
Discover the original co-op shooter-looter, crammed with new enhancements! As one of 4 trigger-happy mercenaries with RPG progression, equip bazillions of guns to take on the desert planet Pandora.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.71/day in the week to Jul 30 → 5.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 957 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
من امتع الالعاب اللي مرت علي
best Borderlands title OAT
classic, such a fun game
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 19: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese**languages with full audio support
Hours played at review time, across 968 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
nice
Hey kiddo, Handsome Jack here... For the third time. So you want me to review Borderlands 1. Okay. Fine. I'll try not to hold the fact that I'm barely in it against the game. First of all, Borderlands is a pretty great little game. You land on Pandora, pick one of four Vault Hunters, and immediately start shooting bandits, psychos, skags, and basically anything else that looks at you funny. And honestly, I respect that. No complicated introduction, no ten hour tutorial where someone explains how to walk. You get a gun, someone tells you there's a Vault, and off you go. Simple. Beautiful. Efficient. The gun system is obviously the star of the show. There are approximately eleventy billion weapons, and most of them are going to be garbage, but every now and then you find something so ridiculous that you immediately forget about the last twenty guns you picked up. You've got pistols, shotguns, assault rifles, snipers, rocket launchers, elemental weapons, and enough ammunition lying around Pandora to start a small war. Which is great, because Pandora is basically a small war that never ended. The four Vault Hunters are also pretty fun. Roland is the boring responsible one, Lilith has cool powers, Mordecai has a bird because apparently having a gun wasn't enough, and Brick is a giant man who solves every problem by punching it. Honestly, Brick and I have a lot in common. We're both incredibly handsome. Well, I'm incredibly handsome. Brick is... there. The world itself is great, too. Pandora feels like an actual wasteland. It's dirty, dangerous, weird, and filled with people who desperately need professional therapy and apparently don't have access to it. You travel through deserts, abandoned settlements, industrial areas, caves, and all sorts of places where something is almost certainly going to try to kill you. And then there's the humor. Borderlands doesn't have quite the same level of ridiculousness as Borderlands 2, but you can already see where it's going. You've got Claptrap running around being annoying, Scooter doing whatever Scooter does, and psychos screaming complete nonsense while charging at you with axes. It's charming. It's crude. It's stupid. I approve. The story is probably the weakest part, though. You're chasing the Vault, you meet some people, you shoot a lot of things, you find the Vault, and then you discover what's inside. And honestly, the ending is a little underwhelming. But that's okay. You're not really here for Shakespeare. You're here to shoot things and watch numbers go up. That's a perfectly respectable way to spend thirty hours. Now, I do have a few complaints. The driving is terrible. The inventory system looks like it was designed by someone who hates organization. Some of the quests are basically "go over there, shoot twelve guys, come back, now go back there because we forgot something." The environments can feel repetitive, and the game doesn't have quite the same character development or storytelling that Borderlands 2 eventually brings to the table. But you know what? It laid the foundation. This is where it all started. Without this game, you wouldn't have Borderlands 2. Without Borderlands 2, you wouldn't have me. And without me, frankly, what are you people even doing with your lives? So yes, Borderlands is a little rough around the edges, but it's still incredibly fun. It has personality, great shooting, tons of loot, memorable characters, and a world that makes you want to keep exploring just to see what weird idiot is waiting around the next corner. I'd give it an 8.5 out of 10. I'd give it a 9, but then Borderlands 2 would have nowhere to go. And let's be honest, kiddo, the biggest flaw in Borderlands 1 is that I'm not in it enough. You could have fixed that. The developers could have fixed that. You could probably fix that with a mod. Do it. Go ahead. I'll wait. I'm sure you have nothing better to do. And if you're wondering whether you should play it today, absolutely. Just remember that you're playing the game that started the whole thing. You're welcome. Well, technically I didn't start it. But I improved it. Obviously
a 6/10 experience. enhanced edition is very enhanced - it crashes even more!
Great game, good for some mindless fun, the art style is unique but the characters all stand out especially Lilith. Limitless amounts of guns and ways to kill enemies. The grind to max level burns you out a little, I feel like it would have been better stopping at level 51 as it feels like grinding for seriously after this point.
Spoko ale dwójka i trójka znacznie lepsza.
goated
系列老玩家了。 整体的设计还是比较古旧的,可能不符合现代的习惯。 [h2]画面 [/h2] 这个年度增强版增加了小地图,有着更高清的画质。这作的废土风是相较于续作最为浓重的,没有高悬太空的helios空间站,没有公司搓的高科技城市,带来的问题是画面整体为灰褐色为主调,画面丰富程度大打折扣,整体看起来比较素。而且,游戏内的过场动画似乎还是2009年的原版,放在游戏画面里很糊,比较跳戏。 [h2]任务与机制 [/h2] 任务的点位只给一个路点,在某范围内找东西的任务也不像续作一样有个具体的范围,尽管年度增强版已较原作优化,但还是不如续作简便。 BOSS战虽然有出场动画,但是没有大血条。主线BOSS击败后也没有装备井喷的画面,而是开宝箱。 [h2]传送与跑图体验 [/h2] 游玩下来最难受的是找传送点,它没有直观的预览图显示传送点在地图的什么方位,且是以列表的形式呈现,翻找起来不仅不直观而且费劲。 对于个人的游戏体验来说,这是最难受的。 [b]所以我在steam指南里放了自绘的地图的传送点参考图,以供参考。 [/b] https://steamcommunity.com/sharedfiles/filedetails/?id=3759484930 大部分单程地图设计语言都比较统一,一种是“绕一圈有捷径”,一种是“断头路”,不能随时随地传送。这些设计在完成任务后都让人相对难受,在和BOSS酣畅淋漓战斗之后还要清理一堆强度并不低于BOSS多少的小怪,多少抵消了一些快感,但可以通过小退的方式把自己挪到传送点附近,减少跑图折磨。 每个DLC仅有一个传送点传送,退出重进就会退回到该DLC的第一张地图,这在游戏存在内存溢出的bug时显著是个麻烦。最痛苦的是LDC《诺克斯将军的秘密军火库》,地图极其狭长,跑图过程宛如《沙漠巴士》。 [h2]剧情 [/h2] 在剧情上,作为无主之地的开山之作,奠定了后来荒诞的基调,但也没有那么“魔”和印象深刻,剧情比较薄弱,主线平铺直叙,就是在找钥匙,开密藏,反派存在感低,过场极少。 [h2]战斗与手感 [/h2] 在战斗上,感觉这一代的敌人强度颇高,敌人的攻击对于玩家来说比较痛,人物build的丰富程度短于续作。个人游戏流程主要玩的霰弹枪,伤害是够的,爆头的收益挺高。 在手感上,有点诡异,敌人的近战肘击会把玩家打出去十余米的距离。载具,尤其是“奔跑者”,容易飘和打滑,很多次莫名其妙平地摔。不知道是不是bug。 [h2]BUG [/h2] 如前所述,游戏存在内存溢出的bug,游玩时间一长就会非常卡顿。解决办法各攻略里应该有,也可是直接大退重进。 在主线任务中,碰到了减少坐牢的bug,在任务“重新激活ECHO通信系统”中,于“Crimson Enclave”这张地图上可以通过不断切换地图,在同一个点位完成3次“启动传送站控制台”。 [h2]其他 [/h2] 另外,这一作的节肢/多腿生物的密度相较于续作相当高,对于蜘蛛恐惧症不太友好啊,包括狮蚁、臭虫、龙虾、长脚蛛等。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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