
Dungeon Crawler with elements of rogue-like and ARPG games. Kill hordes of enemies, duel mighty bosses, and acquire legendary loot!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Bonehold is a 3D roguelike dungeon crawler with ARPG and hack-and-slash elements, blending fast-paced combat with strategic exploration.
Choose from 10 unique character classes, including the Knight, Barbarian, Sorcerer, Spellblade, and more, each offering distinct playstyles and abilities.
Venture into Bonehold’s ancient fortress, battling hordes of skeletons, ghosts, and magical abominations.
Discover procedurally generated treasures like weapons, spells, and armor, allowing endless possibilities for custom builds.
The game’s striking art style combines hand-painted textures with pixel art, creating a visually stunning and immersive world.
Only the brave and skilled will conquer Bonehold’s depths, are you ready?
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 125 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A really fun, lightweight roguelite. Dungeon crawling and fighting in different styles, adjusting build on what you find, all the usual.
Очень вайбовый данжн кроулер. Приятная боёвка, система классов и перков предметов вносит достаточно приличное разнообразие в геймплей. Понятное дело, что быстро нащупываются архетипы геймплея, которые так или иначе будут чередоваться из раза в раз, однако игра вносит их очень деликатно, а открывать их для себя интересно. Почти что отсутствующий ИИ у врагов компенсирован тем, что сами по себе враги выполняют разнообразные геймплейные функции -- каждый из них требует определённой тактики и геймплейного подхода, бой превращается в задачку с расстановкой приоритетов и быстрой смены модели поведения. Это базовое правило хорошего геймдизайна, но не все ему следуют. Тут оно есть. Визуал лично мне очень нравится, но тут уж каждый решает сам для себя. Музыку похвалить не могу, она просто есть, свою функцию выполняет, не раздражает и не более. Если вам нужен данжн кроулер с бомбическим саундтреком, лучше идите в Dverghold :) Теперь о минусах: - нормальный забег рассчитан более чем на час, возможности сохранения нет, так что если пошли в забег, держите в голове, что вам нужно уделить игре часа полтора. - вездесущая метапрогрессия уровня "ты должен сделать N фарм забегов, чтобы поднять свои базовые циферки до уровня, когда тебе станет комфортно играть". Сколько ж можно то? - у игры очень медленный пэйсинг, само по себе это неплохо, но будьте готовы, что стартовые локации, стартовые предметы и стартовые враги будут на вашем экране очень долго, прежде чем игра начнёт раскочегариваться на новые биомы, врагов и шмот. В общем и целом, игра отличная, затягивающая и сделанная "с душой", это видно.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Languages: English*, French, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Greek, Hungarian, Japanese*languages with full audio support
Hours played at review time, across 125 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
gg
玩着玩着给我5060笔记本干黑屏了,只能说再优化下吧
There's no one, particular thing the game does that's enjoyable; it has many elements which are fun in other, more fleshed-out games; but this game doesn't actually add excitement into the parts which comprise it
It might be called Bonehold, but it’s fully fleshed out 😂 I’m not a big roguelike fan, but this game IS doing something special, because I had a hard time putting it down after I picked it up. Every run changed how I played and made me want to jump straight back in after dying. Which, honestly any good roguelike should be doing to you. Please keep in mind, that this is more of a 'first impressions' type of review, not a full complete breakdown of the game (as you can see from my playtime). THE GOOD - Random dungeons and constant weapons, spells, and armour make every run feel different. - The combat is simple to understand, but you still need to learn enemy attacks and adapt to whatever the RNG gods give you. - Death never feels pointless because your souls unlock permanent upgrades. - It worked properly, felt complete, and is priced VERY fairly. - The art style was giving oldschool Doom vibes, which I appreciated. THE NOT-SO-GOOD - It is single-player only. In my opinion, multiplayer and proximity chat would turn this from a good roguelike into an absolute banger. - The UI is very basic, and I wish unwanted loot could be sold instead of being left behind. I may not put dozens more hours into Bonehold because roguelikes are not my main genre, but it easily earned a positive review. If you enjoy loot-heavy dungeon crawlers, it is absolutely worth the asking price.
上手很快,10个小时不到,2个职业已通关。画风挺喜欢的。一共三大关,流程有点少。后期基本上就是无脑闪避和打打打。多更新一些关卡就好了。不够刷的。
gets better everytime i play it well done on the balance
It's like Barony, but fun.
the inbred cousin of Nightmare Reaper and Mortal Sin just play those titles, they both offer infinitely better gameplay than this
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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