
Terraform a dead planet back to life in this open world survival crafting game. Explore ruins, gather resources, print machines, drive modular vehicles, grow forests, biomes, and ecosystems. Create life and make it thrive with your own hands.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Aug 24 → 2.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Hi, I’m Thorin — the solo developer behind Blossom, also known as Pebbledust Games.
This is a project I’ve been building on my own, inspired by the games I grew up with — the ones that didn’t constantly hold your hand. You had to experiment, pay attention, and slowly figure things out for yourself. I wanted to bring back that feeling of discovery, in a calm, more relaxing survival experience where the main goal is simple: bring a dead planet to life.
So what exactly is Blossom?

Clear the fog by increasing the pressure and form ice. Melt it into water by raising the temperature. Convert martian dust into soil, then green the planet with algae. Plant flowers and trees to generate oxygen and turn the sky blue. Grow forests and create biomes then create life by incubating insects, birds and animals.

Explore an unknown planet. Travel across Mars on foot, by rover, and through the air, reaching distant regions to find resources or to simply watch the results of your terraforming efforts. Discover abandoned stations, ancient machines, and wrecked ships. Visit orbital platforms, and piece together what happened to Earth and those who came before you.
You play as Blossom, a small but capable robot built to survive where humans cannot. Managing energy is central to gameplay: power your movement, tools, and machines to stay operational in a harsh environment. Playing as a robot changes how you interact with the world. Electricity replaces food, so careful energy management becomes key to progress.
Gather Mars’ resources, refine materials, automate using drones, build tools, machines and structures. Unlock blueprints, upgrade your technology, and construct bases that grow alongside the planet, supporting terraforming, exploration, and survival in increasingly complex ways.

Build and customize modular rovers, attach functional modules like batteries, storage, and mining lasers, and chain them into convoys. Drive across the planet, mine on the go, and create fully mobile or stationary outposts wherever exploration takes you. Your base is not tied to one place. It moves with you, enabling true planetary-scale exploration.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $16.99 | 1.1Kreviews | 88% | — | $348.9K |
| $14.45−15% | 16ratings | 72% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 180 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Good game but with improvements in many parts like terrain generation, entity's behaviour and more QoA things can be a great game
This is a cute little game, the survival mechanics aren't that punishing and once you get past the mindset of automation games (or better yet go in WITHOUT that mindset) you can start progressing fairly reliably.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $348.9K | 424 | 75% | $14.99 | |
| $348.8K | 1.2K | 66% | $15.99 | |
| $348.6K | 6.2K | 94% | $2.24 | |
| $348.5K | 1.5K | 76% | $14.99 | |
| $349.3K | 1K | 94% | $14.99 | |
| $349.4K | 129 | 84% | $59.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.4M | 8.1K | 78% | $13.49 | |
| $459.2K | 512 | 83% | $19.99 | |
| $65.1K | 152 | 69% | $14.99 | |
| $16.5K | 49 | 12% | $14.99 | |
| — | 0 | — | — | |
| — | 0 | — | — |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Turkish*languages with full audio support
Hours played at review time, across 180 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Juego entretenido.
Very nicely done game. Dont like hidden achievements. I guess they relate to hardcore / brutal difficulty but not going to entertain repeating all just for these two. Overall its exceptional game for its price.
A lovely game terraforming the planet to make it habitable. It runs fine but I while moving in a vehicle you can get into situations which gets you stuck. The game recognises this and then unstucks you automatically. If I where to compare it too planet crafter, it's shorter with a better progression. In planet crafter I often find I have very lopsided progression. Some reviews might say it's too easy but it's as easy as you want to make it. Automation makes it easy but there is nothing saying that you have too use it. My first playthrough took 15.8 hours on normal difficulty.
this was such an amazing game!! i loved all of the building, crafting and automation :P i wish they make another part of the game (part 2)
The guy has a wife and a daughter. A seed of life. Give him the few bucks and buy the game. Other than that, the game is rather simple regarding the game mechanics, but catches the intended mood well. Driving physics are fairly basic for example. The map is not very large and only consists of small hills and sinks. Beside some points of interests. But if you are like me - and most likely you are not - then Blossom manages to keep you busy. To keep gathering and building - again simple structures. While enjoying the ambient music. There is no fighting, no time-pressure, no real challenge. Unless you try to beat the game as fast as possible maybe. I do not regret the purchase. Would buy it again.
Absolutely Fantastic Game! Fun for friends, families, or cozy couple gaming.
Motion sickness note: I rank by motion sickness a lot these days, and I would rate this game as generally very good for motion sickness. The low texture density is easy on the eyes and I almost never got dizzy or sick. It's definitely Planet Crafter Jr, but pretty solid for all that. Not too buggy, multiplayer worked real well at 2 players. I recommend it for low key crafting with friends, or for if you want to play a 3D game but usually can't cause you get sick.
até então achando o jogo muito relaxante e divertido..
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.