
The Ultimate Vault Hunter’s Upgrade lets you get the most out of the Borderlands 2 experience.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 10.57/day in the week to Sep 10 → 18.86/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.99−75% | 312.4Kreviews | 90% | — | $25.2M |
| $19.99 | 1.3Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1914 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Hundreds and hundreds of hours played on other platforms - worth every penny you could spend on this game even without a sale. Infinitely replayable The best Looter Shooter of all time
[h1]Borderlands 2: The Best in the Series, Jank and All[/h1] [h2]TL;DR[/h2] Borderlands 2 is still my favorite game in the series. Later entries have smoother gunplay, better movement, and plenty of quality-of-life improvements, but none of them put everything together quite as well. The loot chase is addictive, the Vault Hunters offer genuinely different playstyles, Pandora is packed with memorable content, the DLC is excellent, and Handsome Jack remains the best villain the series has produced. It is also undeniably janky. Movement feels old, vehicles are awkward, the UI is dated, and the endgame becomes far more restrictive than the campaign. [b]8/10: Still the best overall Borderlands package for me, even with all the jank.[/b] [hr][/hr] [h2]Combat, Loot & Builds[/h2] Borderlands 2 understands the satisfaction of finding a gun that immediately makes you rethink your loadout. Manufacturers feel distinct, elemental damage encourages matching weapons to enemies, and shields, grenade mods, class mods, and relics add plenty of customization. The Vault Hunters are equally important, with action skills and skill trees that support dramatically different playstyles. [b]The shooting itself has aged more than the systems surrounding it.[/b] Movement is stiff compared with later entries, weapon handling lacks some modern responsiveness, and enemies occasionally behave strangely. Second Wind also has an incredible ability to make the enemy you need suddenly hide behind something. None of it ruins the combat. There is simply a layer of 2012 jank covering an otherwise excellent looter-shooter. [hr][/hr] [h2]Pandora, Quests & Co-op[/h2] Borderlands 2 massively improves Pandora's variety over the first game. Frozen wastelands, deserts, wildlife preserves, settlements, industrial zones, and Hyperion facilities give the world far more personality. Side quests are worth doing because they regularly contain memorable characters, ridiculous situations, unique rewards, or additional world-building, even when the objectives themselves are fairly standard. [b]Co-op is where the Borderlands formula becomes especially difficult to put down.[/b] Different Vault Hunters and builds working together turn already chaotic encounters into complete nonsense in the best way possible, while the entire game remains perfectly enjoyable solo. Traversal is weaker. There is plenty of backtracking, some maps are awkward to navigate, and the vehicles have never felt particularly good to control. [hr][/hr] [h2]Story, Characters & Handsome Jack[/h2] This is the biggest reason Borderlands 2 still stands above the rest of the series for me. [b]Handsome Jack is an incredible villain.[/b] He spends most of the game talking directly to you, mocking your progress while gradually revealing how terrible he actually is. He is funny without being harmless, threatening without becoming generic, and given enough time to become an actual character rather than simply the final boss. The supporting cast is equally memorable, with Claptrap, Tiny Tina, Scooter, Moxxi, the returning Vault Hunters, and countless side characters giving Pandora enormous personality. The humor is definitely a product of its era. Some jokes still work perfectly for me, while others have aged exactly how you would expect. More importantly, the game can become serious when it needs to. Beneath all the stupidity is a surprisingly effective story with characters I genuinely cared about. [hr][/hr] [h2]Endgame & DLC[/h2] There is an absurd amount of Borderlands 2 to play. Multiple Vault Hunters, higher difficulties, legendary farming, raid bosses, challenges, optional areas, and years of DLC can easily produce hundreds of hours. [i]Tiny Tina's Assault on Dragon Keep[/i] is the obvious standout, turning Borderlands into a fantasy tabletop adventure while delivering both ridiculous comedy and one of the more emotional stories in the series. The endgame is where my enthusiasm drops. Ultimate Vault Hunter Mode pushes enemy health and regeneration hard enough that slag becomes close to mandatory for many builds, while later scaling restricts some of the experimentation that makes the campaign so enjoyable. [b]I love Borderlands 2's progression far more than I love its highest levels of progression.[/b] [hr][/hr] [h2]Presentation & Final Thoughts[/h2] The cel-shaded art direction has aged extremely well. Technically, the game clearly comes from the Xbox 360 era, but it still looks distinctly Borderlands. The jank is much harder to hide. Menus are clunky, physics occasionally lose their mind, enemies do strange things, and legacy features such as PhysX can still cause unnecessary problems on PC. [b]Borderlands 2 is polished where it matters and held together with duct tape everywhere else.[/b] Later entries play better, but none of them have matched this combination of loot, builds, world design, co-op, DLC, humor, and memorable characters. If you want the smoothest Borderlands experience, play one of the newer games. If you want the entry that best represents why people fell in love with the series, this is it. [b]Borderlands 2 remains the high point of the series, jank and all.[/b] [b]8/10: Highly recommended.[/b]
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 10: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 9.71/day in the week to Jul 30 → 12.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Italian*, Japanese*, Spanish - Spain*, Korean, Traditional Chinese*languages with full audio support
| Free |
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| 95% |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
great game
На третье подряд прохождение, на сложности UVHM, игра раскрывается Σ(・o・;) ハッ! Ты, наконец, начинаешь пользоваться шлаковым оружием, и постоянно жонглировать стихиями в крутых замесах с увеличенным количеством толстенных врагов! Эту вакханалию украшают торнадо из крови, кислоты, тряпок, камней и прочих ошмётков, в безумном вальсе создаваемом PhysX High! А ты становишься CL4P-TP'ом ахахАХАХАХАХАХАХАХАХАХА!!!! ( • ̀ω•́ )✧
Гра прикольна, але студія заставляє українців грати на ру версії гри тому негативна оцінка.
You know how good of a game you have to be to have a good narrative, but players keep playing for the compelling gameplay nevertheless. Please play it, I promise you it's better than any modern titles that come after this.
Joguei algumas horas de Borderlands 2 no passado e o jogo funcionava tranquilamente no modo online com meus amigos. Após alguns anos voltei ao jogo e fui "presenteado" com a notificação de que agora o modo online é gerido pela famigerada Shift. Agora o jogo só funciona no modo singleplayer. Não existe configuração neste universo, que eu não tenha tentado e que faça o modo online funcionar, quando tento mudar de offline para qualquer opção online o jogo entra num "looping" eterno tentando criar ou acessar uma nova conexão, até que vários minutos depois o jogo trava e tenho que forçar o seu fechamento. Infelizmente as aventuras em Pandora foram encerradas aqui por causa da Shift. Não posso recomendar um jogo que funcionava antes, mas hoje, não funciona e quando funciona você precisa ser quase um técnico em informática para configurá-lo. Amém aos consoles! São práticos, você coloca o disco e joga!
Sick! MUCH better than BL1
Играл давно в пиратку, думал сейчас с кайфиком вспомню былые времена, но нет. Есть обсосонная тема с лицензионным соглашением, но сейчас слишком дoxyя приложений, собирающих твои данные, тот же браузер, и твоей информацией вертят как хотят. На эту тему я не хочу говорить, да и не надо, она давно оглашена. Проблема в другом, игра имеет русский лаунчер, КОТОРЫЙ НЕ ЗАПУСКАЕТСЯ. По сути, не проблема, в наше время базовое знание английского языка не проблема, но и тут разрабы насрали, а именно обязательной регистрацией для НОРМАЛЬНОЙ игры, ведь куда удобнее просто запустить игру, и играть в неё в одного/друзьями. Да, если хочешь поиграть в одного, то можно выдирать шнур инета, и играть, но это банальное неудобство. И казалось бы, зарегистрируйся, и не ной, но нет, на сайте SHiFT нельзя создать аккаунт если ты России, а при попытке ввести другую страну, вовсе блокируется доступ к регистрации. Фанатики игры НЫНЕШНЕГО времени скажут "Ну войди просто с ВПН, а RU лаунчер можно пофиксить...", таки да, можно все эти траблы решить, но извиняйте, я хочу в игру поиграть, а не мудохаться ещё час-два, ради просто захода игры, я не любитель всего этого разбирательства, идти от меньшего к большему. Добавлю также про разрабов, дискредитировать людей по нации и этническому происхождению - равносильно быть Gitлером. Пора бы игровую индустрию отдалить от политики.
One of the most fun and addictive games ever
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $38.5M | 43.3K | 79% | $39.99 | |
| $17.2M | 31.9K | 90% | $29.99 | |
| $14.6M | 27.9K | 81% | $29.99 | |
| $107.8M | 85.7K | 58% | $34.99 | |
| $1.7M | 28.2K | 87% | $2.99 | |
| $647.8K | 3.7K | 65% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $25.2M | 27K | 75% | $39.99 | |
| $25.1M | 20.1K | 79% | $21.99 | |
| $25.4M | 128.2K | 97% | $9.99 | |
| $25M | 13.1K | 86% | $49.99 | |
| $25.4M | 36.5K | 92% | $23.99 | |
| $25M | 36.5K | 96% | $49.99 |