
Welcome to Mt. Holly, where every dawn unveils a new mystery. Navigate through shifting corridors and ever-changing chambers in this genre-defying strategy puzzle adventure. But will your unpredictable path lead you to the rumored Room 46?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 9.86/day in the week to Aug 23 → 14.29/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 17.5Kreviews | 86% | — | $17M |
| $17.99−40% | 12.6Kratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1384 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I don't care for randomness in puzzle games. Solving a puzzle should only require thought. Also, I learned that some vital elements of the game only become likely after you've played x number of days. Again, what does that have to do with thinking thru a puzzle? Just rewards the grind.
nice game
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Same day: best AU #50, worst UK #79 · 4 markets collected
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
| $29.99 |
| 3.4Kratings |
| 76% |
| — |
| not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
yes
Would I recommend this Game? Maybe - depends a lot on the player. There are some things you need to know beforehand and I will try to make it as spoiler free as possible. When I bough this game, I was expecting it to end when I reached the infamous Room. What the game failed to tell me is, that this point is the end of early game. Not the end of the game itself. I was waiting for the game to finally wrap up for a long time until I stumbled upon a post that explained, that the game was far from over. It gets A LOT harder and slower after this. I have played 76 hours at this point and I have not reached end game yet. I learned, that you reach end game once your sleeping arrangements change, so I am expecting this game to last me 100 hours. I enjoyed early game a lot! I want to be clear about this, early game is fun! But everything after that feels like work that is not really rewarded. Sometimes you take multiple hours or even days to solve a puzzle just to be met with another puzzle that takes hours or days to solve. The longer you play the game, the less rewarding it becomes. This is actually quite sad. Would I recommend this game to someone that knows how hard and frustrating and dull this game can be at times? Yes, if they want a game like this. Otherwise, play Outer Wilds. Edit: I give up. After reflecting on the fact that I did not enjoy the last 30-40 hours of my playthrough I decided to jump to Youtube to get some hints on how to make the game a bit easier for myself. I learned, that there are people that played this game over 1.000 hours and still have not solved all the puzzles or all the story. In conclusion: This game is not for me. I was hoping for a 30-80 hour fun little game, not for a game that needs me to dedicate the rest of my life to puzzle solving. But I can imagine, that some people might enjoy that.
If anyone played the Nancy Drew games growing up then this is the grown up version. Great game if you like mystery, puzzles, room building and strategy!
hes red for an ███████ reason
I think personally I have hit my own limit with this game and probably will just watch a video on all the things I haven't seen, I was pretty much needing external help for most of the last few hours of my gameplay, and it was still somewhat fun but not as much as figuring out the discoveries of things myself. However that isn't to say I didn't love the experience, because I did, and I have a huge appreciation for the people that made this game, but I also don't know if I ever want to see a puzzle game with so much rng to its stuff, I know the logic is "theres so much to solve that you can just focus on another thing" but thats not how our brains always work, when we know the solution to things we often tunnel in on wanting to solve that problem. This game is made for people that love puzzles to an insane level, some of the stuff in this game is literally insane and I don't know how the people that made it thought of it. The mystery itself is plenty interesting with the story and I think I got the jist of it by time I got a bit past room 46. This game is incredibly interesting and althought I recommend it, I'd also say you aren't gonna like this game if you aren't into taking alot of notes and sometimes commiting yourself to time consuming and tediious task if you didn't take notes properly.
Making this short- I am a rogue lite lover first, puzzle game lover second. In fact, not big on puzzles/mystery if its not little things to break up game monotony. This game is ALL puzzles. Every room has some grander purpose even if you dont realize it. For the first 10 hours its invigorating. Truly, the simpler challenges in the beginning are like 80% of why I enjoyed it. Then after the first 10, its like just insane monotony over and over with the same rooms, game getting easier, but now youre hoping to get bailed out by making a super specific room, you have no overall information hub to store info (steam screenshots are my method and its nightmarish because you dont know what you TRULY need just an idea of what) and the overall goal of hitting room 46 is simple, but challenging enough. A bit of thinking, and luck, thats easily achievable and feels really good to do. Its just that so much, and I mean SOOOOOOOO much ♥♥♥♥ you find or learn is 100% irrelevant to that goal.... but you dont even know that (for sure at least) until you GET to the room and then youre sitting there, mostly satisified, and are then presented with the most INSANELY DEEP SEATED puzzles of all time. Like a flashbang is just thrown in your face after you beat the game like "yeah bud theres still more have fun". If you are into puzzles and at least can stomach rogue lites, youre going to love it. If youre mainly into roguelites, but enjoy a puzzle game, get to room 46 and put the game down, its still worth the asking price just for that half of the game (more like 25-40% someone correct me). If you aint a fan of either, stay clear. Youre gonna refund it immediately lol. Overall, a very nice breath of fresh air, just very daunting for someone who likes to play a game for a few days, and move on. If you work 40hr a week and have an hour or two for gaming a night, this one might not be for you. If you liked outer wilds, youll probably feel that same itch scratched at least until room 46. 8/10
it's like a 6/10 to me. I thought the early game was fantastic and I wish the whole game kept that momentum up but eventually you'll start hitting walls where meta progress is either very little or nothing and it becomes tedious very very fast. Also, the game is really too slow whether it's walking, drafting, or interacting with stuff. It's fine at first but once the game expects you to do this stuff over and over, it still wastes seconds after seconds repeatedly. I found a lot of the puzzles to be not very straight forward but maybe I'm a glue eater. I hope they make a sequel that can really nail this stuff down because the first 4 hours of this game were incredible and the rest felt pretty tedious. I still think the idea is such a fun and unique blend of gameplay that it's really worth trying it just to experience it and hopefully look forward to the next project that implements it a little better.
c'est un super jeu, sauf quand on clip entre les planches de la salle de musique
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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