
BONEWORKS is an Experimental Physics VR Adventure. Use found physics weapons, tools, and objects to fight across dangerous playscapes and mysterious architecture.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 14 → 2.33/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 900 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
cool game! boning my works
모르겠다
Good
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 903 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
best vr game on the store, and thats still after bonelab
it is good and good story mode
Amazing story!
BONEWORKS is basically what happens when someone gives you a physics engine and says, “Go break everything.” The physics are easily the best part. Almost everything feels interactive, and there's something incredibly satisfying about grabbing, throwing, climbing, punching, and experimenting with whatever you can find. You can approach situations in surprisingly stupid ways and somehow make them work. The atmosphere and level design are also great, with plenty of secrets and weird moments to discover. The combat can feel clunky sometimes, but honestly, the jank is part of the charm. It's not always the smoothest VR experience, and the movement can definitely take some getting used to, but once you get comfortable with it, there's nothing quite like it. **9/10 — bought a VR game, accidentally became a physics experiment.**
Boneworks and Bonelab are essential experiences for anyone who owns a VR headset. Out of my entire library, these are the games I think about the most. The gunplay, physics, and combat are a full 10/10, and I keep coming back to them over and over because nothing else in VR feels quite like this. The 72 Metacritic score is honestly embarrassing on the critics’ part. Yes, the games have a few odd experimental detours, including a go‑kart section that’s almost great, but it comes with the same quirks you see in any physics‑driven game. If you’re moving fast and collide with an object at the wrong angle, the kart can clip into geometry and get stuck, sometimes requiring a restart. That’s not a flaw unique to Boneworks or Bonelab; it’s a normal side effect of running high‑speed physics interactions in real time. Despite those moments, Boneworks and Bonelab are VR hall‑of‑famers in my mind. You simply shouldn’t own a VR headset without experiencing them. The experimental bits are easy to skip, and the rest of the game more than makes up for them. Most of my time has been on Oculus, but playing them on PCVR has been even better.
i HELLA fw dis game even tho my pc or my quest was hella laggy i was able to beat it and i still recommend this steamvr game even in 2026.
i cant tell you how fun this is dude its awesome. just try it for your self. campaign and sandbox are insane as well
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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