
Bodycam is the first tactical multiplayer FPS with a true body-camera view in Unreal Engine 5. Close-quarters combats feel raw and loud. Every angle, callout, and bullet matters. Play Deathmatch, Team Deathmatch, and Body Bomb on photoreal maps where teamplay, tactics, and clutch skill are key.
Modeled estimate, not a reported figure. How we estimate →
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About
Bodycam is the first ultra-realistic multiplayer FPS that was designed to push the limits of photorealism, delivering a true body-camera view that immerses players in the intensity of authentic combat.
See combat through the lens. You step in with a body-camera view. Close-quarters firefights hit raw and loud. Every angle you hold, every callout you make, every bullet you send matters. Miss a check and you feel it.
Bodycam pushes you to slow down, think through your tactic, and commit. Always stay alert, your reflexes count. You read space, time your move, and clear the threat.
Deathmatch
Gun Game
Team Deathmatch
Body Bomb
Hardpoint
Zombies
The multiplayer modes focus on close-up battles, clear positions, and simple team coordination. Make a plan, keep your noise down, and hit the first clean shot.
True body-camera perspective that changes how you read corners and move under pressure
Photoreal UE5 visuals with advanced lighting, materials, and effects that heighten awareness and consequence
Lethal, grounded gunplay where recoil, timing, and discipline decide outcomes
Immersive audio with realistic reverb and occlusion rewarding players who listen
Tactics first, clutch possible win rounds with coordination, or swing them with sharp reflexes
Tight, layered environments that punish sloppy movement and reward precision
We’re building forward with the community. Planned improvements include performance, online stability, and balance. Upcoming additions will feature new modes, more maps, and a deeper realistic experience. Follow the news to learn more throughout the Early Access.
Bodycam is under active development. What you play today is a strong foundation that will keep evolving. Your feedback helps us set priorities and refine the feel of the game. Tell us what works, what needs improvement, and what you’d love to see next.
Bodycam was originally created by two French game enthusiasts who were only 17 and 20 when the project began. Today, it has grown into an independent studio that has become much bigger, and we’re proud to be supported by a community that believes in the game and in the entrepreneurial adventure behind it.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Arabic, Japanese, Korean, Russian, Simplified Chinese*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 687 reviews with recorded playtime.
Reviews
Themes across 686 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
un lujo este juego muy buenos graficos realistas. parece que estas jugando adentro del juego es una locura los graficos! me gustaria un modo historia con otra gente, y poder subir de nvl, competitivo para subir de rango y cosas asi.
اللعبة ممتعه صراحة اتمنى يطورونها ويحسنون واجهة المستخدم
en cuanto a graficos, jugabilidad y realismo es perfecto, lo unico que hace falta es una mejor interfaz, poque incluso a veces tiene algunos buggs, y lo mas importante.. mas mapas, si tuviera mas mapas grandes con mas jugadores seria el mejor juego de disparos
great game
Just an amazing game all round, no fake nonsense, as real as it gets!
говно а не игра, противное управление, картинка полный отстой, своих денег не стоит
Впринципи для украденной игры норм, служит как демоверсия, но становится скучно играть мало разнообразия по режимам, да и по онлайну тоже, если и покупать то 1 на 1 с друзьями.
Il gioco ha potenziale ma ci sono divere problematiche UI prima dei match e dopo ha bisogno di essere piu' semplice e diretta Trovare match e server a volte è insidioso e non si capisce cosa dover fare Per ultimo il problema piu grande che personalmente lo trovo un gran peccato è il DNA alla call of duty Questo tipo di realisticità sarebbe perfetto per un simulatore di guerra ad ampia scala con mappe di grandezza stile battlefield o hell let loose e non corridoi stretti dove vieni sparato alla spalle e dopo 2 secondi rinasci dietro il nemico. Veramente un peccato ma comunque per essere solo 2 sviluppatori avete fatto delle buone fondamenta Tengo d'occhio con entusiasmo questo gioco e prossimi futuri progetti
ultra realistyczne nie wyobrażam sobie jak jakaś gra może być tak bliska do prawdziwego życia
게임 키자마자 환불을 결심함
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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