
Welcome to Mt. Holly, where every dawn unveils a new mystery. Navigate through shifting corridors and ever-changing chambers in this genre-defying strategy puzzle adventure. But will your unpredictable path lead you to the rumored Room 46?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 9.86/day in the week to Aug 23 → 14.29/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 17.5Kreviews | 86% | — | $17M |
| $17.99−40% | 12.6Kratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1384 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Bangeresque j'en verrai jamais le bout
As others mention, the randomization in this game can be frustrating at times, and as an adult with a job I don't have a ton of time to devote to the game. With that said, the wonderful atmosphere and intricate design are worth experiencing, and the randomization makes the game addicting. It's a clever and beautiful work!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $17M | 22.8K | 87% | $39.99 | |
| $17.1M | 17.3K | 92% | $39.99 | |
| $16.9M | 45.7K | 90% | $14.99 | |
| $17.1M | 45.1K | 98% | $29.99 | |
| $17.2M | 25.1K | 94% | $24.99 | |
| $17.2M | 15.7K | 96% | $49.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $324.2K | 908 | 87% | $19.99 | |
| $23.5K | 64 | 88% | $14.99 | |
| $1.2K | 19 | 68% | $1.99 | |
| $327 | 3 | 100% | $5.99 | |
| $284 | 10 | 100% | $0.99 | |
| — | 0 | — | — |
Every market we collect.
Same day: best AU #50, worst UK #79 · 4 markets collected
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
| $29.99 |
| 3.4Kratings |
| 76% |
| — |
| not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
House of Leaves, but if it were a rougelike... and also if it had some political themes in there I guess lol. If my ♥♥♥♥♥♥ PC can run this game, yours can too, grab this game :]
GREAT GAME
I enjoyed this game on Xbox Game Pass that when I decided to quit using that service, I bought this game for Steam. It's a marvelous puzzle game that, while dropping copious hints, does not hold your hand. It puts out the information then waits patiently while you figure it out, making for satisfying "Eureka!" moments. There is DEPTH to these rooms. I was paranoid about the chess pieces when I noticed most of the rooms had them, and while I haven't figured out what they're for, I'll figure it out! I swear it!
Como dijo alguien: "is like finding out the combination of a safe but the dial is a slot machine" Hay gente que dice "nooo, pero no deberías enfocarte en un solo puzzle" pero es que llega un punto en que literalmente todos los avances que puedo hacer están detrás de rng. El juego tiene algunos sistemas interesantes que vas aprendiendo sobre como funciona el rng. Por ejemplo (mini spoiler) las habitaciones verdes solo pueden salir en los laterales. Eso es interesante porque tener conocimiento te ayuda a como haces la colocación de losetas y te favorece en el rng. Jasta ahí lo bueno Entro en las runs con unos 4 objetivos en mente. Uno de ellos implica que me salgan 4 objetos super especificos, y 2 salas tambien muy especificas. Llevo teniendo la solución a MUCHOS puzzles durante HORAS en mi cabeza. Me meto en una run intentando avanzar en alguno de esos puzzles, para no obcecarme en uno en especifico y nada, no hay manera, literalmente horas perdidas jugando al carcasone macho. El juego a veces es interesante, pero bien podriais jugar al the witness o al outer wilds y cada vez que veais un puzzle jugar a la tragaperras hasta sacar 777 y luego continuar, que sería mucho más divertido al menos.
Incredibly creative game. The concept is really amazing and innovative. It plays exactly like a board game but it's 3D first person. I had never seen anything like it before. It is a roguelike game although there are some elements that will carry over to your next play session, making it easier to reach objectives the more days you play. The only complaint I have is that the puzzles in the Gallery are ridiculous. Not ridiculously hard, just ridiculous. They are not really a puzzle, but more like the wanderings of a mad mind. You basically have to think exactly like and make the same random connections as the mind of this madman to solve them. Trust me, you will not feel bad if you look them up online. Even when knowing the answers, you still won't be able to make most of the connections in the picture that lead you to the answers, since they are so insanely random. The connections are not clever, just plain stupid. Everything else in the game is extremely clever. It would be nice if it included a log that highlighted important information since the info is so abundant that putting it together is a full time job. Also, it would be nice if you could check in more than 1 item in the coat check room to make it a little bit less frustrating to navigate your day. The game has a big random factor (RNG) but I think the strategy required to succeed far surpasses the randomness it throws at you, in most of the days. But yeah, sometimes, you will just draft bad stuff with the doors facing the wrong way. It's always a thrill to restart though, to be fair.
That's what silent storytelling and interconnected enigmas should be. Almost a masterpiece if not for too much rng reliance in late game.
it's good
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.