
Welcome to Mt. Holly, where every dawn unveils a new mystery. Navigate through shifting corridors and ever-changing chambers in this genre-defying strategy puzzle adventure. But will your unpredictable path lead you to the rumored Room 46?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 9.86/day in the week to Aug 23 → 14.29/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 17.5Kreviews | 86% | — | $17.1M |
| $17.99−40% | 12.6Kratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1339 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Slowly turning schizophrenic is a new experience for me but i quite like it. 12/10 amazing game
This game is so so good, every time you think you have it figured out you come to realize you're just scratching the surface. The rougelite 'game-loop' is incredibly well designed and engaging. The rules are straightforward and the depth they bring is CRAZY. My wife and I played this together, her taking notes and making suggestions, and we both had a blast! Notable things: 1) There are no enemies, this is a game about figuring things (all sorts of things) out. 2) Even if you are good at figuring things out, this game will challenge you 3) Don't look the answers up. If you are stuck on something, you just haven't found the right clue yet and need to come back to it.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Same day: best AU #50, worst UK #79 · 4 markets collected
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
| $29.99 |
| 3.4Kratings |
| 76% |
| — |
| not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Blue Prince is a mix of a puzzle game and a slot machine, where you put in 10 hours of your life, and a random number generator will decide if you're able to solve a problem or not. Almost a third of all runs are barren, resulting in no new developments, and the ones that give you something still require you to grind the same-y math puzzles over and over. Some puzzles are just silly, like finding a number sequence for a lock on a knee-high fence gate (there's a sledgehammer item that lets you break locks, but obviosly not that one). The story is great, and makes you curious, but just learning that is barely worth hours upon hours spent repeating the same tasks, and walking the same rooms you've seen a hundred times already.
The game mechanics are really interesting and the mysteries are genuinely intriguing, but to solve the mysteries you have to rely so much on RNG and it just takes forever to advance.
For as wonderfully beauitful, well designed, and complex as Blue Prince is, it is overwhelmingly drawn-back by a number of serious problems, none of which the game addresses in any capacity. It is unfortunate, but I should list those problems before I get to the upsides of this game, which there are still many. 1st. Blue Prince is INCREDIBLY frustrating at times, the game relies on complex puzzles, many of which have overlapping hints or problems that leave you with many, many more questions than answers. The problem? The game is RNG based and many puzzles will take you hours and hours of back-to-back attempts before you even make a dent in the puzzle your focusing on. Along the way you're likely to find even more puzzles to work at, and those too will also have RNG problems and issues to work through over long periods of time. The complexity of the puzzles is not necessarily the problem. The RNG mechanics of the game however makes these puzzles incredibly unfun and punishing for absolutely zero reasons. 2nd. The game tries it's best to explain things to you and lay clues in areas you both would, and wouldn't think to look for. The problem is that despite always leaving you with the proper clues to get to the correct answers, they are almost NEVER in the right spot. You will almost always find the clue you needed to finish a puzzle hours or days after that puzzle is finished, rendering that clue useless and needlessly frustrating because the game expected you to complete things in a specific order. Guess what? The RNG mechanics of the game now render that order useless, and you've just spent 5 hours with a horribly headache trying a puzzle that the game almost wanted you to fail at, and the hint you needed was hidden behind 3 other puzzles you didn't even know existed at the time. 3rd. If you are impatient, or do not like the feeling of having your time disrespected, it is unfortunate but this game is absolutely not for you in the slightest. The RNG mechanics that are core to the game will screw you over relentlessly and never apologize or make up for it. For all the fun the puzzles are, they are horrible at respecting your time and efforts, and often times can't even be solved for several more hours of painful RNG guessing. Not to mention the game is absolutely full of small, seemingly insignificant animations and cutscenes that feel fine at first, but ultimately add up to be extremely annoying and needlessly time-wasting. The game does not do anything to fix these issues and you will be left with small 1-3 second animations each and every time you pick up an item, interact with a computer, etc. No matter what these cutscenes do not go away, and they add up to SO MUCH extra wasted time and boredom. Now, onto the positives. Blue Prince has an EXTREMELY good atmosphere, story, and does a wonderful job of pulling you in, especially if you're interested in puzzle solving games with lots of overlapping layers and a genuinely complex story that motivates you to dig deep and take notes. Naturally the games problems can make it difficult to understand the story and the story itself is based around an RNG centric game, so lots of loredrops can happen and you'll never understand any of them because the game expects you to have already found something you had no hope of finding at that point. The puzzles are interesting, genuinely difficult at times, and honestly very unique and fun, but many of them can fall into being needlessly tedious because of RNG and how often you'll be repeating them throughout the course of your playthrough. Notes. I cannot recommend this game if you are not comfortable with losing significant progress to random, oftentimes ♥♥♥♥♥♥♥♥ RNG chances that screw you over. It is unfortunate, but this kind of frustrating loss of progress is entirely unavoidable in this game. I fully encourage anyone who does enjoy this game but cannot seem to fully immerse themselves or make progress without growing angry to cheat. Seriously. This game WILL piss you off if you are like me and the only sustainable, comfortable way to progress without losing your mind is to cheat, look up hint guides, do anything to save your mind because you will legitimately grow to HATE this game if you have bad luck. Blue Prince is an honestly phenomenal game, but I have GOT to wonder what kind of crack the Dev was smoking when they decided to make it an RNG simulator. It is rage-inducing more so than even a Dark Souls game or something deliberately designed to piss you off. You can lose hours, or entire days of puzzle progress for no reason because the game decided you just don't deserve to succeed, and it is genuinely heartbreaking. If you are like me and intended to beat the game without tainting the experience in any way, I'm sorry but it is not happening. You will sooner cry into your hands in defeat than you would beat this game organically without external help. There are even a number of puzzles that are just not reasonable for a person to understand on average, some of which would take hours of your time to finally understand, and in that time you could've just done a few more attempts and maybe made more progress somewhere else. Seriously, this game is great but every single aspect of it falls short in some degree because of RNG or unreasonable expectations from the player. Not everyone is equipped to lose their mind for a few hours a day, and this game will reveal if you are.
É difícil encontrar palavras para descrever o que é esse jogo, acho que posso começar dizendo que ele é realmente para o nicho da galera que curte puzzles games, pois tudo aqui é baseado em investigação e resolver quebra cabeças e se você gosta disso, vai ser um prato cheio, eu mesmo fiquei duas semanas indo dormir tarde, sonhando com esse jogo e anotando tudo e teorizando as coisas, você quase entra em uma paranoia quando mergulha de cabeça nesse universo. Se você quiser só ver os créditos, vai levar em torno de 20/30 horas e posso dizer que é até tranquilo, mas se quiser desvendar a história e fazer o final real, bom, ai se prepara, pois o tempo de jogo irá facilmente para 100/150 horas ou mais e a dificuldade será muito mais desafiadora, pois você terá que anotar tudo, tirar prints, ler e reler documentos, ficará perdido sobre como seguir em frente e ainda terá sempre a mecânica de rogue like pra te frustrar algumas vezes. Dito isso, o jogo é lindo, os gráficos são muito bonitos, a ambientação é uma das melhores que já vi em um jogo indie, a história é boa e você ficar curioso com o que aconteceu e quer desvendar os mistérios, as músicas são muito boa, apesar de muitas vezes o jogo fica em silêncio, mas quando você chega a certo lugar ou faz certa ação, começa a tocar sountracks que aumentam demais a imersão do game. Apesar da mecânica clichê de rogue like de “escolha 3 poderes e continue(nesse caso você escolhe as salas)”, ela não influencia tanto assim no game como alguém pode imaginar antes de jogar, pois você terá muitas maneiras de manipular esse rng, terá muitas melhorias permanentes e varias coisas desse jogo é baseado em suas anotações e descobertas, então uma vez que você chegou a X resposta, você não precisa ir em tal lugar até mesmo se for um novo save. Bom, não posso deixar de falar do level design, pois é sem dúvidas o ponto alto aqui, todas as salas e ambientes externos são muito bem elaboradores e os puzzles são um dos melhores que já vi e como disse, se for fazer o final real, você vai quebrar muito a cabeça, pois eles são bem desafiadores. Sem dúvidas esse jogo é nota máxima pra mim e se tornou um dos meus favoritos da vida, pois hoje são poucos os jogos que conseguem me deixar tão fascinado e imerso dessa forma.
this is a great game has me stuck until i solve it i wont play any other game.
Found this very difficult to enjoy but the concept is quite interesting. The RNG really gets in the way and maybe I don't have the patience but I found the puzzles far to easy and the random element annoying. Corridor after Corridor trying to progress to something new. I did the parlour room 4 times in my 0.7 hours. I'll come back to it and maybe change my review next time but for now, I don't think it's worth the money. I got it 40% off.
Took me a little bit to get into this one, but once I understood better how the game works, I was hooked. There is so much depth I felt like a madman taking hundreds of screenshots throughout my playthrough to solve the mysteries. Most of the puzzles are fair, a couple were a little farfetched but generally everything is exquisitely crafted and rewards infinite attention to detail. A lot of the difficulty is parsing through the sheer volume of information you come across and properly connecting it together. Highly recommend if you like to go deeper and spend as much time in your notes as in the game.. Couple small areas for quality of life improvement: The computer interface is painfully slow for now reason, movement speed feels limiting late game when you're testing leads and have to run around a lot, and some animations would be great to skip after the 100th time... thankfully there are mods for that
I went into this game thinking it would be a simple puzzle box, find the way to the other side of the mansion. The makers of this game went above and beyond, big time. There are so many more puzzles in this game than I was expecting! It is so much bigger than expected. Bring a notebook - you'll need it!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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