
Bounce 2, the 1-4 player PONG killer, built with the warmth and comfort of 2D analog graphics, and the cold precision of modern computing and networking. Challenge your friends, together or online, in the Bounce Arena.
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About

Released for the Atari 2600 in 1983, Bounce attempted to dethrone the ball based gameplay king PONG, but due to releasing during the Video Game Crash, the game saw so few copies made, it never got the chance to properly combat its nemesis.
Now we finish the fight together, with Bounce 2.

The Bounce 2 Physics systems all work perfectly in sync together to create the ultimate playground, both locally and online. Simply jump into the ball for a simple and intuitive strategy, or go for a more precise approach using the right thumbstick. This marriage of physics and open ended player control just feels great to play.

Play with up to 4 Players locally, in all game modes. Will you prioritize Defence, Offence, or Player Elimination? Find your team, perfect your strategy, and take down your opponents!

Bounce 2 uses Photon Quantum, a bleeding edge deterministic networking solution that delivers frame perfect gameplay across all player clients. Every Jump, Kick, Dash, and Goal is perfectly synchronized, whether your playing a friend down the hall, or halfway around the world.


Designed to test each players skill level, this mode is the true proving ground. In Classic Mode, there is no numerical score. Instead, with each goal, the slider at the top of the screen in pushed toward the opposing side. This Tug of War style scoring means the more evenly the matched opponents, the longer the match.

Inspired by Brick Breaker, Brick Mode has each player breaking through a wall of bricks in order to score a goal. If the ball goes past your wall, your opponent scores, but your wall will be regenerated. Each round lasts 2 and half minutes, so works well if you want a quick competitive round.

Inspired by mini-game centred titles like Mario Party and Wario Ware, Party Mode is a mixed bag of 9 different modified rounds, randomly selected after each goal. Race your opponent down corridors in RUN, swim and dive in WATER mode, prove your skill in MULTI-BALL, or create your own custom mixture of your favourite modifiers in a custom playlist.

Inspired by the graphics and limitations of Bounce (1983), and perfected by years of experience with analog monitors and television, Bounce 2 features a CRT TV shader like you've never seen.

Bounce 2 was designed with Analog equipment in mind. Nothing is more frustrating than buying an HDMI to Analog adapter online just to have your game cut off, squished, and fundamentally unplayable!
By including a CRT Calibration setting, Bounce 2 allows users to fine tune their signal in game. Shift the position and scale of the signal until the Bounce arena lines up perfectly with your unique CRT. Its a simple addition, but makes a huge difference.

This ones for you sports fans. Choose from over 200 countries and compete in the Bounce World Games. See the bounce arena transformed in this game mode, with a flood of flags, fans, and patriotic colours. All of your wins will be tracked in the World Games Leaderboard, so stack up those wins to keep your country on top!

Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 33 reviews with recorded playtime.
Reviews
Christened this bad boi on my good ol’ 13" Emerson VHS CRT TV. Needless to say, my heart rate elevates every time I play, and my competitive demons awaken whenever I hear those *drops falling into water*... **BOUNCE.** Brother-man, men, people – the graphics and sound design are absolutely mint. 10/10 art style with an unmatched attention to detail. Fantastic job bringing this one to life. I’m sure the process was (and continues to be) incredibly rewarding. Gameplay There is no better feeling than absolutely smacking the ball into your opponent’s goal at Mach 10. It’s equally satisfying beating them to the punch the following round, except this time bouncing it off the wall and watching them watch it bank its way into another gooooooalll. More Feedback The addition of the World Games is FANTASTIC. (Currently playing for Palestine – 1v1 me.) The voice acting for this event is superb, and some of the lines have genuinely become vocal stims at this point. Questions What are the leaderboards based on? Is it MMR? I rarely play Party, but somehow I’m ranked among the top players on the leaderboard for that mode. Just curious! The final two achievements I have left to unlock are Head of Bouncing and Bounce 100k. Are you hiding a secret head behind the Bounce 100k achievement? (hehe) The Head of Bouncing achievement didn’t pop after hitting Level 50 on the Bounce Pass Premium+ (clever) and beating all players in Solo. Feel free to keep your secrets, but gahdamnmf 100k bounces is really going to take me a FAT minute. Am I actually mollywhopping developers like Garth, or is that just a bot in Online play? Plead the 5th here if you so choose. Suggestions 1. Seasonal tournaments where winners can earn commemorative heads, colors, or other cosmetic rewards. Making bracket progress visible would be NEAT but maybe not such a good idea to prevent people from betting on them. 2. Introduce titles that players can strive toward in-game. Something like "Headhunter" for removing the bodies of 100 players. Think a system similar to the ribbons from Gears of War. 3. For all that is good: KEEP THE LEADERBOARDS. If anything, expand them by adding options like player flags or other ways to represent yourself. Leaderboards have been a huge contributor to the replayability for me. I just don’t fully understand how they’re tabulated for this game. Absolutely fantastic work. Keep bouncin' y'allllll.
This game is proof that simplicity doesn't mean a game can't be complex. Finely tuned hitboxes and a claustrophobic arena force quick, precise movements, making for short but exciting matches. It's not great on Steam Deck, but I can't be mad about that—the developers never claimed it would be. That said, it would be awesome if Steam Deck support improved in the future. I can only hope the developers continue to polish the game and grow its player base. There's something special here, and I'd love to see it succeed.
Gonna have to give this game a thumbs down despite it having potential. Used to work just fine on Steam Deck on the demo and really liked the gameplay. It no longer launches even after some tinkering and was flagged as not supported. A shame, since I'm always on the lookout for new couch games to play with my loved ones and Bounce 2 was pretty much that.
It's peak, its fun, need i say more? Played for 20 hours during the demo and had a LOT of fun with friends and family
its basically pong but you can move more and hurt the other person. its got fun little minigames and stuff. so basically we got pong but peak. 8.5/10
There is 2 and there is bounce. Game of the year.
Incredibly slick presentation and design. Great party game.
This game is super cool! The aesthetic is very appealing and the game is great to pick up and play - you get very competitive very quickly lol. I don't have a crazy gaming set up so it's nice that this can run on anything, even on my sad dying laptop. There's so much love and care put into this game and you can really tell - the creators should be proud! :)
EVERY COUNTRY IN THE WORLD!
why is no more support on steam deck?
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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