
BOKURA is a two-player puzzle adventure game. Play as two boys who ran away from their homes and work together to take yourselves somewhere far, far away. Relive the friendship of your childhood through the journey of two boys.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.29/day in the week to Sep 10 → 4/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Are you and I really seeing the world the same way?
An exclusively two-player puzzle adventure game that makes you question your reality.
*Players must communicate with each other to play this game. If you are not playing in the same location, you will need another communication method, such as voice chat. Before buying the game, please keep in mind that the game itself does not provide a separate communication method.

BOKURA is a puzzle adventure game that can only be played with two players. To play the game, two people must play on two separate machines.
While you have to work together, what you see on your game screens is completely different.
Even though the same character should be displayed on both of your screens, to one of you, they might look like an animal out of a picture book, while to the other, they might look like a robot. (The objects you can interact with might move differently for each of you too!)
You will need to talk to each other to find out what you can and cannot see. Work together to solve the puzzles and continue your journey.
You can play online in different locations while talking to each other over a call.
Player 1: A world of animals
Player 2: A world of machines
The game is a side-scrolling co-op puzzle adventure. You will be faced with a number of critical choices throughout the story which will lead your journey in different directions.

A unique feature of this game is that you cannot play it alone. You cannot play it singleplayer or with a computer as player two. It can only be played with two people—no more, no less.
As such, the very first choice you make in this game takes place before you even start: Who should I play this game with?
The total gameplay time is around three to four hours. While you play, you and the other player will need to talk to each other to understand what is happening, solve problems, and make important decisions together.


Two boys who run away from home encounter a dead deer. The sight of it causes them to faint, but when they wake up, the worlds they see are no longer the same.
One of them sees a world of animals, while the other sees a world of machines. Will the boys be able to find out what has happened to them and return to the world they used to be in?
tokoronyori
An indie game dev with a distinctive style that fills his games with originality and mystery. He is known for his 2016 hit game Hitoribocchi Wakusei (Lonely Planet). He created the two-player puzzle adventure game BOKURA as a member of the first round of Kodansha's Game Creators' Lab. He specializes in making experiences only possible through games with his characteristic game mechanics.
Have you ever wondered if the world you see is the same as the world everyone else sees?
BOKURA is a game about two boys whose worlds are no longer the same as everyone else's. When you play, you'll find that what you and the other player see are not the same either. I hope you'll overcome the differences in how you see the world and relive the friendship of your childhood through the story of these two boys.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $2.74−50% | 10.9Kreviews | 91% | — | $1.2M |
| $3.99−20% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 337 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Bokura est un jeu d'énigme en coop basé sur l'échange et la communication, axé sur un univers unique très fantastique et assez sombre. C'est une expérience unique et pleine d'émotion à vivre pleinement avec son ou l'un de ses meilleurs amis.
친구랑 같이하기 좋은데 조금 그로테스크한 거 잘 보시는 분은 빨간 목도리로 가세요. 볼 때마다 소리 지른 것 같아요. 2회차도 볼 수 있어서 좋았지만 코딩 안 되는 친구(명령대로 안 움직이는 놈)랑 하면 상당히 어려워지네요. 스토리가 좀 길고 지루한 부분이 있어서 스토리 찬찬히 보시는 분들은 좋을 것 같아요.
재밌뜸
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese, French, Italian, German, Spanish - Spain, Korean, Ukrainian, Spanish - Latin America, Thai +17 more
Hours played at review time, across 338 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Pretty cool! The puzzles are not extremely simple, and will require you to both learn the mechanics and actually think. But importantly too - communicate! The idea of different perspectives for both players is really interesting, both story and mechanics wise - with some small gripes. I think the fact of seeing different things is really cool, and adds a lot of "good friction" - but it could use something a little more, indicating that something is different - otherwise it turns into some small annoyances of "oh, so that's not on your screen!". That said, sometimes it leads to some funny (or scary) situations, and I'm not sure how to solve it better. But all in all - this is a pretty cool experience, if you like puzzles and can communicate freely with someone. It definitely puts that feeling of "bonding on an adventure".
适合喜欢森林冰火人闯关系玩家,休闲娱乐来一把,找到同频队友蛮重要的,如果两个人都是弱智吧吧主有力竞争人选,那完全欢乐局。两个人完全笑晕在路上。在一些操作和判定上有些问题,总体来说还行,风格也挺有意思,剧情经典日本物哀美学
Отрицательный отзыв поставлю за то, что достижение с мамой/папой вылетает далеко не у всех, если вы проходите повторно, так что учтите это :) В целом, игра хорошая. Короткая, расслабленная, головоломки не очень сложные, но если вы с другом не умеете в коммуникацию и заводитесь с пол оборота (или кто-то один из вас), то ссоры на каждой локации вам обеспечены. Для полного понимания лора пройдите/посмотрите Farewell от этих же разработчиков. На английском, перевода на данный момент нет, но оно того стоит.
Awsome
Best story telling and puzzle game, thanks for making this games <3
Very cute game. A smidge repetative. Good several hours of gameplay.
점말 기염고 재민는데 제 친구는 금직한 광경만 밧다 하내요?
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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