
Welcome to Mt. Holly, where every dawn unveils a new mystery. Navigate through shifting corridors and ever-changing chambers in this genre-defying strategy puzzle adventure. But will your unpredictable path lead you to the rumored Room 46?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 9.86/day in the week to Aug 23 → 14.29/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 17.5Kreviews | 86% | — | $17M |
| $17.99−40% | 12.6Kratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1384 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
this game makes me really really mad but it feels really really good when something works out
AWESOME game! Give this game a chance!
If you enjoyed the end game puzzle solving of TUNIC you will enjoy this game!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Same day: best AU #50, worst UK #79 · 4 markets collected
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
| $29.99 |
| 3.4Kratings |
| 76% |
| — |
| not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Very repetitive with a bland setting. Not for me.
Very fun and original game. Recommended for people that like puzzles adn rogue-like elements. Discovering all the secrets of the house is incredibly hard though.
Its like an escape room and a murder mystery novel had a love child that set out to ruin your life for a few weeks. Went absolutely insane. 10/10 do recommend.
---- tl;dr Graphics/Art: 8 Sound/Voices: 8 Gameplay/Controls: 6 Story: 10 OVERALL: 9 ---- It's hard to describe why Blue Prince is so great and addictive without spoiling it, but I'll try. It starts off innocently enough, with you trying to get to the mysterious Room 46, as you were told to do so in a letter addressed to you. The Manor is a blank slate, aside from the beginning entrance hall and one other room, the Antechamber, and you need to fill in the blanks using blueprints (nice pun, get it?). You do this by drafting a room any time you open a door in the room you’re currently. You get 3 choices of what room you want to draft each time. Some rooms have nothing of interest, others contain secrets, currency in the form of coins or gems, random bits of equipment, and so on. Some rooms are dead ends, some are shops, others provide you with guaranteed rewards, or have special features in them. You can't predict which 3 rooms are going to be presented to you each time. You have a limited number of ‘steps’ you can take each day, and moving from one room into another via the doorway costs 1 step, in either direction, and there are a limited number of rooms you can draft at the beginning. When you reach zero steps, you pass out and start the day again with a blank slate. You will eventually get power ups to increase your steps permanently. Worry not, there are no jump scares in this game, although the cutscenes with a certain talking box might creep you out. The frustration within you will build up, but you will get the hang of it, and finally you get to the Antechamber, but then again, that's not Room 46 (since the map is a 5x9 grid, making it room 45). What happens once you reach the Antechamber for the first time will blow your mind, as you're forced to turn around to find something else. During your drafting of the rooms, you slowly uncover the history of the world, which isn't our planet surprisingly, and this is a game where 'show, not tell' is literally portrayed. Clues learnt from each room help you unlock a secret in another room later. Hidden keys, secret holes, powering up rooms (literally), upgrading rooms permanently, unlocking or finding new blueprints, using the magnifying glass on everything. You really do need a notepad with you to write down the clues, like old-school passwords for SNES games. Another protip from me, unlimited screenshots. Learn that Steam hotkey for screenshots, and just do it for anything, like books, photos, and even cutscenes! You will be going back into your screenshot folder to decipher more of the clues you were given much later down the line, things which seemed odd at the time are now vital in the future, and you don't know when you'll see that clue again, given the randomness of the rooms. The reason I listed the gameplay/controls as 6 is that the gameplay itself is fairly basic, as are the controls, WSAD + mouse, to move and so on. The real gameplay is the story and the puzzles you uncover gradually, and your notepad is going to grow with each new discovery. Once 'the map' expands, your mind will expand, and you begin to wonder just how much thought, love and care was put into this game. When you also look at it from a practical perspective inworld, you're thinking how any of this was possible. Once you think you've seen it all, another bit opens up and you're gobsmacked. For me, the best track in the game is located near a room you won't get to immediately, and is associated with one of the most visually impressive areas I've ever come across in a game. The deep lore, the history, the family, the politics, it hits you suddenly, the music changes depending on which room you've drafted... God, I still haven't finished it, because obviously, Room 46 isn't 'the end' of the game... Please, buy the game, it is unlike anything you've experienced in your life.
me deixou com ansiedade, raiva, depressão, síndrome do panico, vicio em apostas. eu amei. a realização de conseguir superar algum puzzle é gigantesca
Jogo MUITO bom a unica coisa ruin são uns side enigmas que são muito complexos e acabam não liberando nada de mais a minha dica é foque em achar a sala 46.
J'avais zappé de publier une évaluation pour ce jeu. Mais par où commencer ? Probablement un des jeux les plus marquants que j'ai eu l'occasion de faire dernièrement. Tout est incroyable. La profondeur du jeu est folle, rien n'est laissé au hasard dans la réalisation. Seul point négatif du jeu, la RNG qui est parfois un peu frustrante, mais la profondeur du jeu permet toujours de trouver du positif d'une run "ratée". La DA est fantastique, l'ambiance sonore est très discrète mais tellement impactante. Il me reste encore énormément à faire sur le jeu, mais comme je le dis depuis des mois à qui veut l'entendre : Blue Prince, c'est MON GOTY 2025.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| — | 0 | — | — |