
Welcome to Mt. Holly, where every dawn unveils a new mystery. Navigate through shifting corridors and ever-changing chambers in this genre-defying strategy puzzle adventure. But will your unpredictable path lead you to the rumored Room 46?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 9.86/day in the week to Aug 23 → 14.29/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 20.2Kreviews | 86% | — | $17M |
| $17.99−40% | 12.6Kratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1370 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
its a good game, but the length of this game is entirely dependent on luck or whenever the game decides to give you the right combination of tools to do what you want to do. ive solved like two general mysteries and theres a list of like 12 more than im trying to get to, but i cant get to those remaining mysteries without a specific layout or specific rooms. its kind of annoying. the game is essentially balatro x outer wilds. you start over from basically scratch every day except a handful of things that you learn or thigns that remain in place and you are reliant on what rooms the game randomly gives you each draw. there is one room to room combination that ive found to be consistent drawn back to back. other than that, its pure luck of the draw and like i said, if you are trying to go after a handful of specific layouts and you just arent provided those room that run, its all for naught. i was lead to believer this was a puzzle game. it isnt. im not super upset by that realization, but it is a bit of a let down. the "puzzles" in this game are either small room specific little reward puzzles or general overarching mysteries that are less of a puzzle and more of a 'you have to connect the dots via learning specific things by getting specific room layouts or combinations.' it is what it is. i like the game, but the hours you spend on this game are purely dependent on getting the rooms you need on any given day.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Same day: best AU #50, worst UK #79 · 4 markets collected
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
| $29.99 |
| 3.4Kratings |
| 76% |
| — |
| not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This is possibly the best puzzle game that I have ever played! It has a great array of types of puzzles and doesn't smack you in the face with them, so even figuring out what the puzzles are is itself a puzzle! It's a fascinating story, and I love that I'm not overly pressured by artificial time constraints or combat. I long for more games like this!
Muito criativo, cheio bons puzzles e lore, só achei muito repetitivo, passei um bom tempo só querendo terminar, também alguns puzzles opcionais mais complexos achei que a linguagem é uma barreira, apesar do meu inglês ser bom. De toda forma recomendo pra quem curte um puzzle e não se importa com grind.
I am obsessed. Don't start this game if you have any other commitments you need to keep.
로그라이크...+ 퍼즐??? 이상한 조합이라고 생각할 수 있겠지만, 조합이 잘 이루어진 게임이다. 46번방 찾기 이외에 판 상관없이 영구적인 퍼즐들이 몇개 있어서, 한 판의 목표가 46번방이 아니라 다른 곳이 될 수도 있다. 퍼즐의 단서/해답 찾기나 숨은 요소 찾기/해결하는데에 운에 의존해야 하는 경우가 많다.
peak puzzle experience, cant recommend enough if not spoiled about it
One of the most mind-blowing experiences I've ever had with gaming, this game is truly magnificent in almost every way. The music, the sense of wonder, the absolute peak of feeling something click and succeeding. I played it together with a friend and I think it'll be one of my favourite memories of a game forever, thank you.
Yes
Oh man I HATE THIS GAME. One of the worst PUZZLE games I have ever played. This game might not have been for people like me. I am a puzzle game addict and this game is stumbles over EVERY puzzle videogame sin you can imagine. Let me set some bases before I tear this game apart the first part will be spoiler free the 2nd part will not care for spoilers at all and I will mention media like Baba is you, Escape Simulator 1 and 2, Öoo, the Witness, the DS Zelda games, Balatro, Final Fantasy 8, Star Trek and Maze: Solve the World's Most Challenging Puzzle by Christopher Manson. PART ONE: Blue Prince is a rouge-lite single floor house builder with 4 essential ingame currencies, 2 optional currency and some Items/tools that can be found, bought or crafted and do either unlock temporarily, permanently, alter rooms or influence your currencies. Your currencies are: 1. Steps - spend by changing areas or under certain conditions spend as cost for special rooms 2. Keys - to unlock locked locks. There are also special keys to alter the room behind a locked door or unlock special doors. 3. Gems - are payment for special rooms 4. Money - To pay for Keys, Gems, Items or effects. Optional currencies are: 5. Dice - to reroll 3 new Rooms in a draft without repeating rooms you have already seen in the current draft if possiible. 6. Stars - to get a set effect on a day and later behave like dice. Rooms are either Deadends (just one entrance), have two entrances in either an L oder I shape, three entrances in a T form or are crossroads. The Rooms have colored borders Blue, Purple, Green, Yellow, Red and Black Blue rooms have various effects and can contain a currencies, items or food to replenish your steps. Purple rooms are bedrooms and do mainly replenish your steps, are often dead ends and sometimes contain currencies and items Green rooms are botanic themed and do mainly influence your gems by either giving your more or cutting costs and sometimes can contain other currencies or items Yellow rooms are shops in which you can spend your money for items and currencies Red rooms are mostly negative or high risk high reward type of rooms generally you want to avoid them until you know how to utilize them right. Black rooms are endgame Rooms with a mighty effects that can alter your whole strategy. Your goal in this game is to reach room 46 by assembling up to 43 rooms via drafting starting from the non draftable Entrance hall and ending in the non draftable antechamber. I reached that goal on ingame day 14 and just minutes after I would have been still able to refund this garbo game. This was way to easy for a puzzle game with 30 bucks price tag. This is bordering to a scam. Let's set some rules what makes a good puzzle videogame and after that I will state what rules were violated by this game: 1. A puzzle must be solvable only by logic and not by interpretation 2. A hard puzzle must be presided by easier versions of the same type of puzzle 3. The rules (after they are discovered) of a puzzle must be clear at all times 4. Hints and taken notes to puzzles must be entirely contained inside of the videogame 5. Other than basic reading and / or math skills there should be no preasumed knowledge 6. Knowledge outside of 5. should be provided inside of the game 7. The puzzles mustn't be gate kept by a language barrier 8. After finding the solution of a puzzle solving it has to be non tedious accept for if the path to entering the solution is itself an engaging puzzle or act 9. Use visuals, sounds and interactives to help in solving puzzles that would be otherwise mundane or boring 10. Mitigate RNG and in a game like this basically eliminate it at the end of the game 11. Provide an indicator of puzzles left to solve either from the start or after you have beaten the story / a big puzzle of your game 12. Ingame hints should be CLEAR to understand 13. Respect the players time Now I will provide evidence that non of these rules were kept or considered by the devs of this game. These are exmples there are way more issues. 1. Late game there is a room with a "puuzle" and the solution is interpretation of words that even native english speakers nearly never hear or use. 2. There are too many way to easy puzzles that never get a harder version or out of nowhere hard puzzles you never got eased into 3. There is a Rubik's cubeesk repeating puzzle box puzzle and without remembering or written notes these can get way to complex from the start because there is no set order in finding them 4. At the start of the game, the game told me to take notes or keep a notebook outside of the game. That would be okay in like the 90s but not today. 5. They expect you to be able to solve 9th to 12th grade math equations, I can do them in my head but I doubt everyone else especially children without training would be able to do these 6. A lot of assumed language or science based knowledge is not provided inside of the game 7. and 1. In the entrance hall at the start of the game there is the start of a puzzle that can only be solved by building more rooms and after you did this the solved puzzle is a cryptic hint for puzzles you have probably already solved. This hint is in english and only works in english. You need to be fluent in english and you can not solve a lot of puzzles if you aren't. 8. WAITING PUZZLES, MORE THAN ONCE! 9. Mentioned puzzle boxes change colors instantly without indicating what is happening, getting you to unsolvable states and without having a back button forcing you to hard reset the puzzle box. 10. You can get more "controle" over the estate but not enough and that can get frustrating very fast if you just want to solve this one "puzzle" or obstacle and you have to reset some days just to get what you want where you want it. 11. You get an indicator for missing steam achievements after you reach Room 46 the first time around but not how many puzzles are still unsolved. You can also check the missing achievements on steam itself so that is more or less useless. At least on steam. 12. As mentioned most "hints" are rather cryptic and do not really help especially if the puzzle for the hint is so easy that you already solved it and the hint would have made it harder. 13. W A I T I N G P U Z Z L E S, M O R E T H A N O N C E! Also unskippable animations of actions you have to do over and over again. This is the end of part one. The rest will now be full of spoilers, rage, insults and I hope some funnys.
Absolutely incredible. Like Hades, but puzzles. If you aren't inclined to be curious, this won't get you going. But if you like to play games wondering "What happens if I..." then you'll absolutely love this game. The writing is fantastic, too. I'm not ashamed to say it's pulled a couple unexpected tears from my eyes. This one's a masterpiece; I see why it caused such a fervor at it's release.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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