
Launch into the Borderlands universe and shoot ‘n’ loot your way through a brand new adventure that rockets you onto Pandora’s moon in Borderlands: The Pre-Sequel!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.86/day in the week to Jul 30 → 1/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 43.3Kreviews | 79% | — | $38.5M |
| Free | — | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 935 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Listen, I LOVE the Borderlands games. I haven't played 4 yet, but I know I'm gonna have at least a fun time, if not a long time. My favourite is Wonderlands, but I adore all of them equally really. So it really hurts me to write this negative review. And here's the reason why it's a negative: The game's broken. Now, jank from an older Borderlands game is to be expected. They're old and they might have some jank when it comes to running on a more modern system. But for the Pre-Sequel, there's a lot of problems just at the start of the game. For context, I played up to the same section with both Athena and Claptrap, so it's not a character problem. First red flag I saw was in the very first level, Helios Station. When you bash the loader out of the elevator after fighting the fire dude, it heads down and is SUPPOSED to let Jack get on. The problem is that the loader has a weird hitbox that spawns on it for some reason, and that hitbox pushes you AND JACK backwards. You can get on real easy, just jump. Jack won't jump. He'll dance in front of the loader until the end of time. The fix is easy but annoying. You need to exit to the menu, then reload. Jack will have teleported to the top of the elevator, ready for the moonshot. But YOU will have been respawned ALLLLLLLLLLL the way back to the very first room where you arrive when you start the game. Enemies will not respawn, so it's a boring run alllllll the way back. The next two bits of jank I saw were during the inspirational poster quest. In the first part, you use a jump pad to do a few actions. The one where you need to shoot targets is broken, the jump pad will trigger but not launch you, making you shoot the targets from the ground. Not really a gamebreaking bug, but a little strange. In the second part, where you're delivering posters, killing the dude you give the posters to will cause them to explode out and one of mine got stuck on wonky geometry. It took me 30 minutes of trying to parkour before trying for another 2 minutes to find the exact crack in the geometry it fell in cause it was in the floor. The final bit of bugginess I had was when you get a car for the first time. It's a simple tutorial: drive a little, then there's a ramp you need to boost to successfully jump from. Simple enough. The boost doesn'T work. The cars are incredibly front heavy for some reason, so you quickly nose dive no matter what speed you take the jump from. I tried ditching the car, no luck the terrain has broken collision. So while I wanted to experience this game again, years later of playing it originally, it seems I just cannot. If you think you can handle this jank and aren't afraid to go at it, give this game a go it's such a fun time.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 11: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Russian, Korean*languages with full audio support
Hours played at review time, across 940 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
For a 12 years old game is still hits! Feels easier and also little shorter than Borderlands 2 and 3. Some side missions and enemies in specific locations may be a little buggy, but nothing that will soft-lock your progress, just quit/save, reload ur map and ur chillin. 100% steam achievements is a grind, but its not that hard. Hardest part is that u need a co-op friend or someone willing to boost u for few things especially that 1 side mission that requires 4 player co-op..
Borderlands: The Pre-Sequel sits in a strange middle ground for the series. It keeps the trademark Borderlands humor and chaotic gunplay, but leans more into experimentation than into a tight, satisfying gameplay loop. The low‑gravity movement and jetpacks feel fresh at first, yet the novelty fades because the game doesn’t offer enough variety to support its length. The weapons are fun, the tone is familiar, and the moon setting has its charm, but the quests often drag on longer than they should. There is a lot of talking—excessive dialogue, constant voice lines, and long exchanges that slow down the pacing when all you want is to shoot things and grab loot. If you enjoy the Borderlands universe and want something lighter and more chaotic, The Pre-Sequel delivers a decent experience, just not on the same level as the mainline entries.
Sucks, super boring, terrible writing
underrated. cl4ptr4p dlc is awesome.
Jogo maneirão! Temática espacial bacana, skills dahoras e uma ampla variedade de armas.
Thought the game was pretty good had a decent ending. Not the best of the borderlands franchise but enjoyable enough. only part i didnt care for seemed like drops were stale didnt feel like i got many legendarys, while on my 100% completion playthrough.
yes
muito bom pra quem gosta do genero looter shooter
5/10 Fun initial gameplay loop. but becomes repetitive fast quests do not have any engaging dialogue to me and cannot find interest in over arching story. Feels like any more time spent will be the same loop for 10-20 hours Would recommend it if you can find a group of friends to play it with
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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