
Minesweeper, but you only solve each situation once.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, French, Japanese, Polish, German, Dutch, Danish, Russian, Swedish, Korean +2 more
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
好玩,使我的大脑旋转
Overall: I think gameplay wise this game did the best it could. Greatly recommend if you like meta logic games in general. Most glaring issue is just the really terrible unintuitive UI, but if you power through that there's some part to be enjoyed about this game. The rule system overall is a bit clunky and takes a while to understand, and you only get to enjoy writing a few clean general rules before getting thrown into a huge mess of pretty ugly specific rules, and the matching system for rules is not really clear to understand. The enjoyment of what's promised is really short lived. Although I can't really blame the dev since content wise there isn't a lot of clean general rules that you can write, but the UI definitely amplified the negative experience by several times. Good thing about this game: - It's super satisfying when you create a rule and it automatically solves a lot of puzzles in an instant - Truly abstract reasoning about minesweepers - There is a really good mix of easy levels and really challenging / interesting levels Problems in order of most importance to least important: - UI is horrendous. Of course if you know what each thing does it makes sense, but it takes a lot of effort to figure out what each thing does and already presupposes a way of thinking about minesweeper that isn't quite common. - Really visually unappealing - Features are locked behind number of levels to make the game artificially hard in the beginning, and just requires you to start from the beginning - Rules are applied restrictively, so a rule that can be applied to a x+ region will not apply to an x region unless you make another rule that says if a region has x mines it must have at least x mines, which is tautological - It's hard to organize rules, you quickly get a lot of rules - Rules feels a bit restrictive at times, making you feel like it's specifically harder so you need more complicated rules (i.e. no negative reasoning, i.e. you can't assume that if a cell is a mine then after a long sequence of deduction there is a contradiction, you must deduce that positive results, i.e. the mine count of these cells is such such)
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[spoiler]ロボット[/spoiler]が使えるようになってもいきなり最大で実行しないこと 遊んでいる端末の性能次第ではフリーズする [strike]フリーズしない程度に自動で制限をかけてくれるとありがたいがそうも言ってられない[/strike] 手づまりルール数の制限なしで全クリしたいけどそれが難しいレベルには難しい でも好きなのでたまにやってます。 自分の持っているルールがどれくらい上位陣にとって有用なルールかわかれば いくらか簡単になりそうだがそれそれでなんか違う。
The concept and the execution were impressive, but it was not actually fun. My other critiques are that you keep having to input the same rule for eg a 4-sized 4/6 and a 5-sized 4/6; also, the game doesn't look very good (not good aliasing?); and there's an occasional garbage-collection-style stutter (although it's usually impressively smooth).
Very interesting take on the minesweeper ruleset program the computational complexity into the machine and have it solve for you
非常棒的解谜游戏。玩法可以概括为:对扫雷游戏中人类推理的过程进行编码,使其变为计算机可理解的规则。作者在基本扫雷游戏的基础上扩展了一些机制,并程序化生成了足够多的关卡。虽然UI非常简陋,但理解了基本玩法后仍然十分令人沉迷。 在游玩过程中,我最有成就感的是开启新关卡后飞速解开上百道谜题的时刻,为此会在编码时不断尝试提高规则的复用性。建议作者设计一个类似“用最少规则解开指定谜题”的游戏模式。
一般人類がプレイするには知能が足りない
Minesweeper but evil- I've spent so many hours on this game (60+ on my alt), told all my friends about it and love it so much. If you like logic puzzles you will LOVE this game.
Think minesweeper but you make rules for robots to play instead of playing yourself. It makes it more of a puzzle game than minesweeper already is.
Insane concept. Play the demo.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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