
Their battle is a ritual. Your weapon is tactics. Gather resources by day, and desperately combine them in the darkness by night. Combine food for health, weapons for attack, and armor for protection. Every move is a step between life and death in this dark tactical puzzle.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Bone Marrow 2 is a tactical 2D top-down puzzle game inspired by the mechanics of 2048. Instead of numbers, you combine survival resources: food increases health, weapons enhance attack, and armor increases defense.
By merging identical items, you create stronger versions and decide what to develop next. Your goal is to strategically combine resources and prepare your heroes for the upcoming night, where any mistake could cost them their lives.
It's not about armor or crests anymore. The hour has come for those whose power is born of the very nature of rage and magic. It's time for new heroes to take up what has become their continuation: a jagged staff that has absorbed the wrath of the earth; a taut bow singing the songs of the wind; a battered grimoire in which the souls of forgotten gods whisper. Their battle is not a battle pattern, but a ritual.
Everything happens in a tense rhythm of day and night. During the day, you can combine items on the field and collect ready-made supplies in your supplies. At night, when the world is frozen in terror, all you can do is desperately try to put the pieces together.
Genres
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.99 | 11reviews | 91% | — | $2.6K |
| $7.99 | 6ratings | 60% | — | not modelled | |
Reviews
The gameplay is too complex and demanding. This game is clearly not for everyone and is suitable only for fans and connoisseurs of the genre, but the visual aspect and overall message of the game are truly captivating.
The game has a lot of potential, but the choice of additional characters is not entirely clear to me. I would have been satisfied with just one character. I was also surprised by the small number of achievements. For a game in this genre, each achievement should be awarded for completing a level, as completing a level is already a reward. I am willing to reconsider my review if the author addresses these issues.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian
| $4.99 |
| 5ratings |
| 60% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Clever 2048 twist meets survival. Day-night tactical puzzle keeps pressure high. Tense, strategic fun.
A cool game with a dark atmosphere, interesting gameplay, good mechanics, decent graphics, overall, everything is good.
A tile merging strategy game where you manage food, gear, and enemies across day and night cycles, using careful movement and planning to survive increasingly difficult stages. The story is essentially non existent, so the focus is on gameplay that resembles a number merging game. You play on a grid of varying size filled with tiles, and when you press one of the directional keys, all tiles slide in that direction if there is space. When two identical tiles collide, they merge into a new tile with a higher value. Instead of numbers, the tiles represent food, weapons, and armor. There are sixteen stages that you progress through in a linear order. Each stage has a different layout, but the mechanics remain the same. Your goal is to survive enemies that appear on the grid after a certain number of turns. Every tile movement counts as a turn, and you have a limited number of turns before the day shifts into night. Your main tile is represented by a hero, and you lose the game if it dies. The starting hero is a knight, and a new hero is unlocked after completing the first stage. Each hero favors different tile types. The druid, for example, prioritizes defense and weapons over food, so the grid is adjusted accordingly. The knight, on the other hand, is given a grid heavily focused on food. Heroes also differ in how they attack. One example is a shooter type character who attacks from a distance across the grid, dealing low damage and alternating between horizontal and vertical firing patterns. Each stage follows a clear cycle. It begins with a night phase, during which you can freely merge tiles. Tiles mostly represent food types, starting with basic garlic clover, which is also the only tile that automatically appears after every turn. From there, food progresses through tomatoes, mushrooms, and other types, for a total of fourteen. Only identical tiles can be merged. After several turns, the game transitions into the daytime phase. During the day, your hero can consume merged food tiles to recover health. The amount of health restored depends on the food’s quality, which is determined by how many times it has been merged. Occasionally, and largely depending on the chosen character, weapon or shield tiles appear instead of food. These can also be merged and increase attack power and defense respectively. Daytime is also when monster tiles appear. Monsters spawn every second day, giving you the first day to collect and prepare merged tiles. However, monsters benefit from tile collisions just like the player. If you push food into a monster, it will heal them instead of you. One nasty enemy is a snake, which can poison food and then you when collected. Combat is limited to the daytime phase. Once the game shifts back to night, neither the hero nor enemies can deal damage when colliding. The exception are stronger enemies that have area attacks that trigger every second turn during nighttime, forcing you to avoid tiles marked in red. Merging tiles grants experience to the hero, and once enough experience is gained, you can choose a reward. These include bonuses like doubled food effects, additional weapon tiles, or other options that unlock later. Completing a stage allows you to upgrade one hero with new perks. Overall, the gameplay is simple but demands strategy and a bit of luck. Difficulty ramps up quickly as new enemies are introduced, many of which deal heavy damage and can defeat you in just a few hits if you are unprepared. In some situations, it is smarter to retreat, wait for nighttime to recover, and finish off enemies on a later day.
Sequel to the legendary RPG with dynamic gameplay, atmospheric graphics, and deep storyline. Explore a vast world, fight enemies, and solve puzzles! 10-10 !!! Top 🤣
Отличный пример того, каким должен быть сиквел - новые механики и улучшенная анимация делают эту игру еще лучше!
Grim survival puzzle. Day-night cycle adds tactics. Positive experience.
This scratches that old-school puzzle itch but with real tension. Day feels calm, night feels brutal. One bad merge and you’re screwed. Love how every move matters and there’s no brainless grinding.
Данная игра это захватывающее продолжение, которое смогло сохранить дух оригинала, при этом добавив множество нововведений, которые делают игровой процесс еще более увлекательным.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
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| $2.6K | 72 | 93% | $2.79 | |
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| $2.6K | 51 | 63% | $2.79 |