Revenue is a rough estimate from public install counts × genre ARPD — order of magnitude only.
Meet the Boomins: a squad of little troublemakers with enough firepower to make your opponent regret their floor plan. Build them a fort, choose your lineup, and take aim in quick, real-time 1v1 PvP battles. Your fort might look sturdy. So might theirs. Time to test that. Bring your own brand of trouble Fraggy, Piro, Sawphie, Doug and more give your squad plenty of ways to make a mess. Mix your favorites, experiment with different lineups, and find the Boomins that fit the way you play. A carefully placed shot or a little underground demolition? That’s your call. Watch your plans fall into place. Or pieces. Walls, crates, support, everything can break. Punch an opening through a defense or take out the support holding it together. As the rubble settles, look for your next shot. There might be a much better angle where that wall used to be. Give your squad a home worth defending Build your fort and decide where the extra protection belongs. Try a layout, see how it holds up under fire, and put what you learn into your next design. Your opponent has some very loud feedback. Make room for more Boomins Open chests, upgrade your critters in the Workshop, and discover new squad combinations. Keep tinkering with your lineup and your fort as you unlock new arenas. Take your trouble on the road Earn trophies and progress along Trophy Road through quick matches full of crumbling forts and close calls. Each battle is another chance to put your latest plan to the test. Your Boomins are ready. The fort is probably ready. Let’s find out.
Boomins has grossed an estimated approximately $16.2K on Google Play.
About approximately $16.2K gross, estimated range approximately $4.1K to approximately $64.8K — roughly approximately $11.9K net to the developer after refunds, VAT and Google Play's cut. Very wide range: see how often ranges like this hold on accuracy. How we estimate →
Estimated range $4.1K – $64.8K. Not checked against reported figures. How we estimate →
Trends
Price over time on the United States storefront, quoted in USD — from our own daily price tracking. Other markets are listed under "Price by market" in the Prices tab; they are not on this axis, because one line cannot be two currencies.
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Momentum
Pace estimated from the game's recent rating growth (our daily snapshots) at its own installs-per-rating ratio — a momentum signal, not a reported install count. No revenue pace: the spend per install behind our revenue figure is a lifetime average, not a daily one.
Related
Not enough data to name similar games: no other game shares enough of this one's tags.
Related
| Game | Revenue (estimated lifetime) | Reviews | Score | Price |
|---|---|---|---|---|
| approximately $16.2K | 117 | 91% | Free | |
| approximately $16.2K | 81 | 90% | $4.99 | |
| approximately $16.2K | 57 | 76% | $4.99 | |
| approximately $16.3K | 859 | 97% | Free | |
| approximately $16.1K | 208 | 98% | Free | |
| approximately $16.1K | 77 | 60% | Free |