
Borderlands 4 is a mayhem-fueled looter shooter, jam-packed with billions of weapons, deadly enemies, and intense co-op action. Break free from a dangerous hidden planet as one of four new badass Vault Hunters.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Borderlands 4 brings intense action, badass Vault Hunters, and billions of wild and deadly weapons to an all-new planet ruled by a ruthless tyrant.
Crash into Kairos as one of four new Vault Hunters seeking wealth and glory. Wield powerful Action Skills, customize your build with deep skill trees, and dominate enemies with dynamic movement abilities.
Break free from the oppressive Timekeeper, a ruthless dictator who dominates the masses from on high. Now a world-altering catastrophe threatens his perfect Order, unleashing Mayhem across the planet.
Become an unstoppable force of battle, blasting through enemies with an all-new arsenal of outrageous weaponry. Move across the Borderlands like never before—double jumping, gliding, dodging, grappling, and more—dealing death from every direction. Explode each encounter with devastating Action Skills that unleash your Vault Hunter's unique abilities. Craft your perfect build with branching skill trees and a deep, rewarding loot chase full of wild weapons and powerful gear.
Wreaking havoc across Kairos is awesome alone and even better with friends in 4-player online co-op.* Borderlands 4 is designed for co-op from the ground up; whether you're hunting for loot, tackling missions, or wandering freely, level scaling and individual difficulty keeps the party together and having fun.
Freely explore a vast and dangerous world rife with warring factions. Hop on your hover bike and ride through lush fields, towering peaks, and deadly deserts full of fearsome enemies, dynamic events, and engaging quests with unforgettable characters. Unite the people of Kairos and ignite a revolution, tackling this adventure however you see fit in a seamless Borderlands experience.
*Online play requires Internet connection, and cross-play requires SHiFT Account. Terms apply.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99−50% | 86.1Kreviews | 58% | #9 | $108.1M |
| $99.99 | 19.7Kratings | 77% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2950 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Poor performance
Terrible game. Terrible story. Boring from the moment the game begins. I received this game for free with my 5080 and I wish I could give it back.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $108.2M | 122.9K | 92% | $28.99 | |
| $107.9M | 118K | 60% | $44.99 | |
| $108.6M | 97.8K | 91% | $44.99 | |
| $108.8M | 86K | 92% | $59.99 | |
| $109M | 79.1K | 72% | $39.99 | |
| $106.1M | 278.9K | 74% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $38.5M | 43.3K | 79% | $39.99 | |
| $17.2M | 31.9K | 90% | $29.99 | |
| $25.2M | 312.5K | 90% | $4.99 | |
| $648.1K | 3.7K | 65% | $9.99 | |
| — | 16 | 69% | — | |
| $14.6M | 27.9K | 81% | $29.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 20: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Same day: best US #11, worst PL #87 · 13 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 316.29/day in the week to Sep 15 → 102.83/day in the week after.
Of the 12 markets with a position on both sides, 5 climbed and 3 fell. The same sale, the same day, opposite directions — which is why nothing here is averaged into a single arrow, and why one sale is not a trend.
Reviews, worldwide (the counter carries no country): 47/day in the week to Sep 11 → 340.86/day in the week after.
One market had a chart position on both sides of this cut. One sale in one country is an anecdote — read it next to the store-wide figures below.
Reviews, worldwide (the counter carries no country): 41.86/day in the week to Jul 31 → 47.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean*, Portuguese - Brazil, Russian, Simplified Chinese*, Thai, Traditional Chinese +2 more
Hours played at review time, across 3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
its just sooo lacking had so much potential, falling short is an understatement. the open world was a mistake, there is no real sense of progression, you're just marking off a checklist of thigs to do
空洞的大世界,DEI的角色设计
performance is awful
Let's talk for real. This game sucks. It does not do the BL experience justice. This game all the NPC's for the most part you cannot talk to. Remember walking around Sanctuary I, II, III and hitting e or w/e on your controller to prompt someone to speak. Yeah you can't do that here. This makes the world fill empty while still having characters on your screen. The few characters that are brought over honestly none of that makes sense. We get a few cross over NPC's that are just hanging out on a new planet no backstory no reasoning. Just poof here we are. Where's the rest? Oh, you held Ellie hostage for the DLC. Too bad the game was so boring that I quit playing it after less than 20 hours. Calling vehicles in like mounts in WOW is meh, I honestly enjoyed the whole idea if the vehicle was destroyed you needed to trek back to the catch a ride or steal one off bandits. This is an entire element that helped make bl what it is and it's just gone. "I'd really appreciate you taking a poke at that. The catch a ride not my mom!" Scooter. None of the new vh's or main NPC's are really memorable. I seen the trailer for c4sh and it's like they realize their other vaulthunters are pretty bland but this can't be fixed with one character lol that just makes it all the more obvious. I won't beat this game up for performance as I do believe they ironed out most problems and the problems are from a rushed release. The whole game feels like they left the most important part out, the bl soul. BL3 was better even with the cringy twins. I went into this game with the hopes of, it can't get worse than the twins for bosses and cringy things. This game feels like a chore. Open world with mazes to waste your time and make the game longer. There's no way the map was made by a human. Maps have been tediously large historically in borderlands but this just feels needlessly complex trying to get from one location to the next marker. I found I constantly had to back track to get around obstacles between me and my destination with no clear way to know what path to take on the map because it had no elevations on it. So you head towards your objective and randomly there are 4 story cliffs in front of you. So you ride the edge of the cliff only to find it pushes you so far away from your objective. I commend them for trying to do an open world game. But it's only open world if it's navigable.
I have purchased every Borderlands game (except More Tales) on multiple systems/platforms (2 four separate times). I purchased multiple copies for my family so my mother and nephews and niece could play. Spent thousands of hours on Pandora, Elpis, and multiple planets around this galaxy. Kairos sucks. Borderlands 4 sucks. Gunplay is good. Traversal is good. Skill Trees are good. Story sucks. Open World design choices suck Being able to repeat bosses to target farm is good Vault Hunters are the least interesting in the entire series, character wise The end game sucks The pricing sucks Clap-Trap has always made me laugh. (I still quote: "Stairs? I can't climb stairs" however many years later). Clap-Trap annoyed the **** out of me this game. And not in a funny, ironic way Maybe because I don't live in memeland and had to look up what Skippity Toilet was after people complained about it in BL 3, but the humor has always made me laugh in Borderlands. Specific segments like the ending of Tiny Tina's Assault on Dragonkeep DLC in 2, or the robot friendship quest in BL 3's Heist dlc, could hit me in the feels. All I got from the writing in 4 was annoyed. It was....is, unfunny This is the first Borderlands I have finished ever that I didn't want to play anymore after I was done with the main campaign. I spent a few more hours tooling around, but it's stayed uninstalled, and I likely will never reinstall it. Every future Borderlands game will be wait for a sale before purchase With 64gb Ram I had no technical issues. On my much lower spec laptop, it was unplayable
重玩一次无主3才知道无主4到底有多烂
No
until they stop the egregious mAcro transations and fkn bundle the game tpwhere it doesnt cost 200$+ i refuse to ever touch a product made by gearbox again for the remaining duration of my life. bundle and stop being greedy you lames
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.