
Bodycam is the first tactical multiplayer FPS with a true body-camera view in Unreal Engine 5. Close-quarters combats feel raw and loud. Every angle, callout, and bullet matters. Play Deathmatch, Team Deathmatch, and Body Bomb on photoreal maps where teamplay, tactics, and clutch skill are key.
Modeled estimate, not a reported figure. How we estimate →
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About
Bodycam is the first ultra-realistic multiplayer FPS that was designed to push the limits of photorealism, delivering a true body-camera view that immerses players in the intensity of authentic combat.
See combat through the lens. You step in with a body-camera view. Close-quarters firefights hit raw and loud. Every angle you hold, every callout you make, every bullet you send matters. Miss a check and you feel it.
Bodycam pushes you to slow down, think through your tactic, and commit. Always stay alert, your reflexes count. You read space, time your move, and clear the threat.
Deathmatch
Gun Game
Team Deathmatch
Body Bomb
Hardpoint
Zombies
The multiplayer modes focus on close-up battles, clear positions, and simple team coordination. Make a plan, keep your noise down, and hit the first clean shot.
True body-camera perspective that changes how you read corners and move under pressure
Photoreal UE5 visuals with advanced lighting, materials, and effects that heighten awareness and consequence
Lethal, grounded gunplay where recoil, timing, and discipline decide outcomes
Immersive audio with realistic reverb and occlusion rewarding players who listen
Tactics first, clutch possible win rounds with coordination, or swing them with sharp reflexes
Tight, layered environments that punish sloppy movement and reward precision
We’re building forward with the community. Planned improvements include performance, online stability, and balance. Upcoming additions will feature new modes, more maps, and a deeper realistic experience. Follow the news to learn more throughout the Early Access.
Bodycam is under active development. What you play today is a strong foundation that will keep evolving. Your feedback helps us set priorities and refine the feel of the game. Tell us what works, what needs improvement, and what you’d love to see next.
Bodycam was originally created by two French game enthusiasts who were only 17 and 20 when the project began. Today, it has grown into an independent studio that has become much bigger, and we’re proud to be supported by a community that believes in the game and in the entrepreneurial adventure behind it.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Arabic, Japanese, Korean, Russian, Simplified Chinese*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 709 reviews with recorded playtime.
Reviews
Themes across 708 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
absolute banger. i actually had a fun time playing those 7 hours and i recommend it absolutely to those who love violence. Buuut not to those with epilepsy.
man i love connecting my powertransphobic pell detector to this game
This game runs like ♥♥♥♥♥♥♥ ass, dawg.
不是找人就是找人路上再就是给老6蹲死
Horrendously overpriced for what it is, but dude, the guns in this game feel so ♥♥♥♥♥♥♥ good to use. I was a bit worried when I first started playing it because my build didn’t meet the minimum specs listed on the storepage, but it ran decent even on ultra settings and it honestly looks phenomenal. Most of the performance issues are due to the peer-hosting, which generally means I end up in a server on the other side of the world. I’m constantly being disconnected mid-match due to this, which is annoying enough as it is, but disconnecting from a game in progress also negates all your points for the round, so I’m not making any character progress as a result. That aside, the main issue with the game is that there doesn’t seem to be any skill-based matchmaking or team balancing, so you could potentially end up on a team with only two new players going up against five pros. Some smaller issues include arbitrary spawn locations leading to spawnkilling and directional sound not extending to the z-axis, but that’s really about it. There’s forced upscaling, as with just about every other UE5 game, and it uses marketplace assets, but it’s one of the few games out there I don’t mind doing so because it’s just so damn fun. That said, the devs don’t seem to have done much since the game first released. Bots have been added, which I guess is sort of a workaround for the aforementioned hosting issues, and there are two new maps, but two of the old maps are also missing completely, so it sort of balances out. Aside from a bit of optimisation here and there, those are really the only tangible differences. The thundercrack of my six-shooter splitting open the skulls of my enemies warms my heart more than it probably should.
best game since counter strike
good
i dont know why i can wright a review but i like ready or not more so. this game sucks and it is bad and i have a small willy um ya idk. 100123010301203/48348% of 4705392349238095347589230-9423890578093489053490
好玩,但容易晕
pretty fun and realistic not laggy and runs smoothly
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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