
Build your ultimate hero guild, master positioning, triggers, and try to get a Gold Victory or see how far you can get in Infinite Mode! This PVE Autobattler uses a 3x3 board, and positioning is key! Choose a core crystal, and unlock devastating synergies.
Modeled estimate, not a reported figure. How we estimate →
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About
Build the ultimate hero guild, master positioning and triggers, and aim for a Gold Victory—or see how far you can go in Infinite Mode!
Mana Battle is a PvE roguelite autobattler played on a 3×3 board, where positioning is everything. Choose a core crystal, discover devastating synergies, and climb to the top with each match. Every decision matters!
The goal of Mana Battle is to destroy the enemy team’s crystal while protecting your own. To do this, you recruit units from across the galaxy. Units cannot damage or protect each other directly—only the crystals. However, units can empower others by making them faster, slower, or stronger.
Cooldown
How long it takes for a unit to perform its action(s).
Example: A unit with a cooldown of 3s acts every 3 seconds.
These actions use the unit’s Power as a reference. Increasing Power strengthens damage, healing, shields, poison, and regeneration effects.
Directly harms the enemy crystal.
Example: Damage 30 — This unit deals 30 damage to the enemy crystal.
Creates a protective barrier on your crystal that absorbs damage until depleted.
Example: Shield 40 — This unit adds 40 shield to the allied crystal.
Deals damage over time and ignores shields.
Example: Poison 20 — The enemy crystal takes 2 damage per second (20 over 10s).
Restores life every second.
Example: Regen 30 — The allied crystal restores 3 life per second (30 over 10s).
Restores your crystal’s life and removes poison equal to 10% of the amount healed.
Example: Heal 20 — The allied crystal restores 20 life and removes 2 poison.
Doubles a unit’s cooldown recovery speed while active.
Example: “Haste for 2 seconds” means the unit completes 4 seconds of cooldown during that time.
The opposite of Haste. Haste and Slow cancel each other out.
Instantly reduces a unit’s current cooldown by a set amount.
Example: If a unit needs 3s to activate and receives Charge 1s, it will activate in 2s.
Increases a unit’s Power. Bonus Power is lost at the end of combat unless the description states it is permanent.
Some units have, or can gain, a chance to deal double damage, healing, shielding, poison, or regeneration.
If critical chance exceeds 100%, one-fifth of the excess is converted into Power.
Example: 140% critical chance results in double damage plus 8 bonus Power.
Some units can react to enemy actions. Reactions occur 200ms after the triggering action.
Example:
“When a row ally uses Heal, Haste 1 random ally for 1s.”
Mana Battle is a PvE roguelite autobattler played on a 3×3 board.
Recruit unique units with distinct abilities and roles. Position them strategically and create powerful synergies to overwhelm your opponents.
Earn achievements by mastering different strategies and crystal combinations. Prove your tactical superiority with Bronze, Silver, and Gold victories—and see how far you can go in Infinite Mode!
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America
Reviews
No tutorial, descriptions (if there's any at all) were impossible to understand. Do not purchase at this stage of development.
For a couple bucks? Good fun. The game is a bit strategy-limited if you want to go exponential though. I stopped around a few hundred quadrillion, and if the numbers get high enough sometimes they stick through resets until you restart or reload the game.
So there is no tutorial and the context you're provided makes it pretty difficult to figure out what is going on, but with a little effort it's pretty easy to grasp. It literally took me two failed runs to figure out the mechanics of the game and I am really happy I put the effort into doing so. It's a pretty unique game as far as auto battlers go. You're not actually fighting units. The object is the destroy the opposing crystal, but your units are more interactive with the enemy than your own. For example, you have a unit that heals, it will heal you but also trigger its cooldown faster if an enemy in the corresponding column or row uses a shield, or any other kind of affect. It is a very loose way of describing it, but you'll understand if you play the game. The interactions between units are a lot more complex than that, which will definitely cause a lot of confusion, but once you pay attention to how things are getting buffed/interacting with one another you'll get the hang of it. All I can say is good luck, if you manage to understand what is going on you will be in for a fairly pleasant surprise. I'm not going to downvote it because I understand the game and find it incredibly refreshing, but I definitely see it annoying most people without proper guides. You've been warned.
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