
Boost is a frenetic sci-fi action-sports game that's designed to get your heart thumping and your endorphins flowing! Leap and dive while you Thwonk the Orb. Destroy Mines as the action accelerates. Compete to a throbbing sound track that evolves as you score. Catch your breath... and repeat!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
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The Boost dev sent me a free game key to test Boost with my hardware. As everything ran fine and I mostly enjoyed the game I wanted to give a review and help the dev with my feedback. [b]Pros:[/b] [list] [*]The graphics are nice (I can set application supersampling to 1.5 without getting frame drops) nice tron-like setting [*]it IS an active game and in it's current state the difficulty is HARD [*]it combines the pong like gameplay with a 2nd challenge for the player: getting rid of spawning mines after each 4th hit [*]the AI helps you and is not the enemy, your game ends when you're too slow or make a mistake [*]catchy music which is building up the tension as your game progresses [*]committed and friendly dev who is interested in community feedback and quickly implements changes (He already sent me a test build where he switched the shield into a racket with handle, because I suggested it might match most of the potential players' muscle memory better) [*]the gameplay offers possibilities for funny additions, such as powerups to clear all mines with a xortex like explosion or something like that... [/list] [b]Cons:[/b] [list] [*]The difficulty is getting harder very quickly, matches don't last longer than a few seconds at first [*]the game doesn't show you where to aim the ball in the first place (the AI only returns the ball within a certain area that you have to hit. The problem is: you will only see the accepted area after you have missed it) [*]the angle of your virtual hand/shield doesn't match your real hand (this made me grab the Vive wand 90° rotated out and press the trigger with my thumb, because it felt more intuitive) [*]there is a speed limit for the ball atm, so it feels as if your momentum is getting lost after you hit the ball - feels weird [*]sometimes the mines spawn directly in the ball's trajectory, making it nearly impossible to destroy the mines AND hit the ball in the correct angle within 1 second (see video sample, I have suggested making the mines transparent a little moment before spawn so you can prepare to destroy them) [*]there's only one gamemode at the moment, it's singleplayer without leaderboards (more gamemodes and leaderboards are of course planned for future updates) [*]there are bugs (as in pretty much all EA titles), but they don't destroy the fun [*]sometimes the ball gets returned by the AI but crashes against your platform [/list] [b]TL; DR:[/b] Boost is worth a try if you like active racket games like holoball AND can accept Early Access as a phase of development. It is far from being a full game but it has potential and a cool dev who wants to develope the game with the community.
Mechanically, this is very solid. It is simple and fun, with everything that happens feeling like it was the correct result (this is important in a paddle game). It has one major flaw. The room size retirement is completely unnecessary, and yet it makes the game unplayable. I am rating this positively since it lists that requirement on the store page. In my 2.2x2.2 meter space all items of the menu are easily reachable. The main gameplay (volleying the ball) works perfectly as well. The only problem is that every single mine spawns outside the play space. That gives a hard limit on how far I can get because sooner or later (usually within ten hits) the ball hits a mine that I can't deal with. Giving multiple room options (possibly with adjusted scoring to compensate) would make this game far more approachable. Edit: After writing this I thought to myself "What if I could reach the mines? All I had to do was shift my z position forward half a meter (thanks SteamVR Advanced Settings!) and I could reach them just fine. My high score is now 160 and I worked up a serious sweat. The ball still sometimes gets shot outside my play space, but for the most part the game works great just by offsetting myself forwards. Edit 2: According to the Dev's response, the playspace can be repositioned via the touchpad. I have not tested this however.
《推进》是一款动作游戏,玩家在游戏中使用手中的光盾于电脑进行壁球对战,游戏场景十分科幻,带来很不一样的体验。 游戏贴图清晰,未来太空站式的场景设计十分科幻,游戏中用透明的光盾代替了球拍的设置,还有带着光效的球都很有科幻感。 游戏中有两种操作方式可选,玩家们可以选择用扳机或是手柄的侧键控制光盾。可惜的是在体验中手柄的震动反馈并不是很到位,原本这类击打的运动游戏,手柄反馈应当根据力度大小进行震动,然而游戏中无论多用力反馈的幅度都是一样的。 目前《推进》在steam上的售价为34元,但游戏玩法单一,内容也不充足,手柄的反馈也不是很给力,建议玩家们谨慎购买。 http://www.83830.com/game/201701/162913024.shtml
Stand 2019 nicht mehr zeitgemäß und auch nicht mehr spaßig, es gibt viel zu viele Spiele dieser Art, die besser und vor allem günstiger sind. Nicht mehr zu empfehlen zu diesem Preis. Meine Kuratorseite: https://store.steampowered.com/curator/30155555 Meine Steamgruppe: https://steamcommunity.com/groups/voodoode https://www.youtube.com/watch?v=0M5dN7eaPEg
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