
The Minotaur King has returned...and it's all your fault! Lily's back for a new "classic" action-adventure set hundreds of years after The Sleeping King!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Sums Steam only; Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $6.74−55% | 184reviews | 90% | — | $24.2K |
| $14.99 | 52ratings | 96% | — | not modelled | |
Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The game looks and plays almost the same as the 1st part. The game engine, graphic style and map size look the same, even most of the weapons and some of the riddles types were reused and it took me about the same time (23h vs. 21h) to reach 100% . All in all, I liked the 1st part better though as the 2nd part tends to be more grindy (fishing) and made it a bit harder to achieve 100%. Besides, there is one almost unforgivable flaw ("The bad") and most changes compared to part 1 were to the worse. But I still enjoyed most the game and therefore gave it thumbs up. The good Lily seems to have slightly less inertia than in the first game, so the "crumbling platform" parts are a bit better/easier to handle. The Sensor/Simon like melody games were removed as well as the (partly) erratic glyph stone puzzles. All in all the puzzles in part 2 are a bit more difficult with one or two where I actually had to think about a solution. Some new game elements were added like creating potions or riding a horse/pig (pretty pointless though). You can fast travel now from (nearly) every location earlier in the game. I think the map is slightly more usable than that of the 1st part but maybe I was just getting used to it. The not so good More or less everything that was lacking in the first part, is still the same: there is still no proper quest log or (side) quest marker. There graphics are still a bit too lowres and lackluster (color choices, no shading). There are still nearly no tile animations even though some grass and water tiles have very (!) minimalist color animations. Some things actually got worse: The two best attacks (stomp and fireball medallions) were completely removed. The whole combat scroll thing barely works due to bad control scheme choices. There is a dodge move now, but it doesn't work very well (too slow, sometimes not working at all). The fast travel system was changed: inside the large dungeons, there are still teleporter stones, but in the outside world you travel with a balloon from station to station. So you can't travel into/out of dungeons any more. Also, the balloon can only land in larger spaces, so while you can call it with a tune later in the game, you can't just immediately teleport from anywhere as with the teleporter ring in part 1. While creating potions is generally a nice touch, some of the potions are only needed for riddles and getting some rare ingredients (again and again) is very annoying. I think I wasted nearly an hour in sum trying to catch a specific type of fish needed for a certain potion. The whole tune concept is a bit pointless, silly and even annoying. Instead of just being able to do things at certain locations automatically after finding the according item, you have to look up the according tune, play it and wait several seconds until it's finished. After opening the 3rd door with the very same tune, this becomes somewhat irritating. More so for calling the balloon, where it adds another few seconds to the balloon animation. There are more situation and bugging enemies which make it harder not to take damage. Also the health restoring hearts seem to be much rarer. Getting to 100% is much more annoying than in the 1st part. There are some breakable walls which are barely detectable due to unwise graphics design (especially in the turtle dungeon). Also, the very same "riddle" (ghost on graveyard) is repeated over and over again, partly without hints and for each time you need a specific potion that you can only brew after catching a specific, very rare fish. Meh. The bad Even though there is a partial key configuration menu, you can't configure the keys to move forward/backward in the menus. The keys "[" and "]" needed for this are not mapped correctly in anything else but the English keyboard layout, so if you are from another country, you can't switch menus and therefore are not even able to leave the game without shutting it down externally. I.e. you need to download the English language setting in Windows and switch to the EN layout when playing the game. No need to say that this is totally ridiculous in the 21st century and actually would justify to vote the game down just to tell the lazy developers that this is intolerable. But, yeah well.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 0.22/day in the week to Aug 4 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Portuguese - Brazil
| $14.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
SOLID SEQUEL. One of the best Zelda-like games that you need to play. The only cons that I can say is that the bosses are way too easy here than the Sleeping King. Works great on the Steam Deck btw!
A good sequel for any fans of Zelda.
A fantastic Zelda LTTP style game. I loved the first one and this one is no different. Scratches that itch.
Noioso.
NOT ENOUGH CONTENT!!! PLEASE MAKE BLOSSOM TALES III!!!!!! TAKE ALL MY MONEY!!!!!
能不能更新一下中文啊,我记得NS版都有中文啊怎么PC版反而没有了?
Great follow-up to the first Blossom Tales. Rather interesting plot too. Both these games are great! If you like the Zelda franchise, you'll love the Blossom Tales games.
Lots of fun, in the true style of original Legend of Zelda. Perhaps a little bit too much in the way of pointless side-things - most of them just lead to gold, which would be fine if you didn't get also gold every time you smash anything and everything keeps reappearing, such that by the end I had over 2000 spare gold. Finding a hidden cache typically gets you less gold than you'd get by just smashing stuff repeatedly for the same amount of time. There's also loads of places to dig up gems, and I think you only need 50 gems - by the end I had 100 (and didn't have the sword it requires to be able to even use the gems, I didn't ever find what the requirement is to get the sword). There's a few quirks that are a bit frustrating; for example late in the game you get the ability to summon a hot air balloon, but the summoning action generally takes longer than it would take to walk to the nearest balloon platform so it's kind of pointless. It would be nice if that delay (and other, similar delays) was skippable. But when that's the only complaint I have, that's pretty close to flawless. The puzzles are about the right level of difficult to be not trivial but still fun. The combat is perhaps consistently a bit too easy except the final boss, but with ever-returning monsters that's better than being a time-consuming pain which is the way a lot of games go. Easy recommend.
Simply, a love letter to ALTTP for grown ups
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $158.1K | 489 | 96% | $19.99 | |
| $25.6K | 51 | 94% | $12.99 | |
| $11.4K | 54 | 69% | $9.99 | |
| $4.6K | 18 | 94% | $9.99 | |
| $3.2K | 14 | 93% | $19.99 | |
| $330 | 1 | 100% | $11.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $24.2K | 252 | 71% | $4.99 | |
| $24.2K | 83 | 81% | $12.99 | |
| $24.2K | 66 | 67% | $19.99 | |
| $24.2K | 206 | 70% | $4.99 | |
| $24.2K | 302 | 90% | $4.99 | |
| $24.2K | 88 | 90% | $9.99 |