
Welcome to Mt. Holly, where every dawn unveils a new mystery. Navigate through shifting corridors and ever-changing chambers in this genre-defying strategy puzzle adventure. But will your unpredictable path lead you to the rumored Room 46?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 9.86/day in the week to Aug 23 → 14.29/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 17.5Kreviews | 86% | — | $17.1M |
| $17.99−40% | 12.6Kratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1339 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Blue Prince is a mix of a puzzle game and a slot machine, where you put in 10 hours of your life, and a random number generator will decide if you're able to solve a problem or not. Almost a third of all runs are barren, resulting in no new developments, and the ones that give you something still require you to grind the same-y math puzzles over and over. Some puzzles are just silly, like finding a number sequence for a lock on a knee-high fence gate (there's a sledgehammer item that lets you break locks, but obviosly not that one). The story is great, and makes you curious, but just learning that is barely worth hours upon hours spent repeating the same tasks, and walking the same rooms you've seen a hundred times already.
This game is so so good, every time you think you have it figured out you come to realize you're just scratching the surface. The rougelite 'game-loop' is incredibly well designed and engaging. The rules are straightforward and the depth they bring is CRAZY. My wife and I played this together, her taking notes and making suggestions, and we both had a blast! Notable things: 1) There are no enemies, this is a game about figuring things (all sorts of things) out. 2) Even if you are good at figuring things out, this game will challenge you 3) Don't look the answers up. If you are stuck on something, you just haven't found the right clue yet and need to come back to it.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Same day: best AU #50, worst UK #79 · 4 markets collected
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
| $29.99 |
| 3.4Kratings |
| 76% |
| — |
| not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
does it never end ? does it never end ? does it never end ? does it never end ? does it never end ? does it never end ? does it never end ? does it never end ?
The game opens on a lie: "I want you to start fresh every day and not rely on previous successes" There is in fact a lot of meta progression, but a lot of it relies on random chance, or absurdly cryptic puzzles. I like the tactical housebuilding and I like at least half of the puzzles that I've seen so far, but it still makes for a frustrating experience when you know what you need to do, but the house refuses to cooperate for over 5 runs. There are 2 good games here and they are strangling each other.
Above this review, you will see something along the lines of "247.3 hours at time of review." But this does not come close to describing the degree to which Blue Prince has captured my attention and become my obsession. I have dozens of pages of handwritten notes for this game. I have created entire spreadsheets to keep track of patterns, clues, and hints. Even when the game isn't running, I can't help but ruminate over this game's many puzzles and mysteries, and I have a feeling that I will continue to do so for a long, long time. Solving Blue Prince's many puzzles has been a challenge, but more importantly, it has been rewarding every step of the way. Every thread can be pulled, every stone can be turned, and perhaps even every mystery can be solved. It is so rare to find a game that so thoroughly rewards curiosity the way Blue Prince does. This is without a doubt, my favorite game that I've ever played. If you love puzzles, if you love mysteries, if you love games that reward you for obsessively keeping notes on every seemingly meaningless detail you notice... get this game. You won't be disappointed.
This game will not be for everyone. It's a major time sink, it forces you to take notes, and some of the design choices can make late game feel excruciatingly slow. Despite all of that, I 100% recommend you try it. Just stock up on pens beforehand. I went through 2 of them. You'll see why. Blue Prince is a brilliant, unique and insanely addictive puzzle game. If you enjoy apophenia, cryptography and creating extensive conspiracy boards, this game is for you.
Starting with the positives, the puzzles are INSANELY good, the storytelling, the ambience, everything was really compelling. I found myself taking a lot of notes and screenshots of a lot of seemingly odd things, and theorizing on what those pieces could be and the feeling of managing to solve them was amazing. That being said, I was getting way more frustrated that enjoying because of the RNG. I get the game has a slow start, and as a roguelite you are able to make permanent upgrades across runs. But even with that I had many situations where a very solid run was killed instantly because of one single bad luck draft on a critical square (for example, [spoiler]managing to finally draft a room with an antechamber lever, but then the square that led to that antechamber door deciding not to show a room with a door going there[/spoiler]). I am really frustrated with the fact that this game has such a compelling mystery and puzzles, and the excitement I felt for those is completely overshadowed by the RNG. Those "I GOT IT" moments you have in other knowledge based games where you connect clues and rush to test your theory, are mostly useless in this game because when you have an idea on how to crack something, you have to wait for the stars to align so you can test it.
I love the puzzles and depth to the game but over 2/3 of my play time has been just ramming my head into the wall while waiting for the correct sequence of rooms or items. This is really unacceptable padding for a puzzle game. I cant recommend this game or justify putting in more hours to actually finish it. I see completion time sitting in the hundreds of hours with maybe 50 hours of meaningful content.
I'M OBSESSED WITH THIS GAME, I HATE EVERY SINGLE ROOM IN THIS HOUSE AND THERE IS NO GOING OUT, ONLY THROUGH. 11/10
I paid $30 but it keeps crashing. I can't even get through the first day before the game crashes and I lose my entire run.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $324.4K | 907 | 87% | $19.99 | |
| $23.5K | 64 | 88% | $14.99 | |
| $1.2K | 19 | 68% | $1.99 | |
| $427 | 4 | 100% | $5.99 | |
| $256 | 9 | 100% | $0.99 | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $17M | 119.7K | 86% | $8.99 | |
| $17.1M | 17.3K | 92% | $39.99 | |
| $17.1M | 25K | 94% | $24.99 | |
| $17.2M | 15.6K | 96% | $49.99 | |
| $16.9M | 45.7K | 90% | $14.99 | |
| $16.9M | 22.8K | 87% | $39.99 |