
Classic tabletop games meet roguelite elements and card-based combat. Dice rolls, fate cards, deadly encounters, minigames, and countless unknowns await you in this strange adventure.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Classic tabletop games meet roguelite elements and card-based combat. Dice rolls, fate cards,
deadly encounters, minigames, and countless unknowns await you in this strange adventure.
You never know what awaits as you roll the dice and move across the board.
Collect powerful cards, gather loot, and face fierce enemies to grow your character.
Survive eight dangerous regions and reach the end of the world.
In this roguelike tabletop adventure, every run begins with the birth of a new hero.
Use your limited breeding rights to select two parents, combine their traits,
and create a new warrior. Your hero’s stats, gender, and genetic traits are shaped by
the legacy of their bloodline.
Face strange events, battle bizarre enemies, and decide whether to return home with your loot
or risk one more turn for greater rewards.
Each hero ventures through eight dangerous regions,
each with its own atmosphere, enemies, and turn-based, randomly generated board.
Roll the dice to move through traps, treasures, encounters, and deadly foes.
If your hero returns to the village before dying, they are added to the ancestral pool.
That means your next hero could be their child… or grandchild. And each generation is born a little stronger.
Construct buildings like the Barracks, Tavern, Gold Mine, or Ink Mine to unlock background
bonuses for your newborns.
Growing up in these places grants them special starting advantages.
Will you strengthen your bloodline and reach the ancient power at the edge of the world?
Or will your Seeds of Life vanish… one by one?
Hand-Drawn Dark Fantasy World
An atmospheric 2D world crafted with detailed, hand-painted artwork.
Bloodline-Based Hero Creation
Combine ancestors, pass down genetic traits, and create stronger heroes with each generation.
Upgradeable Village and Building System
Construct Barracks, Taverns, and Mines to unlock unique backgrounds for newborn heroes.
Dice-Based Exploration System
Navigate randomly generated boards each turn by rolling the dice.
Card-Based Turn-Based Combat
Play your cards strategically — dodge, strike, and survive through tactical battles.
Permadeath and Bloodline Legacy
Fallen heroes are lost forever. Those who return strengthen your ancestral pool.
Deep Combat Mechanics and Stat Effects
Poison, burn, bleed resistance, dodge and evade — every stat counts in battle.
Eight Distinct Regions and Dozens of Enemy Types
Survive in regions filled with unique atmospheres, threats, and foes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, Turkish, Spanish - Spain, Simplified Chinese, Japanese, Portuguese - Portugal
Engagement
Hours played at review time, across 23 reviews with recorded playtime.
Reviews
Was a good game at the start but get's very boring when you have a stacked up character and have to spend quite a while going through the first few levels over and over again constantly clicking away (always better to have some keyboard short cuts). there are far too many glitches such as your cards disappearing on a reload (also an insta-kill card said it's with 2 action points when winning it but in the deck it said 7), the game sometimes not counting your upgrades when levelling up, you losing your locked in parents in a breeding ceremony after loading a game out and completing a run, also when returning with a character you've buffed after leaving a run, they do not appear in the character list in the breeding ceremony. This is the character you are using that has not died whose stats you can see, but they aren't in the breeding ceremony. When loading a game out and starting a run, your selected add-on perk won't be active even though you had set it up when breeding the character. Also the alternative options get limited after a while as you don't have much after your legacy, nothing else in the home page and the add-on selective perk becomes redundant after a few hours and nothing else to assist you. I didn't see much difference with karma and it gets annoying you lose all your weapons and armour after each playthrough but also more annoying is that you have healing items but cannot use them outside of a battle which pushes you to a regular dead end in the 4th and 5th stage, at least in the 4th stage you can land on an oasis to recover but the 5th stage is just waiting for you to die with the reduced stores and battles and no way of reducing the heat damage. This regularly creates a deadlock outside of your characters ability and relying on RNG. The audio is not balanced and shoots really high when completing a battle. Sacrifice stones seem interesting the first few playthroughs but just become a waste of time later on. Another annoying thing is that it doesn't tell you how much experience you gained after a battle and when you level up the experience doesn't carry over, it starts the next level at zero, so if you needed 1xp and fought a boss, the next level would still be starting at zero. the relics stop pretty quickly once you received 3 per stage and most card are not that good. The face that you can use an 8 card deck lets you grow in the game very quickly but the gameplay gets tedious after a few hours, and it's not got the feeling of continuation. I don't think there's any reason people would want to pick a thief or merchant. Having said all this, it was fun for the first few playthroughs and I did enjoy the rogue-like card battling dice roll kind of gameplay but is it rogue like if you can't really strengthen your character on a replay? There needs to be other options on the main page; when you have 100% evasion, strong attack and defence, plenty of coins and full legacy, what's the point of it? the board travelling feels like a burden after a while and the fact you can exit any time after 3 rounds makes it easier. If you could only exit at the point of completing a turn it would make a bigger challenge on whether a player would want to take the extra turn. The combat also becomes repetitive as they scale with the amount of battles you have but you will either be fine or die in the first round, since you have potions. Lockpicking and treasure rocks seem fun at the beginning but also become tedious after a while. I know the adventure map is not yet released in the game but the movement feels a lot like lacking choice when you have all the repetition. It can interest you for 4-5 hours but once you get a feel of the game out, you feel like it was one with potential. I'm sure if it fixed the glitches it might be worth a few playthroughs but the game feels it can be completed in 30 breeds, not 300.
Breed. Adventure. Roll. Level up. Escape. Breed. Repeat.
2026/04/27更新 おすすめしないに変更します 流石に許容できないバグが出てきたので修正されるまで購入しないことを推奨 具体的には3点 ・育成中のセーブが不可能 ・育成中に再起動を行うと、冒険者の能力はそのままにステージ1からやり直すことが出来る(しかし引退後に確定で消失する) ・育成完了後の冒険者が再起動後に消失する このレベルの致命的なバグは、流石に早期アクセスといえど看過出来ません……。 2026/04/26時点のレビューです 難易度はノーマル システムの根幹はMewgenicsのボドゲ版 戦闘はstsのようなマナコスト&カードバトル形式 少しでも気になった方は買うべき……と言いたいのだが、如何せん細かいバグが多いです。 言語を変えたら音楽が全て無音になるだとか、 バトル中の状態異常エフェクトが一生残ったままになったりだとか。 進行には影響なさそうだし、良いか~と思ってたのですが、 複数雑魚が出てくると前衛に状態異常が無効になるバグがあり、 出血や火傷などのdotビルドで行くと完全に進行不能になります。 むりやりピュアダメで行けると思うじゃん? こちらの攻撃30とかなのに、ブロック値200とか出してきますからね。 ビルドを根本から否定するようなバグは早めに修正してくれよな!(1敗) ここからは要望 ・遺物のルーレットハズレのところに金とかポーションとか装備とか設置してほしい 今回は何貰えるんだろうっていうドキドキが欲しいです、何も当たらない時が相当ネガティブな体験になってると思います。 ・建物複数作る動機付けが欲しいです 一つしかアクティブにならないなら意味あるのだろうか 後々複数アクティブになる遺物とかあったらごめんね(でも遺物のルレ当たらないしね……) ・戦闘バランスを見直して欲しい 特に敵のブロック頻度が多いのと、バフデバフ行動が少なすぎます。 後マナとカード枚数も増やす手段が欲しい もし遺物やステージイベント周りで何か手に入るなら、3時間やって1つも手に入らないバランスは改善してほしい(そもそも無いかもしれない) ・複数敵との戦闘時、敵前衛に状態異常が効かないのは早めに直すんだぞ! ゲーム体験的には新鮮で楽しかったので、これからに期待したいところ。 早期アクセスあるあるのバグを許容出来る人は買っても良いんじゃないかと思います。 良い子のみんな!今はピュアダメのみを信じてダイスを振るんだぞ!
Fun early access game. Seems quite playable. Kind of the loop game style going on with solid graphics. Nice things like Legacy improvements and buildings you can build to make it worth playing many generations.
Game has lots of potential, but is currently not in a very enjoyable state. It is incredibly hard to get very far unless you build a defense based deck, and focus on the defense and hp stats. MAYBE once you make several successful runs, get the right family breeding pool, and breed a character that starts with high hp and defense, then you could work on upping another stat. Once you unlock a card, you basically have it forever, and you have access to all your cards at any moment, and can change your deck up at any moment. I would prefer your deck to be more limited, and you get those kinds of upgrades and more unique ways to play throughout your run. As it stands, the only really roguelike elements you might run into being the roll of the dice in where you land on the board, and the random items you obtain all the way. Those items effect a variety of stats, but they feel nearly worthless, and incredibly boring. I honestly stopped even looking at what I picked up because my defense stat was so high I could basically go on for a long time, unless I just chose to head back so I could have a better character for the family breeding pool. I can not currently recommend it in its current state, but will revisit it since it is still in early access.
This is such a unique, one-of-a-kind game which blends so many genres together and does it very very well. While in its early state it is easy to use a defense strategy to absolutely break the first few regions of the game, by the fourth/fifth region, the old and previously game-breaking strategies don't work as well and you need to think on your feet to modify your deck (and monetary position) to try and survive. Super fun, feels replayable, has a large metaprogression tree and you can really feel the effects of the meta-progression (especially the Ink Mine). What's not to love? A big bonus is that it also has a very responsive developer who really takes their players' thoughts into account.
Very addictive and fun. Got to the Desert biome, returned home and... my hero got lost. Hope you fix the bugs soon! If one of the main features of the game is breeding heroes and they just disappear - that spoils the expirience. Bugs i encountered so far: - heroes do not come from runs and do not appear in the breeding roster - equipped items do not equip 75% of time, do not appear in the slots - equipped items do not come home if the hero returnes - some monsters' stats in the frozen region and in the desert are not depicted correctly - some have like 1000 armor, i deal 130 damage and the die Fun game though!
Fun
设置老是动不动重置不知道为什么 局外资源要得太多无聊刷很久都打不了第一个boss 直接跑
[h1]桌游+卡牌=Boardlike[/h1] 你们可能想象不到,Boardlike[并不是传统意义上的桌游,游戏中,强大的繁衍,应该是我所接触到的全新概念。 在这里,你的英雄通过6个原始父母是繁衍出来的。 他将会在一定程度上,继承父母的某一属性。 在繁衍成功后,你将选择一个标志,比如战士就是战斗经验获得20%,采集者就是自动在材料处停止。 在游玩环节,游戏更像是一个桌游,通过投掷骰子来进行行动。 过程中,大量资源可以收集,同时,还有商店可以购买物品。 在战斗中,玩家具有3带你点数,利用好卡牌,来击败敌人。 在一个boss其实是个坎,玩家其实需要多次重生才能成功通过。 随着战斗胜利,玩家即可升级,在升级中,升级你的生命、攻击、防御、暴击、闪避几率。 对了,游戏中的开锁非常有趣,在9个卡牌中,找到三个钥匙即可成功,你只有三次机会,哈哈哈,这个概率是不是极小! 地图上还存在祭祀之石,玩家失去百分比生命,获得报酬。报酬就是各项属性加强,取舍还得看玩家自己。 如果你死亡了,别担心,死亡并不可怕,这里的死亡代表着重生,你将重新变得更强。 另外,游戏中的各个建筑,实际上可以加加各种属性,比如游侠营地,就可以加2%的闪避。 最后,英雄的传承,则可以永久增加你的五大属性,所以,你只会越来越强。 整体体验下来,Boardlike作为一款经典桌游融合了Roguelite元素与卡牌战斗的游戏,游玩下来其实还蛮有趣! [quote]欢迎关注我们的鉴赏家:[url=https://store.steampowered.com/curator/35402982/]走心评测[/url] ←遵从内心,写出真实感受 欢迎加入我们Steam组:[url=https://steamcommunity.com/groups/ZXPC]走心评测[/url]←点击加入,一起探索游戏的乐趣 喜欢这篇评论,也麻烦点个赞,让更多人能够看到![/quote]
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| OSK - The End of Time | $9K | 97 | 59% | $4.99 |
| VR JAPAN | $9K | 64 | 84% | $9.99 |
| Guazu: The Rescue | $9K | 64 | 92% | $9.99 |
| Shadow Uprising | $9K | 50 | 84% | $7.99 |
| Hokkaido Game | $9K | 171 | 96% | $3.99 |
| Squareface | $9K | 79 | 80% | $4.99 |