
Bodycam is the first tactical multiplayer FPS with a true body-camera view in Unreal Engine 5. Close-quarters combats feel raw and loud. Every angle, callout, and bullet matters. Play Deathmatch, Team Deathmatch, and Body Bomb on photoreal maps where teamplay, tactics, and clutch skill are key.
Modeled estimate, not a reported figure. How we estimate →
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About
Bodycam is the first ultra-realistic multiplayer FPS that was designed to push the limits of photorealism, delivering a true body-camera view that immerses players in the intensity of authentic combat.
See combat through the lens. You step in with a body-camera view. Close-quarters firefights hit raw and loud. Every angle you hold, every callout you make, every bullet you send matters. Miss a check and you feel it.
Bodycam pushes you to slow down, think through your tactic, and commit. Always stay alert, your reflexes count. You read space, time your move, and clear the threat.
Deathmatch
Gun Game
Team Deathmatch
Body Bomb
Hardpoint
Zombies
The multiplayer modes focus on close-up battles, clear positions, and simple team coordination. Make a plan, keep your noise down, and hit the first clean shot.
True body-camera perspective that changes how you read corners and move under pressure
Photoreal UE5 visuals with advanced lighting, materials, and effects that heighten awareness and consequence
Lethal, grounded gunplay where recoil, timing, and discipline decide outcomes
Immersive audio with realistic reverb and occlusion rewarding players who listen
Tactics first, clutch possible win rounds with coordination, or swing them with sharp reflexes
Tight, layered environments that punish sloppy movement and reward precision
We’re building forward with the community. Planned improvements include performance, online stability, and balance. Upcoming additions will feature new modes, more maps, and a deeper realistic experience. Follow the news to learn more throughout the Early Access.
Bodycam is under active development. What you play today is a strong foundation that will keep evolving. Your feedback helps us set priorities and refine the feel of the game. Tell us what works, what needs improvement, and what you’d love to see next.
Bodycam was originally created by two French game enthusiasts who were only 17 and 20 when the project began. Today, it has grown into an independent studio that has become much bigger, and we’re proud to be supported by a community that believes in the game and in the entrepreneurial adventure behind it.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Arabic, Japanese, Korean, Russian, Simplified Chinese*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 709 reviews with recorded playtime.
Reviews
Themes across 708 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
хорошая игра, реалестичная но меня в жопу выебали не раз, рекомендую всем.
combat is good looks like irl you shall get it
Amazing game, future updates suggest it will become an even BETTERER game!
饼你就画吧,我看看说好的春季更新什么时候能上线,现在都7月中旬了
крутой шотганинг жи ест;)
爽
good game but has some bugs but i recommend you should play it.
Recent optimizations make me be able to play the game at 120 fps (with upscaling and frame gen) even with my budget baller pc. Got it as a gift but would recommend it for anyone who is debating getting it on a mid PC. As for the game itself, it is as immersive as it looks, with peak sound design and ragdoll physics. Zombies mode is truly PTSD inducing. Absolute W game
就是奔着这画面入的!晕3d玩家慎入,不太友好,其他的没毛病。
Harika bir oyun bu oyunu oynayan bazı oeler bordo bereli eğitimi almış gibi oynuyor Allahınız varsa sakin oynayın biraz
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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