
Welcome to Mt. Holly, where every dawn unveils a new mystery. Navigate through shifting corridors and ever-changing chambers in this genre-defying strategy puzzle adventure. But will your unpredictable path lead you to the rumored Room 46?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 9.86/day in the week to Aug 23 → 14.29/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 20.2Kreviews | 86% | — | $17M |
| $17.99−40% | 12.6Kratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1370 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Bok gibi saçma sapan bir oyun. Hiçbir heyecanı yok oda yapıp aynı şeyleri saatlerce kez yapıyorsunuz. İade de edemedim günü geçmiş diye 8 dolarım çöp oldu
The depth of this game is incredible! I was not expecting the rush I feel when I figure out the solution for a puzzle I saw once, 4 day prior, and now I'm desperately trying to draft the necessary room to solve it. It's so fun.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Same day: best AU #50, worst UK #79 · 4 markets collected
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
| $29.99 |
| 3.4Kratings |
| 76% |
| — |
| not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
g
A very complex puzzle game with a rouge like element to it. After playing for 25 hours and completing what people consider to be the "tutorial" I came to the conclusion that my interest in completing the game was time locked behind RNG. There was an interest to keep going but the thought of "Well, I got 80% of what I needed for this puzzle today, but RNG screwed me over, maybe tomorrow" turned me off from pushing further. Granted there are things that can be done to make the RNG a bit more in your favor but it was not enough for me to be interested to keep going. The time I spent though I did really enjoy, but at a certain point the game needed to transition from its rouge likeness into more consistent puzzle solving. I do want to say that if you are a true hard core puzzle game fan then you should play this game, it is one not to miss.
No idea what to say about this gem, its not an easy game to sell since its so crazy unique. The game takes itself very seriosuly. It respects the player's ability to solve complex puzzles. It has a killer addictive gameplay loop. It has the most moody clarinet/basoon solos I have ever heard in its OST. I filled up 9 sheets of papers with notes to the game's various puzzles. Personally, I really liked the feel of just exploring the manor, it gave me serious flashbacks to playing Luigi's Mansion as a kid, super nostalgic and magical (without the ghosts). The telescope is the best item in the game, change my mind (challenge level impossible).
It's like Outer Wilds but house
fun game that makes you use your brain
《关于14岁的我意外继承爷爷的大豪斯进去才发现搞半天大豪斯原来要自己拼这件事》 正经话,首先感兴趣的朋友这游戏现在门槛已经很低了,有汉化版价格也能减到五十以下入手,关于很多人在批评的肉鸽问题,个人觉得大概率是没有玩到后期解锁各种强力局外成长,包括预物资提供及修改特定房间概率等种种能大幅改善随机体验而带来爽感的一系列特殊能力和房间,都是进入主线后期才会解锁的,而前期主要以进入46房为目标更注重培养玩家学会并利用基本机制探索通关流程,本质是侧重于解谜的玩法,而转折点在于后期能否点开四火解锁国王能力,各种流派包括时钟房卧室流机械房流才让此游戏初见传统肉鸽味的端倪,一言以蔽之,个人建议有大量时间精力与耐心,可以接受大量英语文本阅读的玩家体验,进入46房前就当成纯粹的解谜游戏去体验不要太被肉鸽的玩法束缚,遇到新房间就进,前期找线索是重中之重,玩家的大脑才是这游戏最厉害的局外成长,也是让这游戏成功将随机要素与解谜玩法结合起来的关键
such a great game of exploration!
the best puzzle game i have ever played
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $324.3K | 957 | 87% | $19.99 | |
| $23.5K | 64 | 88% | $14.99 | |
| $1.2K | 19 | 68% | $1.99 | |
| $427 | 4 | 100% | $5.99 | |
| $284 | 10 | 100% | $0.99 | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $17M | 22.8K | 87% | $39.99 | |
| $17.1M | 22K | 92% | $39.99 | |
| $17.1M | 37.2K | 89% | $19.99 | |
| $17.1M | 45.1K | 98% | $29.99 | |
| $17.1M | 83.9K | 96% | $14.99 | |
| $17.2M | 35.2K | 94% | $24.99 |