
Bounce 2, the 1-4 player PONG killer, built with the warmth and comfort of 2D analog graphics, and the cold precision of modern computing and networking. Challenge your friends, together or online, in the Bounce Arena.
Modeled estimate, not a reported figure. How we estimate →
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About

Released for the Atari 2600 in 1983, Bounce attempted to dethrone the ball based gameplay king PONG, but due to releasing during the Video Game Crash, the game saw so few copies made, it never got the chance to properly combat its nemesis.
Now we finish the fight together, with Bounce 2.

The Bounce 2 Physics systems all work perfectly in sync together to create the ultimate playground, both locally and online. Simply jump into the ball for a simple and intuitive strategy, or go for a more precise approach using the right thumbstick. This marriage of physics and open ended player control just feels great to play.

Play with up to 4 Players locally, in all game modes. Will you prioritize Defence, Offence, or Player Elimination? Find your team, perfect your strategy, and take down your opponents!

Bounce 2 uses Photon Quantum, a bleeding edge deterministic networking solution that delivers frame perfect gameplay across all player clients. Every Jump, Kick, Dash, and Goal is perfectly synchronized, whether your playing a friend down the hall, or halfway around the world.


Designed to test each players skill level, this mode is the true proving ground. In Classic Mode, there is no numerical score. Instead, with each goal, the slider at the top of the screen in pushed toward the opposing side. This Tug of War style scoring means the more evenly the matched opponents, the longer the match.

Inspired by Brick Breaker, Brick Mode has each player breaking through a wall of bricks in order to score a goal. If the ball goes past your wall, your opponent scores, but your wall will be regenerated. Each round lasts 2 and half minutes, so works well if you want a quick competitive round.

Inspired by mini-game centred titles like Mario Party and Wario Ware, Party Mode is a mixed bag of 9 different modified rounds, randomly selected after each goal. Race your opponent down corridors in RUN, swim and dive in WATER mode, prove your skill in MULTI-BALL, or create your own custom mixture of your favourite modifiers in a custom playlist.

Inspired by the graphics and limitations of Bounce (1983), and perfected by years of experience with analog monitors and television, Bounce 2 features a CRT TV shader like you've never seen.

Bounce 2 was designed with Analog equipment in mind. Nothing is more frustrating than buying an HDMI to Analog adapter online just to have your game cut off, squished, and fundamentally unplayable!
By including a CRT Calibration setting, Bounce 2 allows users to fine tune their signal in game. Shift the position and scale of the signal until the Bounce arena lines up perfectly with your unique CRT. Its a simple addition, but makes a huge difference.

This ones for you sports fans. Choose from over 200 countries and compete in the Bounce World Games. See the bounce arena transformed in this game mode, with a flood of flags, fans, and patriotic colours. All of your wins will be tracked in the World Games Leaderboard, so stack up those wins to keep your country on top!

Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 33 reviews with recorded playtime.
Reviews
Cool
I really enjoyed the demo for this game and have been highly anticipating it for release. Congrats on publishing. The CRT effect is the best effect I have ever seen. I do quite a bit of emulation and have seen a few dozen different CRT effects and this beats them all. The gameplay is simple yet modern. Music is top notch and there's a momentum to the gameplay that gets you pumped. I love how pumped the World Games gets you with the music and the announcer. Party Mode has amazing music tracks as well. Just enhances the overall experience, encouraging everyone to get hype. Highly recommend. Bugs and/or feature requests: -***Steam Deck verification. In version 1.0 the performance has intermittent stuttering that was not present in the demo. Now it's version 1.01 and no longer launches on Steam Deck at all. Just a black screen. Please fix.*** -Directional pad on a controller just does not work. Even when I manually remap. It's very strange to not be able to navigate the menu without it. Please fix. - Main menu music from the demo is so good and I miss it. It really had vibes that immediately put you in the mood to play. The near silent music that's there now doesn't do much to pull me in. -The AI opponents could use some improvement. In Run Mode I can mostly just push them back into the firewall and win in under 10 seconds. And sometimes they just stand there doing nothing in Bounce or Brick Mode. -Bounce mode could also use some really good pump up music like with Party Mode and World Games mode. -Flag scrolling in World Games is a bit cumbersome. Something more streamlined would be nice.
Visual flare is the truth, audio is a full vibe. Me and my 7 yr old love it.
Such an incredible time. will easily become your go to couch co op. super simple but incredibly competitive. also visual on point 🤩
Yup, this game bounces
simple. competitive. sick as hell
gotta get a crt tv for this
Great game! Simple but also complex, fully recommend!
I mean it's super sick. I'm able to airdash into the ball and kick it right into my opponent who's standing still in the goal and then fail to prevent it from rebounding into my own goal.
Super fun retro style game, with different game modes, and a match making ranking system for online play. The game is simplistic, while having enough great mechanics to allow for creative play styles. The energy in this game is high and creates a really fun experience.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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