
Bone Marrow is a game in the genre of role-playing board logic puzzle. During a certain time, combine the figures, increase your characteristics and do away with evil but consider the wrong step can lead to irreversible consequences!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian*, French, German, Simplified Chinese, Portuguese - Portugal, Turkish, Japanese*languages with full audio support
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Not fully realized. That's the best way to describe this. The game is a fairly unique puzzle game, so that's what drew me to it. People are mentioning some 2048 game, but I've never played it. Regardless, that game is just numbers and has no characterization to it, so that's why this is more interesting to me. Maybe that one has more depth, but this one has "combat". The puzzle is played by shifting the board so that everything moves up, down, left, or right. The goal is to match objects together to build them up during one mode of play, then the other mode you move your character over them to gather up the items. These items are food, swords, and shields. Food heals you, swords increase your attack, and shields increase your armor. You do this so that when enemies spawn, you move into them to attack them. But watch out! If you cause the enemy to move onto the items, they can also snatch them up for the same benefits. There are several problems with the execution here: - Items must be the same number to match. So a two sword cannot be matched with a 4 sword, etc. - Items can ONLY match two at a time. So if you rack up three of a kind, two will combine and the third will be left behind. - Performing an attack takes away half of your attack score EVERY TIME. Even hitting a 1 HP, 0 armor rat will do this. More on this. - Having zero attack still does one damage. More on this. - Having 2 attack does one damage. This is because losing half your damage happens first rather than second. WHY - Even 1 point of Armor will save a target from death. So, combining all these above points means you can attack an enemy that might have as much as 512 attack with just one armor. You will only lose your armor, and he will lose half his attack. So the obvious thing to do is get hit, grab armor, get hit, grab armor. You do this until he has 0 attack, THEN you actually play the game normally by picking up items and attacking. Furthermore, once their health is less than yours, just pummel the enemy in a corner until dead. It's pretty stupid. Then there's the problem of content. There's only 4 levels, the only real difference is board size and how strong the enemies are numbers-wise. There's no shake-up to the formula. I think one level has snakes instead of rats, and they leave behind poison. But that's no big deal. It really seems like a prototype of basic combat for a game without going through the efforts to flesh out the actual game. And the prototype has clear flaws. I mean, does this sound like good design? A match game that doesn't reward bigger or more complex matches? Pummeling enemies in a corner for 100+ moves/turns? If it is, go for it. For me it was a solid disappointment. Not enough game design, not enough other features to make up for lack of design.
Man, is this boring! It could be a halfway decent mobile game but if you have a PC you could be doing much better, with FREE freaking games. This is a medieval twist on 2048 with the catch there are several numbers to combine instead of the one; and there is an enemy that you don't want gathering the items. That's it. From the first few minutes I saw all the game had to offer and found it so dully repetitive and so incredibly simple when compared to its peers that I could not justify spending any more minutes playing it.
This game has a solid core mechanic, i.e. 2048, which is a puzzle game about merging identicle tiles to increase in levels. It also has nice pixel graphics. However. The attempt at merging 2048 gameplay with rpg starts and ends with tiles representing health, attack, and defense. As you increase in level, enemies ramp up but there is no skills or continuation of abilities to counteract the dry slog of checking whether enemy has more or less armor than you. If more armour, aquire more armour. If less armour, allow enemie to kill itself. You win as long as you have 1 HP. I would recommend a mechanic that meant that food picked up while fully healed transmuted into attack strength. Alteratively, and expositional rather that geometric gain in power from merged tiles. Other wise, I have become bored with what's on offer.
Интересная игра, при игре в которую время пролетает незаметно. Честно говоря, когда увидел много роликов-прохождений на Ютубе, то подумал: "Неужели людям интересно в это играть. Это ведь скучная, нудная игра". Но спустя время я все-таки решил приобрести сию игру, за которую просят всего 30 рублей. Игра сразу затянула своей непохожестью на другие игры такого типа. Порой задания бывают сложноваты, но можно включить подсказку, которая дает не ответ на задание, а помогает его решить, что считаю правильным. Если Вы не можете решить - покупать игру или нет, то могу сказать: За такие-то деньги игра очень годная! Берите!
I like the atmosphere and the principle seems fine, perfectly priced. However there is no way to change the CONTROLS in the settings and the "WASD" does not work with the standard French AZERTY keyboard (W is under S, and A and D are not on the same line). I agree it's a stupid keyboard, but I'm not responsible for it and still buy my hardware in France, plus the game is localized in French so it looks like something ignored or forgotten by the developers. I mean come on, being able to reassign keys and especially allowing to use arrows instead of WASD for right-handed people is supposed to be standard practice at this point, especially in a game where you don't use the mouse and 1 mistake in direction WILL cost you the whole run. I will change to review to positive if the issue of controls is ever fixed.
Ya, it's fun and good for it's price. Don't think it's gonna be high-level play doe. You will mostly pummel skellys for few days straight without sleep.
Не знаю почему, но залип.
Хорошая игра
Forget 2048. This game is a masterpiece that you can actually buy.
Пиксельная графика, медивальный саундтрек и антураж, просто и со вкусом.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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