
Bone Souls is an action RPG game set in a dark fantasy world. Enter a vast scene, challenge difficult and dangerous situations, and enjoy the sense of accomplishment when overcoming difficulties. The characters you meet on the journey and the stories that happen to the players are not to be missed.
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About
・Exciting Skeleton World
A vast Skeleton World──Explore the ever-changing open scenes and encounter different types of skeleton enemies.
Feel the joy of exploring new discoveries and the sense of accomplishment when conquering powerful enemies. Rich content is waiting for you to experience.
・Collect weapons and equipment from defeated enemies
Each time you defeat an enemy, you can gain the enemy's soul power, and it is more likely to drop the enemy's weapons and equipment──
Choose a weapon that suits you, wear stronger equipment to challenge stronger enemies.
・Group drama in the Skeleton World
In the cold and broken Skeleton World, fragmented but colorful stories are staged one by one.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese**languages with full audio support
Reviews
打了快4个小时了,我来稍微说一下游戏的游玩情况,第一次写长评,希望可以给各位提供到帮助 1、游戏优化:我是r9 7945hx的u和5060的显卡,开全高平均在四五十帧左右,偶尔会有画面卡顿 2、游戏性能及其键位:攻击键偶尔会失灵,启动前摇也有点长。防御键类似魂的弹反,有启动前摇,防御的弹反判定在防御判定之前。装备武器貌似有bug,装备上了不显示,需要小退或者sl一下才会刷新出来。 键位(键鼠的,手柄键位好像还没适配好):r是拔出武器/收起武器,q是锁定敌人,1234分别是道具栏,tap类似是天赋面板(暂时还没搞明白)。鼠标左键是攻击,右键是防御。左alt是翻滚,Shift是奔跑,空格是跳跃,i键是装备,c键是下蹲。 3、个人游玩体验:角色和怪物的韧性都很高,主角放法术的时候基本上不会被打断,同理怪物也是,地图小怪的攻击欲望不高仇恨低。主角的法术性能远远大于近战,这一点平衡建议以后可以改进一下。地图并不绕,但很大,逛一逛很容易找到路 最后叠个甲,身为一名打通了fs社所有作品的老ass,这个游戏的开场我是很满意的,非常的有魂味,希望作者能继续努力,让我们玩到一款优质的魂like
I would've liked to try and play but this game barely functions past the tutorial area.
8小时已通关。作为动作游戏来评价的话,手感欠佳,但考虑到开发者是第一次做动作游戏,且能听取玩家建议在能力范围内尽力修复bug以及进行一些优化,总的来说我会给出勉强满意的评价。 这个游戏的立意还是不错的,[spoiler]围绕“永恒“之于生命的影响进行探讨,结尾也有升华点题[/spoiler]。但是很多的观点和剧情只限于通过大段对话来讲述,游玩过程能感觉到作者是有想法的但由于技术力等原因没能得到较好的呈现。 +主角韧性高,出招不被打断 +喝药不用罚站 +骸骨角色自带话题度,游戏内有整活的内容 +游戏整体立意 -优化问题 -地图大而空,有较多无意义的岔路,环境辨识度不高容易迷路,线路引导较弱 -夜间以及一些洞穴环境非常黑暗,尤其是无光照的洞穴,几乎全黑 -随身物品上限较少,建议取消或者增加木箱一类的设定 -武器平衡不行,中期开始出现轮椅 (仅代表个人观点)
Sadly, the game doesn't allow to change keybindings on keyboard/mouse. Also, there is no option to invert Y axis on controller. Making that impossible as an option too. There is also only one volulme slider for all the audio together. No fine tuning available. And no sensitivity slider for mouse. You have to change it in whatever program you're using to control your mouse settings. Real shame... Was looking forward to playing it.
YGN评分:10分 名垂青史 但是为什么卡一下能刷出俩只boss
游戲挺有意思的,期待作者加上成就系統,謝謝
快乐总是很短暂,大部分时间都在解谜,分享点实测心得。 优化建议:画面设置全拉最低,就流畅了,画质几乎没区别,还能解决画面过黑的问题;游戏并未适配手柄,只是设置里写了支持。 操作说明: R:拔出 / 收起武器 Q:锁定(攻击键也可锁定,下滑鼠标滚轮解锁) 1/2/3/4:道具栏 Tab:天赋面板(暂时还没搞懂) 鼠标左键:攻击 鼠标右键:防御 Left Alt:翻滚 Shift:奔跑 空格:跳跃 I:装备界面 bug 与注意事项: 装备武器防具后不显示,需去存档点保存再读档才能正常生效 互动前要按 R 收起武器,否则无法触发 跑不起来时,先收起武器试试 升级与战斗: 开局负债 656,暂时升不了级;有钱优先升精力,血量可点可不点 力量、敏捷、智力完全没必要点,升两三级才加 1 点伤害 武器推荐用第一个 BOSS 掉落的锤子,一直复读第一段攻击就行 格挡前摇很长,需要提前预判 法术目前用不了,原因不明 吃药无动画、无前后摇 角色和怪物大部分攻击都没有受击反馈 小怪没必要打,想刷钱直接刷 BOSS 即可,BOSS 会复活 第二关断桥需要跑跳过去 最终 BOSS 冰骷髅打完没有通关动画,属于正常情况,不用怀疑 还有开新游戏只会继续老存档
Related
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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