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Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 10.57/day in the week to Sep 10 → 18.86/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.99−75% | 312.5Kreviews | 90% | — | $25.2M |
| $19.99 | 1.3Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2055 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
玩了3之后2是真的玩不下去,我把画质拉满了也是糊,而且玩起来没有3的爽感。(我ESC还打不开设置)
like its gud game. my un go brrrrrrrrrrr
Played more times than I've celebrated my birthday
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 10: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 9.71/day in the week to Jul 30 → 12.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Italian*, Japanese*, Spanish - Spain*, Korean, Traditional Chinese*languages with full audio support
| Free |
| — |
| 95% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
wueno
i have put about 3500hrs on console as well and this is always a reliable fall back game, when your bored etc. There is always something knew to learn, more tech, more builds and shout out joltz for keeping this game alive
I can't punch the robot.
el mejor villano, historia buenisima... gae el que no lo juega
arkadaşlar oyun singleplayerde sorunsuz çalışıyor fakat onlinede problemli olduğu için aldığım dlc paketleri çöpe gitti bu saatten sonra bu şirketin herhangi bir oyununu crack ile oynamanızı tavsiye ederim
玩不下去的原因有两个。第一、地图太复杂太绕了。很多任务都要接任务和交任务才算做完。并且限时任务都把时间卡得死死的,需要非常熟悉这种非常绕的地图才行。游戏地图没有导航,需要频繁按m键打开地图确认路线。费时费力。第二、游戏难度整体偏难,数值卡得非常严格,经常会倒地重生后又开始复杂跑图,游戏节奏太拖沓,挫败感太强。
pwede na
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $38.5M | 43.3K | 79% | $39.99 | |
| $17.2M | 31.9K | 90% | $29.99 | |
| $14.6M | 18.2K | 81% | $29.99 | |
| $108.1M | 86.1K | 58% | $34.99 | |
| $1.7M | 28.2K | 87% | $2.99 | |
| $104.3K | 442 | 68% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $25.2M | 27K | 75% | $39.99 | |
| $25.2M | 20.2K | 79% | $21.99 | |
| $25.2M | 263K | 96% | $7.99 | |
| $25M | 47.3K | 97% | $49.99 | |
| $25M | 13.1K | 86% | $49.99 | |
| $25.4M | 42.9K | 47% | $29.99 |