
BONEWORKS is an Experimental Physics VR Adventure. Use found physics weapons, tools, and objects to fight across dangerous playscapes and mysterious architecture.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 601 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Отличная механика всего, можно взаимодействовать со всем.
great game, great story, great physics p.s. meta sucks balls and i hate link cables and air link and im definitely going to wait until i get an index before i play any other vr titles, if you have a meta quest 2 or 3 be careful, steamvr is poo poo and i could not get this game to look as good as it should
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 602 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I hate you with my life, Robo-headcrabs. Game is great, story is really good and the gun play is even better 10/10
This is honestly one of the best VR games I've ever played. Boneworks is a story mode game that brings realism, fantasy, sci-fi, and puzzles all in to one game. I was invested in this game when i got back in to it, loved the lore, the feeling of people apart of a virtual reality that wasn't meant to be apart of. The gameplay is fun, adding realism to using guns, weapons, combat, as well as brining in puzzles that you have to think out of the box. All the positives i feel for this game is the gun combat, how realistic you have to be and the positioning you have to be in so you don't get shot back. I absolutely loved the feeling of the environment as well, its a futuristic virtual reality type world but also realistic as well, feeling more like an abandoned utopia. But although there was 2 issues i came across. One specifically being the parkour, even though they chose a realistic route in terms of movement, it feels like its impossible to climb half the time. Whether that's climbing on to a platform and balancing on something, it feels like youre not even trying when you're legit clawing to get on to something. Another issue is that the ending does seem a little bland and anti-climactic. Almost felt rushed to a sense that they wanted you to feel the reality of the story but also just to get it over with for people that didn't seem to care for the story. My main issue about that is that, thats where the game ends. I was hoping to move further and do more challenging parts, more fighting, more puzzles, hell even more site seeing. Basically I just didn't want the game to end, especially on a bland note, thats how much I love the game. In the end this game is a very fun mix of combat, puzzles, and story. I highly recommend this game if you're a VR player looking for a change off of sandbox games.
I will leave the cat here, so that everybody who passes by can pet it and give it a thumbs up and awards /> フ | l /` ミ_xノ / | / ヽ ノ │ | | | / ̄| | | | | ( ̄ヽ_ヽ)__) \二つ
if you want to feel alone then this game is for you
good story if you have never played a story game in your life. Great physics but having sandbox unlocks be tied to random crevices and spots in levels is lame.
It good :)
всегда мечтал в это поиграть
what VR shouldve been. a 6 or so hour mind ♥♥♥♥ session of pure action, puzzles, and the distinguished gentleman called arthur ford. what more could you POSSIBLY want. seriously though, if you like VR, and like games like half life, portal etc, then this is definitely for you. 10/10, would drink ultramersion again.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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