
Restore a crumbling occult library by a winter sea. Build the world’s foremost collection of grimoires and arcana. Master the invisible arts. BOOK OF HOURS is a narrative crafting RPG set in a 1930s world of hidden gods and secret histories. What sort of Librarian will you choose to be?
Modeled estimate, not a reported figure. How we estimate →
About




Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, Simplified Chinese, Japanese
Engagement
Hours played at review time, across 59 reviews with recorded playtime.
Reviews
Themes across 59 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
神秘学版合成大西瓜太好玩了 神秘学读书模拟器内置一个做饭模拟器内置一个种田模拟器 唯一的缺点是玩起来瘾太大了还找不到替代品。燥候新作中。
特别没意思,和上一作玩法差别挺大的不是同类型游戏了 游戏内每天时间速度都得调,缩放没办法自由缩放只有固定的缩放大小,房间和村庄个隔着距离很远的桥,来回拉很不方便,位置拉扯只能右键,很不方便,玩起来过于繁琐也没有教程 集密教糟粕于大成,去其精华剧情,和密教的联系就是同一世界观部分客串人物和图标,彻底成解谜游戏了
«Тирза Блейк, седьмой библиотекарь Дома безмолвия, любила рисовать осликов. Все остальные считали их безвкусными, но Тирза плевать хотела на то, что думают остальные.»
Took me 82 hours to unlock all (?) the rooms, I'm unsure if thats a good time for my first run, but nonetheless it was satisfying to slowly peel back the layers of this house. I'd happily take a game like this for each of the libraries. Not for the impatient, or those unwilling to take notes (or you can use the wiki page. I'm trying not to). Incredibly beautiful, even on lowered graphical settings. The world feels cohesive, and I find myself staring at the backdrops of the rooms, each with little, intricate details and ties to the rest of the house. My favorite is booze mouse. Please buy this game and give Weather Factory more money. I need more of this world. I'm intending to collect all acheivements. Hour count will be noted here when complete.
Very relaxing compared to Cultist Simulator. Important tips for new players: * You can re-read mastered books to get the same memory * Organising your books is critical (to be able to generate required memory on demand) * There are crafting tables and Wiki on the internet, but I feel like those things spoiled my experience (as I didn't discover all those recipies on my own)
TL;DR: This is a game you'll either love or hate, there's no in-between. If you like games that don't hold your hand and leave you stumbling in the dark figuring things out, this is for you. If you like learning on your own, taking notes, maybe making spreadsheets recording information you learn, this is for you. If you like reading a LOT of text and are willing to spend your time reading through every blurb looking for clues (and there are a lot of those), this is for you. This game is better experienced (in my opinion) when you take a slow, methodical approach, and don't use wikis or guides until you've played at least one full playthrough. It is hard, yes, but the satisfaction of resolving a mystery completely on your own can't be described with words. It took me 40hrs to reach the point where I could end the game, and 60hrs to actually get my first proper ending. I skimmed most of the text early on before realizing that it very much told me ways to make use of the skills I'd acquired and what could be made with them. [spoiler] I didn't realize until very late that I could re-read texts to generate memories, or use lessons in similar skills to progress a skill I was more interested in leveling. Conversely, I found out that some crafting recipes were exclusive to certain skills even if others had similar aspects, so I got to learn a lot about crafting. [/spoiler] [spoiler] I also didn't know I could read texts without matching the aspect requirement, so the early game was a striggle. OTOH, I never had problems with curses or afflictions since I always had full mastery when reading. [/spoiler] Had I not made those "mistakes", I probably would've been able to beat the game far, far earlier. However, that didn't detract from the experience regardless. All in all, I'd recommend this game to those who like reading and aren't looking to win, but rather experience the game in full.
好玩,因为慢慢摸索就能玩明白,反而因为没有很多的引导更有代入感。而且很喜欢这种悲伤美丽的氛围,没有什么危险,但是会不知不觉的期待一些事发生。
Скорее всего хэта игра создана для тех, кто играл в предыдущие (или подобные) версии. Но я не из тех. Не получила никакого даже малейшего ввода в игру, обучения или обьяснения механики. Огромный дизлайк
No tutorial and I'm sitting here staring at a beach clicking around while a dwarf dies and I have 0 clue what to do. Not for me, kind of shocked it's for anyone.
I LOVE READING!!!!!
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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