
This is a martial arts action role-playing game. The core of the game is battle-oriented, and it combines many fighting elements. If you are a player who pursues blood and is brave enough to challenge the limits, it will definitely inspire your adrenaline and bring you the best combat experience.
Modeled estimate, not a reported figure. How we estimate →
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About
"Bloody Spell" is a martial arts action role-playing game. The core of the game is battle-oriented, and it combines many fighting elements and systems.
Ten years ago, Yejin and his sister Li went to practice martial arts under the sect of Wanfa. Since then, they have been far away from the complicated human world.Ten years later, the mysterious organization that claimed to be Void Legion invaded the sect, and then the world was in chaos, and the brothers and sisters were reinvested in the chaotic world.The sisters who are dependent on each other are taken hostage, and the disciples have been killed in one by one... At the moment when the bloodthirsty spell is opened, Yejin who knows himself, can he fulfill his commitment to everyone? And who is the last to be able to help the building, to save the devastated world?
In terms of combat, this game uses multi-weapon switching as the main feature, and for each weapon in different speeds, power and positioning, design a variety of different skills, a variety of skills combo, greatly enhance the game cool feeling, excellent hitting and handling feel make it even better.
The highlight of the level design is the form of random combination, that is, the scenes, monsters, equipment, and configuration of the props that the player is reborn after death are different from before, so that the game presents diverse characteristics, increasing the level variables and The game is fun.
The "Bloody Spell" system is that, Yejin uses special skills in the body's evil spirit curse to achieve various effects such as violent walking, bullet time, roar breaking, assassination execution, counterattack and blood return, etc., which is to enhance the character's attack power and auxiliary combat. And to simplify the battle, add to the character and weapon attributes, and some even play a role in determining the battle.
The system makes the combat part more flexible, more selective and versatile, while also ensuring the smoothness and refreshment of the battle. In addition, many interesting side quests, diverse survey elements, and mini games interspersed with them greatly expand the game's fullness and playability.
We hope to see ten different players in ten different ways. If the enemy's threat is too great, you can use the bloodthirsty skills, assassinations, flying props, scene agencies to destroy them. Finally, please be careful in this Survive in the game.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese*, Japanese*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 611 reviews with recorded playtime.
Reviews
Themes across 611 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[b]Cautious recommendation.[/b] The game is extremely janky. I'm generally pretty cool with lower budget games by less experienced teams, but this is kind of on the border of what I find acceptable. Combat feels extremely sticky, animations don't look great. I reset my save data but things were still unlocked (I actually got like four achievements after resetting??) There's a lot of design decisions that just don't make a whole lot of sense. Like if you enter an area, loot a chest, die and respawn, you keep the item/s you looted and the chest can be opened again. There's 4th wall breaking achievements and secrets that aren't hard to find. There's extra game modes that seem like they should be online but aren't. The game uses a persistent save system. You can start a new game and retain your inventory and all your unlocks. So many weird things. There's a bunch of text that isn't translated, much of it crucial to understanding how to progress. The list goes on. When you finish the story you get to talk to an NPC inspired by the game's director. He refers to the game as a "demo" and says there's "multiplayer gamemodes" in the works. This is a 1.0 product. Multiplayer seems to be scrapped. Don't argue semantics. Offline arena modes against bots isn't multiplayer. It seems like the team had much grander scope for the game and either ran out of funds or simply forgot what they wanted to do. It's telling when the end-game has an NPC conversation that talks about the game being a demo with content that never made it to the game. The female character is largely cosmetic. The option purely exists for those that don't want to play as the male whom canonically the story is about. Strangely, she's even voiced, but it kind of throws a wrench in the story since you're supposed to be SAVING your sister you're playing as. I appreciate a female character & voice-acting, but it contributes to the weirdness of everything. I couldn't find an option to allow the framerate to go above 60 either. Steam reports that the game was consistently sitting at 60 but the performance felt choppy, not smooth at all. I have no idea why. You can see that my rig should not be suffering trying to play this. I dropped the graphics from max to high with no discernable difference. Your mileage may vary. A lot of little things add up to making it really hard to recommend. I [i]am[/i] recommending the game but with the caveat that it is VERY janky and strange. You gotta have a high tolerance for weirdness and seemingly random game design. NOTE: My gametime is from pre-release early access updates & dipping in. It took me about five hours on Hard to complete the story. I spent about another two hours in extra game modes. It's decent value, but keep your expectations low.
NICE
666
还行吧 看史低8块就买了 10分打个6分 战斗手感不错 不同武器的操作都别有一番风味 剧情嘛,,,很俗套 而且卖肉太多个人觉得有点恶 一堆擦边看得有点生理不适 并且这个女装我不穿就没属性加成(¬_¬") 当个打发时间的小游戏不错
...nicht zu empfehlen!!
还行
Comprei o jogo em promoção. Nada mau. Na altura ficou abaixo dos 5 euros. Tem mais opções depois do End Game.
平庸至极的无聊游戏
没打折不要买,地图恶心,剧情无聊,战斗一般
[b] 打折后这价格要啥自行车,工作室设计比较用心了。什么打击感、手感、建模别来吐槽,我就知道人物够瑟。创意工坊才是游戏本体(游戏本身已经对得起这个价格了) [/b] ps:女祭司真好看
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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