
Minesweeper, but you only solve each situation once.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, French, Japanese, Polish, German, Dutch, Danish, Russian, Swedish, Korean +2 more
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
uh
It's good
This kind of broke my brain, but that's a good thing. If you can figure out Minesweeper stuff like "these two regions overlap, and one of them has 1 mine and one of them has 2, what does that mean?" and want to generalize that to every possible situation, this is the game for you.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A genuinely brain-expanding puzzler, highly recommend.
Brilliant. Infuriating. Brilliant. It's been 10 hours already. I have never been simultaneously so relieved and so angry about unlocking literal UI buttons in a puzzle game. Well played, dev, well played indeed.
レビューというよりも愚痴に近いです このゲームにおいて目の前の問題を解くことは非常に簡単です。 マインスイーパに毛が生えた程度の内容であり、それならば式を作って問題を解くという面倒なステップを踏まずに単にマインスイーパをやればいいのではないでしょうか、それならばお金もかかりません。 マインスイーパーを改造しより面白くしたゲームもあります。 ならこのゲームは何がいいのかというと、問題を解くための式をたてるという行為に面白さがある訳です。 式を立てれば目の前の問題だけでなく可能性として存在する大量の問題も同時に解くことができます。 そういう考えで行けば、良い式とは目の前に問題に加え他の問題にも対応できる一般的な式が良いわけです。 ですがこの一般化にはある問題点があります。 それは式を解いた結果が増えることでゲームが重くなるという問題です。 このゲームの処理は問題を解くために必要な式だけが用いられるのではなく使用可能な式は全て使用されて計算結果が出力されます。 そして出された結果を基に他の式が動作するということにもなります。 このゲームの式は基本的に情報量を増やす方向にだけ進むので無限に計算がされるということはないと思いますが、バカな式を書けば指数関数的に計算量が増えます。 当然PCは悲鳴を上げますしゲームの進行にも影響が出ます。 「一般的な式を書くことで少ない式で多様な状況に対応できるようにしたい、でも式を一般化すると処理が遅くなってしまう」 このジレンマがなかなかきつい。 きっと優秀な人物なら理想と妥協を追求できるのでしょう。 ですが私みたいな凡人には理想通りにできないということが苦しい、どのような妥協が良いものなのか分からない。 一応この処理速度の問題は開発者もよく理解しているようで、プレイヤーの工夫次第で計算を減らすことでゲームを軽量化することができます。 ただこれは式の一般化がゲームを重くするという根本的な問題は解決せず、あくまでその影響を緩和できるというだけです。 指数関数的に増える計算結果を引き算で減らすなんて言う対処は不可能です。 結局は計算が増えすぎないような立式が求められることには変わりありません。
this game is ruining my life
First impressions: I like the concept but the UI is extremely confusing. It's not clear from the outset how to create rules and once you create them and think you get going you eventually want to update your rules and you keep wondering why your rules aren't re-triggered once you update them. I've written algorithms to analyze the probabilities in Minesweeper so I thought I would have an easy time with this game, but considering how much I'm struggling I can only imagine how much other people are struggling. And as the rule engine prohibits invalid rules, the game feels a bit pointless. Again: Game concept is nice, but UI is very unclear.
Incredibly cool idea for a game; instead of solving individual Minesweeper puzzles, you code a solver, and gain access to more powerful coding tools as you progress through puzzles. The game evaluates rules you've coded for correctness. It's fun to weigh different decisions: should you code a specific rule to deal with a single stubborn puzzle, or look for a more general pattern? When's the right time to refactor your solver to take advantage of new tools? Would highly recommend, it's a really unique game with a lot to think about.
Oh. My. God. This game. This game is a different breed. If you've ever played minesweeper, and felt like it wasn't enough, this game is for you. It's basically minesweeper meets automation meets quantum mechanics (yes, really), the game. I cannot recommend it enough
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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