
Welcome to Mt. Holly, where every dawn unveils a new mystery. Navigate through shifting corridors and ever-changing chambers in this genre-defying strategy puzzle adventure. But will your unpredictable path lead you to the rumored Room 46?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 9.86/day in the week to Aug 23 → 14.29/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 20.2Kreviews | 86% | — | $17M |
| $17.99−40% | 12.6Kratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1344 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I think I've screamed every possible insult to this game. 10/10
One of the best puzzle games in existence.
The best puzzle game of all time. Full stop.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Same day: best AU #50, worst UK #79 · 4 markets collected
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
| $29.99 |
| 3.4Kratings |
| 76% |
| — |
| not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Great blend of puzzles, roguelike mechanics and deep deep lore. A bullseye in my exact Venn Diagram.
i finished the castle puzzle and i thought i was nearing the end. nope! more puzzle!
Wonderful game. Beautiful athmosphere. Enchanting graphics and a captivating story you have to piece together yourself. What more do you want?
If there was a middle option, that is what I would honestly give it. This is one of these games that I have to be in the mood to play, and I can't really enjoy playing it for more than a few runs at a time. I thought this would be a match made in heaven for me, as I love Roguelikes/Lites and I love Puzzle games, but what sounds good on paper doesn't mesh well here, since the puzzles actively work against the roguelike nature. You may find a solution to one puzzle but not be able to complete it for multiple runs at a time. So then you think "Oh well, I'll just complete the puzzles I can access." and then the game proceeds to give you three dead end rooms in a row and that ends your run early. So then you think "Maybe I don't have the things to unlock easier progression.", but the things to unlock easier progression, are also within the RNG that determines whether on not you can progress in the first place. And most of the time, they also work against the other solutions too. (I.E unlock world progression, but doing so ends your run full stop.) You need a specific room, a specific item, **and** hope you have enough resources to get all of those things to happen at once, otherwise the entire run is a waste of time. Sure, you may gain knowledge to complete a puzzle or two along the way, but who's to say that room will come next run, or the following run. For what its worth, the puzzles themselves are interesting, I enjoy puzzle games that are more in depth and require note taking to really understand what's going on. I also love how it's incremental in how it reveals information and how it pertains to the storyline of the game. However, my fascination fades out when I have the solution, but I have to wait 5...6...7...8 runs to finally get the right things necessary to complete it. It becomes less about "Yay! I figured it out!" and more of "Let me just get this over with already..." which is sadly where I am going to leave it. I know there are a lot more puzzles, a lot more depth, a lot more lore to uncover and I would love to do it, but honestly. I might just get room 46 and shelve this game, hoping that I hear of a 'Blue Prince 2' that sees the frustration of the community, and adjusts itself accordingly. Its a game with good bones, but needed a bit more tuning in my opinion.
Very unique game - genius design. I never found myself enjoying to read and learn about the world in another game. And the best is, you can play it on your own pace. There is a lot to discover, secrets, riddles, lore, and new rooms, I am 20 hours in and still find something new everytime and have clue to get into the last room. Although its a solo game, you can perfectly play it together as you decide, read, remember and solve puzzles together. I play it together with my girlfriend all the time. I even think this is the best way to play it.
えいごわからないけどたのしかった
Masterclass. DA, cohérence et détails des décors et de l'histoire, ambiance sonore. Petite vibe "outer wilds" dans l'esprit exploration libre, indices partout, chemins multiples, et la fin du jeu ne veut pas dire la fin de l'histoire. Une pépite !
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $324.3K | 956 | 88% | $19.99 | |
| $23.5K | 64 | 88% | $14.99 | |
| $1.2K | 19 | 68% | $1.99 | |
| $427 | 4 | 100% | $5.99 | |
| $284 | 10 | 100% | $0.99 | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $17.1M | 19.2K | 93% | $29.99 | |
| $16.9M | 22.8K | 87% | $39.99 | |
| $17.1M | 22K | 92% | $39.99 | |
| $17.1M | 37.2K | 89% | $19.99 | |
| $17.2M | 15.6K | 96% | $49.99 | |
| $17.2M | 35.2K | 94% | $24.99 |