
BOKURA is a two-player puzzle adventure game. Play as two boys who ran away from their homes and work together to take yourselves somewhere far, far away. Relive the friendship of your childhood through the journey of two boys.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.29/day in the week to Sep 10 → 4/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Are you and I really seeing the world the same way?
An exclusively two-player puzzle adventure game that makes you question your reality.
*Players must communicate with each other to play this game. If you are not playing in the same location, you will need another communication method, such as voice chat. Before buying the game, please keep in mind that the game itself does not provide a separate communication method.

BOKURA is a puzzle adventure game that can only be played with two players. To play the game, two people must play on two separate machines.
While you have to work together, what you see on your game screens is completely different.
Even though the same character should be displayed on both of your screens, to one of you, they might look like an animal out of a picture book, while to the other, they might look like a robot. (The objects you can interact with might move differently for each of you too!)
You will need to talk to each other to find out what you can and cannot see. Work together to solve the puzzles and continue your journey.
You can play online in different locations while talking to each other over a call.
Player 1: A world of animals
Player 2: A world of machines
The game is a side-scrolling co-op puzzle adventure. You will be faced with a number of critical choices throughout the story which will lead your journey in different directions.

A unique feature of this game is that you cannot play it alone. You cannot play it singleplayer or with a computer as player two. It can only be played with two people—no more, no less.
As such, the very first choice you make in this game takes place before you even start: Who should I play this game with?
The total gameplay time is around three to four hours. While you play, you and the other player will need to talk to each other to understand what is happening, solve problems, and make important decisions together.


Two boys who run away from home encounter a dead deer. The sight of it causes them to faint, but when they wake up, the worlds they see are no longer the same.
One of them sees a world of animals, while the other sees a world of machines. Will the boys be able to find out what has happened to them and return to the world they used to be in?
tokoronyori
An indie game dev with a distinctive style that fills his games with originality and mystery. He is known for his 2016 hit game Hitoribocchi Wakusei (Lonely Planet). He created the two-player puzzle adventure game BOKURA as a member of the first round of Kodansha's Game Creators' Lab. He specializes in making experiences only possible through games with his characteristic game mechanics.
Have you ever wondered if the world you see is the same as the world everyone else sees?
BOKURA is a game about two boys whose worlds are no longer the same as everyone else's. When you play, you'll find that what you and the other player see are not the same either. I hope you'll overcome the differences in how you see the world and relive the friendship of your childhood through the story of these two boys.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $2.74−50% | 10.9Kreviews | 91% | — | $1.2M |
| $3.99−20% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 337 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Omg this game is adorable and has some super cute, non-overt lessons about understanding another person that sees the world from a different perspective. I also love the creepy-cute vibes and story.
Was a super fun coop game with a great story tied to it. Play this one with your special someone if you have one as it's that kind of game.
재밌었습니다.퍼즐도 독특했고 어렵지만 풀 수있는 수준이었어요.캐릭터들도 귀여웠습니다.근데 기계세계??쪽에 있는 사람은 멀미날 수 있습니다. 저는 멀미났었음ㅠㅠ그래도 엄청 귀엽고 마음에 들어요 스토리는 뒷부분이 열린 결말이라 호불호가 있을 수 있다 생각합니다.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese, French, Italian, German, Spanish - Spain, Korean, Ukrainian, Spanish - Latin America, Thai +17 more
Hours played at review time, across 338 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Very much DID NOT enjoy this game
Bão demaaaaaaaaaaaaaaais
While it is fun, the game does have a few glitches when it comes to achievements not popping for one player while the other plater is fine.
퍼즐도 괜찮았고 가격 대비 플레이시간도 괜찮았습니다. 그런데 스토리 볼려고 다회차 까지 했는데 떡밥만 남기고 풀린게 없내요 너무 아쉽내요 그래도 연인끼리 하면 재밋으니 한번 해보면 좋을거 같습니다.
第一次写正式的评测!有点剧透,可以稍微看一下(? 只是玩了一周目,不是专业的哦 1.剧情(20%):6.2分! 首先是角色在加班的电车上,故事从回忆开始,然后回忆结束。这是一个开头引入,结尾收束的框架叙事。但是为啥会突然说出好多短句和整句啊喂,感觉好文艺呀。然后为什么两个主角都要坐加班的电车啊,其中一个好像有点违背人设了()结尾的升华感觉好强硬,友情是很重要的啦,但是朋友间总可以联系一下的,你们两不要渐行渐远啊啊。大部分剧情是围绕家庭展开的,但是到底是选爸爸还是妈妈啊,里面出现了不止3次选择吧,不管选哪边都好残忍啊。我感觉他们的家庭都好坏呀,小孩子都想离家出走了,所以结尾的升华也可以加个对家庭的反思啊,冒险的经历应该是要记住啦,但是仅仅是记住也太无聊了吧。游戏里剧情的成分其实没有那么多,剧情是要为主题服务的,感觉这一部分没有铺到位(也有可能在二三周目大概) 2.画面氛围(20%):8.0分! 我很喜欢像素的画面!在开头的一副画真的超级美的,一下就带入到情景中去了。但是在后面就有点水了,很多地方的感觉有些重复,(而且为什么会有那么血腥的画面啊??我玩的不是像素治愈友情游戏吗,下次我会对“心理恐怖”的标签保持高度警惕)。比如在最后“好美的景色”的地方,可以加一个远景镜头呀,虽然光看着天也没有很差啦。结尾曲特别好评!想到会有出乎意料歌呢/ 3.关卡设计(30%):8.9分! 作为解密游戏,关卡上真的有很多不一样的地方!切换了好几种玩法,后面就不是很单纯的跑酷和推箱子了,我觉得还是很棒的~就是有几关卡了好久,对朋友的契合度要求很高! 4.角色与世界观(15%):9.2分! 我超级喜欢作者设计的儿童视角!两个小男孩真的太可爱了w 对话很生动,而且有着小学生独有的思维方式,心理把控的也很好,朋友都是不经意间交上的呢~ 世界观也有奇幻的色彩!虽然还不知道发生了什么,但是两人两世界的游玩方式还是很奇特的,(但是为什么会有怪物,sha人,断tou,分shi的情节啊?不对不对我想我应该是看错了) 5.操作与流畅(15%):6.3分! 两个人联机的话,总是少不了延迟的问题——操作的手感没有很好,感觉人物有点卡卡的,跳跃的时候也容易手滑,而且有时候还有bug。不过好在有自动设置的重生点! 嗯大概就是这样吧,我不打算再玩一次了~其他结局很好猜,是很用心的游戏了! > 最终评分:7.8分!
Amazing
이거 정말 재.밌.습.니.다
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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