Revenue is a rough estimate from public install counts × genre ARPD — order of magnitude only.
Candy Match is a sweet match-3 puzzle in a sunny seaside candy town. Swap neighboring candies, line up three or more of the same color and watch them pop. Every level has its own goals, from collecting colors and spreading jelly to bringing ingredients down, all within a set number of moves or seconds. HOW TO PLAY • Swipe a candy to swap it with its neighbor and make a line of three or more. • Match 4 in a row for a Striped candy, an L or T shape for a Wrapped candy, and 5 in a row for a Color Bomb. • Swap two special candies together for a bigger blast. • Complete every goal before you run out of moves, or time on timed levels. FEATURES • 320 levels with fresh goals and tricky blockers: cages, biscuit blocks, sugar layers, spreading chocolate, marshmallow blocks and ticking time bombs. • Sugar-glazed cookie candies in bright, happy colors, with juicy effects: cascades cheer you on, goal pieces fly to your counter and special candies sparkle on the board. • Three handy boosters: Magic Wand removes one candy, Bomb clears a 3x3 patch, and Free Move swaps two neighboring candies even without a match. • Out of moves? Play On gives you 5 more moves, or 30 more seconds on timed levels. • The Journey: stroll through 16 sweet zones, from the Glazed Cookie Shop and Lollipop Lane to the Cotton Candy Pier and the Grand Candy Palace, with gifts along the way. • Card albums: collect Sweet Shop Notebook cards in sets like the Cookie Tray, the Lollipop Stand and the Macaron Box, complete them for rewards, then start the Celebration Cakes album. • Victory Run: win levels in a row to climb a reward track with growing multipliers. • Sunny seaside music and soft haptics. Good to know: an internet connection is needed to play. Contains ads and optional in-app purchases.
Candy Match 3: Sweet Town has grossed an estimated approximately $16.1K on Google Play.
About approximately $16.1K gross, estimated range approximately $4K to approximately $64.5K — roughly approximately $11.8K net to the developer after refunds, VAT and Google Play's cut. Very wide range: see how often ranges like this hold on accuracy. How we estimate →
Estimated range $4K – $64.5K. Not checked against reported figures. How we estimate →
Trends
Price over time on the United States storefront, quoted in USD — from our own daily price tracking. Other markets are listed under "Price by market" in the Prices tab; they are not on this axis, because one line cannot be two currencies.
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Momentum
Pace estimated from the game's recent rating growth (our daily snapshots) at its own installs-per-rating ratio — a momentum signal, not a reported install count. No revenue pace: the spend per install behind our revenue figure is a lifetime average, not a daily one.
Related
Not enough data to name similar games: no other game shares enough of this one's tags.
Related
| Game | Revenue (estimated lifetime) | Reviews | Score | Price |
|---|---|---|---|---|
| approximately $16.1K | 77 | 60% | Free | |
| approximately $16.1K | 528 | 98% | Free | |
| approximately $16.1K | 250 | 92% | Free | |
| approximately $16.2K | 117 | 91% | Free | |
| approximately $16K | 53 | 88% | Free | |
| approximately $16.2K | 81 | 90% | $4.99 |