
Welcome to Mt. Holly, where every dawn unveils a new mystery. Navigate through shifting corridors and ever-changing chambers in this genre-defying strategy puzzle adventure. But will your unpredictable path lead you to the rumored Room 46?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Same day: best AU #50, worst UK #79 · 4 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 9.86/day in the week to Aug 23 → 14.29/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 20.2Kreviews | 86% | — | $17M |
| $17.99−40% | 12.6Kratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1388 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
One of the best puzzle games in existence.
This game is amazing and I would highly recommend. I saw a lot of complaints that it was too RNG based before I started the game, but in practice, it is a key mechanic of the game that can be adjusted and also makes it feel way more rewarding when you achieve something. In addition, the randomness helps make it feel more like an adventure and exploring something new each time. The only "criticism" is that a lot of the endgame puzzles are pretty complicated and requires a lot of thought and retracing your steps, so if you aren't dedicated it won't be as fun.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
| $29.99 |
| 3.4Kratings |
| 76% |
| — |
| not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
literally best game ive ever played
I have 100%'d what we know exists and now my brain hurts. 8 full pages of notes on steam. 36 screenshots. Worth every hour of my life. I can't wait for one single stone to be overturned and suddenly my hours double, trying to solve a whole new set of puzzles
Crashes when loading a new game
if you check my play hours you'll notice I beat the game in one day B)
The premise of Blue Prince is simple. Your Uncle has died. You will inherit his 45 room mansion and all his belongings, if you can find the 46th room of the mansion. And from that point on a game of puzzles opens up. Some obvious, some hidden, some so obscure you can play a hundred hours and never know that it exists. The game uses a roguelite playstyle: You start the game in a room with 3 closed doors. Each time you open a door you get 3 choices of rooms that you could open. Do you take the room that has resources, but is a dead end? Or the room which allows you to continue? Are there synergies with other rooms? Every new day (=run) is different. The game is for people that like to make notes -my virtuell whiteboard is gigantic. Even if you progress with your goals - it will open another mistery to uncover. And in the next run, you might just run out of luck and not achive anything. It is great fun, challeging but also can sometimes be frustrating.
I don't get it
I am over 100 hours into this game and still finding new things to do! It is one of the most deeply complex puzzle games I have played in a long while, and while I was sure that I would find the randomization of the gameplay frustrating at times, I have instead found that it has led to more opportunities than it has dead ends. There is often more than one thread of puzzles that you can be following at once, and most runs lead to many opportunities for one path or another, and runs almost always feel fruitful at the end- even if it isn't what I expected to do that day. I have been playing this game almost daily since I bought it, and look forward to continuing to explore what secrets it has in store. Thank you to the devs for a fantastic game!
Un juegazo
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $325K | 957 | 87% | $19.99 | |
| $23.5K | 47 | 87% | $14.99 | |
| $1.2K | 19 | 68% | $1.99 | |
| $427 | 4 | 100% | $5.99 | |
| $284 | 10 | 100% | $0.99 | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $17.1M | 19.2K | 93% | $29.99 | |
| $17.1M | 22K | 92% | $39.99 | |
| $17.1M | 55.8K | 97% | $14.99 | |
| $17M | 22.9K | 87% | $39.99 | |
| $17.1M | 37.2K | 89% | $19.99 | |
| $17.2M | 35.2K | 94% | $24.99 |