
A Bomberman-inspired Wild West action game with bombs! A solo hardcore reinvention of the iconic explosive action!
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Типа Бомбермена на Psp А Здесь будет кошка, люди, которые будут пролистывать страницу, могут погладить ее. /> フ | _ _ l /` ミ_xノ / | / ヽ ノ │ | | | / ̄| | | | | ( ̄ヽ__ヽ_)__) \二つ
кавбои
Эмо история из жизни Эта история о том, что было и о том, что теперь. Когда я попала под движ мне было 14, всё было так классно, рядом всегда были люди , которые были мне как родные, такие же души,убегающие ночью на недостройку, чтобы посидеть, выпить и отдаться задушевным разговорам о трудностях в семье, послушать музыку. Тогда я могла сказать , что , мать его, я счастлива что ли. Мне уже немного больше лет, я учусь в универе, перехожу на 3 курс, законопослушная гражданка. Но кто я теперь? Где все эти люди? Движ в городе умер, не могу найти ни одного человека, который бы так же поддержал меня теперь.Будни сухие, выходные еще гаже,чем будни. Ужины с мч, учеба, интернет. Мы взрослеем, изменяемся, а проблемы всё те же или еще больше. Хочется просто тупо понимания и родных людей. Как для семьи была тварью и изгоем, так и осталась.Ничего не изменилось, лишь исчезли те, с которыми можно было это разделить. Вернись мой 2007
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Languages: English*, French, Italian, German, Spanish - Spain, Dutch, Simplified Chinese*languages with full audio support
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
i love bomberman.....
Want a roguelike, decent value way to play Bomberman against friends? Then check out this Cheapness affordable gaming review of Bombslinger [Episode 74] https://youtu.be/k8ijvMlA8o8 Quick text review: This roguelike, western take on the Bomberman formula developed by Mode4 and published by plug in digital is perhaps the go to option for Bomberman action. This cheap gaming review shows how: -The game has nice visuals reminiscent of early attempts at 3D complete with edgy sprites overlain - if you can get into that retro take (But it does have some grating elements like the farm zone's gray dirt and some grungy polygons) -Decent to good western music that's strangely upbeat for this revenge story and is maybe a bit familiar when you strip away the western theming -Innovative and unique in that it injects roguelike elements into the Bomberman formula to create a new game (Well at least it's not a twin stick shooter) with procedurally generated (Within limits) arenas and items (Not that many of them - on a good run you may see most of the non-starting items) -The roguelike elements are light though (You unlock starting item options and nothing else) but maybe that works to produce a nice arcadey outlier in the genre and maybe this fits with what Bomberman is (Won't keep you busy for long but you won't pull your hair out as much over it) -Good Bomberman combat if it is similar to what it has always been (How much can you really change it) but you now have health and they did add new bomb types, weapons and enemy behaviors to shake things up and you earn more xp when blowing up multiple enemies at once (So you level up more and get more upgrades) so skill is rewarded (If some of these additions may disturb the Bomberman purist but some of these require regenerating spirit energy use so that may prevent you from completely relying on them) -Although constantly choosing the increase flame length upgrade can feel more dangerous here because you keep it for the entire run and not just a match so you may burn yourself -Has samescreen versus for up to 4 players and steam input and remote play together does work -Doesn't have much story (If the ending can be lovely in a morose way) Practical concerns: -OK value for money (R3.59 / $0.34 / £0.25 per hour for me) -Small download as it takes up 266.62 Mb on the hard drive -Easy to run (Works on the Warhorse) -Has local versus mode for old school Bomberman action
At its heart, this is a Bomberman-style game combining gritty Western storytelling and modern roguelike gameplay. Our protagonist Bombslinger is an ex-bandit who left his evil gang to get married. The problem is he took a lot of the gang's cash when he split and presumably used that to build the house that gets burned at the start. With nothing left, he sets out for revenge on all his old pals and meets a few oddities along the way. Having long ago played Gameboy Bomberman quite a lot, the controls felt comfortable. Classic powersups like obstacle jumping and bomb kicking work as they always did (if you can find them) while getting more Bombs and Firepower comes from a new levelup system that has you choosing a stat to increase from three random options. Defeating enemies grants XP to levelup, and there's a nice XP bonus when you defeat multiple enemies at once, which works on chickens too by the way. Bombslinger gains stat increases when he levels, finds stuff in the field (and he finds more keys and better stuff with a high Luck stat) or purchases stuff at shops using gold – of course there's a Gold Finding stat which increases those pickups, and a powerup which lowers the cost at shops. The Health stat is probably the most important as you can easily win the game with only health boosts and full recoveries. The other stats are Speed (which I preferred at 2 of 5) along with stats to increase a spirit gauge or make spirit recharge faster. You'll want plenty of spirit because there's a decent number of weapons and tools you can use in addition to your bombs, like the excellent bear trap or very large bombs, and even some high-skill abilities such as arc-thrown weapons or hiding as an object. Other powers are free to use, from sometimes avoiding certain damage types to an overpowered dodge roll, or changing the way regular bombs work. Neat one-time consumables include the highly random snake oil and health-for-spirit injectors. As in many roguelike games, you'll start each run with some starting perks and unlock more through gameplay. Eventually you can start with builds that will help with gaining other achievement perks, so get what you can and remember to abuse the Restart option in the pause menu if a run isn't going well. For example, getting 5000 gold may seem impossible, but there's a way. Beyond the Adventure mode in the front menu, there's also a Battle mode for Remote Play or when you have others over, though you'll want competitive gamers who really like Bomberman because the mode is less a party and more a desperate fight. Take care though if you play against the tough CPU opponents as there's no way to pause or quit a fight after you die and two evenly matched CPUs can take a long time to kill each other. Overall, the core gameplay elements are solid and this mashup of ideas works. Almost every boss battle is great, with some patience for the annoying gold-stealing guy and how the final boss is a joke once you realize his weakness. There's an excellent batch of visually-distinct regular enemies to explode, each with different abilities and exploit methods to discover, like the wolves which have trouble at corners when trying to escape. A small complaint would be not getting XP when enemies accidentally kill each other. What if I engineered that to happen or they did so outside my control? Would it really make the game any worse if I got that XP? Also, I wish utility powers didn't take the same equipment slot as useful weapons. Mostly I wanted a bit more control over the random elements; the cost of re-rolling a shop's inventory is high, the chests which cost money to open are a gamble, and field drops can be rare. All of this makes achievements to collect specific things more about luck (and playing the game a lot) instead of skill. If I could sell unwanted keys and things, that might make everything flow better, as well as being able to swap starting perks between zones. In the story, it's not great that a lady gets fridged to start off this quest for vengeance, plus the game reminds you of that each time you start. Burning down the house would have been enough. But when the whole gang is dead and you're choosing the ending, there is something fitting about mercy.
ボンバーキングだかボンバーマンだかにランダム要素をくっつけたゲーム。 よくある「部屋に入ったら全滅させるまで出られませんゲーム」のボンバーマン版だと思えば良い。 ただ、パワーアップはアイテムではなく、敵を倒して得られる経験値によるレベルアップ時にランダム3種からの選択になる。 他、消耗品や敵を倒して拾うリソースを消費するアビリティ等や、 ゲーム開始時に選ぶパーク的なもの(アンロックで増える)もある。 ゲーム自体は面白いしコンセプトも良いと思うが、操作性が絶妙に悪い。とても惜しい。 楽しさ、爽快感よりもなんともいえない不快さを感じる。 さじ加減一つで色々台無しになってしまうんだなあ…という発見がある、ある意味とても学びになるゲーム。 あとキーボードでプレイすることをあまり考慮していないような感じがする。 キャラクターの移動が矢印キーだがWASDに変更してもメニューやレベルアップ時の選択は矢印キーで固定。 いちいち右手をマウスから離す必要があるのはどうかと思う(このゲームマウス使わんけどなんか落ち着かんので)
7/10
简单却粗暴
Really fun roguelike that pulls on the gameplay that made Bomberman great. Planning and execution are key in this game, and I had a lot of fun working up to the finale. The cowboy/desperado theming really makes this game stick out, and it was well worth what I paid for it.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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