
Discover the original co-op shooter-looter, crammed with new enhancements! As one of 4 trigger-happy mercenaries with RPG progression, equip bazillions of guns to take on the desert planet Pandora.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.71/day in the week to Jul 30 → 5.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 976 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Jogão, confia!
This game is actually very enjoyable.
This game was awesome start to finish, but there's some small changes that could have made this so much more fun. Regarding achievements, this grind was long, difficult and tedious. Despite this I highly recommend the game due to it's story and how enjoy the series is overall. Regarding the DLCs, without any doubt I'd say that the Zombie Island DLC was the best due to it's change in atmosphere, scenery and character dialogue. Tweaks: The difficulty of the armory could have been increased in trade for better rewards. It just feel silly that as as far as grinding goes, a gift shop produces better weapons than an armory. - I also feel like the arena could have offered some form of incentive, like a legendary version of the bosses weapon that matched their level, and possibly a pearl for completing the 20th round.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 19: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese**languages with full audio support
Hours played at review time, across 987 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Except for crashing now and then, it's an awesome game.
The game were it all begung
Na pierwszy rzut oka wersja Enhanced nie różni się znacząco od oryginału, ale to tylko pozory. W praktyce jest to wydanie, które pozwala zagrać w Borderlands takim, jakim się je pamięta, a nie takim, jakim faktycznie było. Przy bezpośrednim porównaniu różnice stają się wyraźne. Poprawiono tekstury i interfejs, dodano mini-mapę (której w pierwszym Borderlands bardzo brakowało) oraz wprowadzono kilka pomniejszych usprawnień, które sprawiają, że rozgrywka jest po prostu wygodniejsza. Najbardziej odczuwalną dla mnie zmianą jest jednak przebudowany ekwipunek, przypominający rozwiązania znane z Borderlands 2 i kolejnych części. Rozumiem, że to ukłon w stronę graczy konsolowych, ale osobiście uważam tę zmianę za krok wstecz, wcześniej bardziej odpowiadała mi forma oparta na czytelnym tekście niż na ikonach. Niestety jest coś co dotknie wszystkich - pogorszona optymalizacja. Bez ingerencji w pliki gra zużywa coraz więcej pamięci wraz z czasem działania, co prowadzi do zauważalnych spadków płynności podczas dłuższych sesji. Spadki są na tyle duże, że gra może stać się zwyczajnie niegrywalna. Mimo to warto sięgnąć po wersję Enhanced. Pozwala wrócić do wspomnień bez konieczności konfrontacji z rzeczywistością, która brutalnie przypomina, jak gra faktycznie wyglądała i działała.
[h1]Simple but fun, Borderlands is still worth a play[/h1] [i]Borderlands[/i] is a "looter shooter" where first-person shooting is combined with [i]Diablo[/i]-like random loot. The developers wisely limited procedural generation to the weapons, while the encounters and world were designed by hand. You'll run around a small but open world, taking on missions from a handful of quirky characters and slowly amassing a small arsenal of randomly generated guns. It's a formula that works fine, mostly because the shooting feels great and the encounters are excellent. Guns feel powerful and accurate, and encounters generally take place in somewhat open areas that allow you to approach encounters flexibly. Depending on your character and build, you could rush in with your guns blazing, take a stealthy approach, or even a combination of the two. The Borderlands series has become known for its humor and writing, and the first game is no exception. The characters that give you your missions are all memorable and mostly likeable, even though you don't actually meet most of them until the very end of the game. It's definitely a mark in the game's favor. The game has its flaws, of course. It randomly generates the guns you find, but they all tend to be pretty similar. Guns will typically be a clear upgrade or (more often) a clear downgrade; it's very rare indeed to find a "sidegrade" where you actually have to take all of the gun's statistics into account in deciding whether to use it. The game's greatest flaw, however, is its lack of enemy variety. Excluding a type of enemy that shows up only in the very last map, you basically have four types of enemies: human raiders, insects, birds, and dogs. Even so, the game is too simple to really differentiate between these enemies, and fighting a group of insects is really not any different from fighting a group of raiders. However, these flaws really do not detract from the game as you're playing it. In fact, after completing it, I immediately installed its sequel because I wanted more and was interesting in seeing the formula taken to the next level.
Lots of fun, mad graphics, crazy driving, wicked villains, insane weapons. What's not to like? If you are a new gamer or an old but rusty had, this is a lot of fun. Not overly complicated and plenty to keep you on your toes.
Classic looter shooter 10/10
The base game is great. Some of the DLC is rough.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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