
This is a martial arts action role-playing game. The core of the game is battle-oriented, and it combines many fighting elements. If you are a player who pursues blood and is brave enough to challenge the limits, it will definitely inspire your adrenaline and bring you the best combat experience.
Modeled estimate, not a reported figure. How we estimate →
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About
"Bloody Spell" is a martial arts action role-playing game. The core of the game is battle-oriented, and it combines many fighting elements and systems.
Ten years ago, Yejin and his sister Li went to practice martial arts under the sect of Wanfa. Since then, they have been far away from the complicated human world.Ten years later, the mysterious organization that claimed to be Void Legion invaded the sect, and then the world was in chaos, and the brothers and sisters were reinvested in the chaotic world.The sisters who are dependent on each other are taken hostage, and the disciples have been killed in one by one... At the moment when the bloodthirsty spell is opened, Yejin who knows himself, can he fulfill his commitment to everyone? And who is the last to be able to help the building, to save the devastated world?
In terms of combat, this game uses multi-weapon switching as the main feature, and for each weapon in different speeds, power and positioning, design a variety of different skills, a variety of skills combo, greatly enhance the game cool feeling, excellent hitting and handling feel make it even better.
The highlight of the level design is the form of random combination, that is, the scenes, monsters, equipment, and configuration of the props that the player is reborn after death are different from before, so that the game presents diverse characteristics, increasing the level variables and The game is fun.
The "Bloody Spell" system is that, Yejin uses special skills in the body's evil spirit curse to achieve various effects such as violent walking, bullet time, roar breaking, assassination execution, counterattack and blood return, etc., which is to enhance the character's attack power and auxiliary combat. And to simplify the battle, add to the character and weapon attributes, and some even play a role in determining the battle.
The system makes the combat part more flexible, more selective and versatile, while also ensuring the smoothness and refreshment of the battle. In addition, many interesting side quests, diverse survey elements, and mini games interspersed with them greatly expand the game's fullness and playability.
We hope to see ten different players in ten different ways. If the enemy's threat is too great, you can use the bloodthirsty skills, assassinations, flying props, scene agencies to destroy them. Finally, please be careful in this Survive in the game.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese*, Japanese*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 611 reviews with recorded playtime.
Reviews
Themes across 611 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
玩的第一款黄油,不错,很喜欢,尤其是DLC的女祭司服装!
还行 地图开个指引最好了 有的路痴的就玩不了 有的关卡找了好久找不到出路 看了视频 完全不一样 最后重启了两次游戏 路才初来 太崩溃了 不过还好 尽快把地图指引做出来 支持国产
很好玩
666
一下午通关,很适合周末放松玩。
感觉还可以,剧情一般般吧。慢慢玩儿也不错的选择
挺好
一点都不丝滑 优化他妈的再做垃圾一点嘛 一堆花里胡哨的印记有屌用 大多数用都用不上 还有那个石碑买东西 死活刷不到自己想要的 你就不能全部都在里面卖吗 我都他妈的通关了 加攻击力的一个都没刷到 装备也是垃圾 一点好东西都不给 全部是破烂
牛逼
本来是奔着大家都说比较色才买的,但进去之后很失望,最多就是穿的衣服比较凉快,建模上还是比较落后的,色气程度比较一般。 战斗方面,因为引擎和技术力的关系,打击感平庸,整体逻辑尚可,但还是食之无味弃之可惜。 剧情方面就是救妹妹的白开水剧情,没任何可以说的。 嗜血印整体给人的感觉实在是太平庸,夸也没什么好夸,但骂也没什么好骂。这一点还是很难得的,大多数游戏总有一个或者两个地方让人感到恶心,这部游戏给人的感觉就是无功也无过,勉强算是个能打发时间的作品。 通关之后刷全成就的过程也没什么激情,打死一百个xxx怪这种最后就直接开挂刷了,几个额外模式就是纯粹的重新挑战各种随机小怪boss,没什么趣味性,也一并赶紧通刷了。 如果有中评那就给中评,可惜steam没有,十块钱买的,十个小时不到就通了,也算没浪费钱也没浪费时间,也没有什么恶心人的地方。通过关之后估计也不会打开第二次了,还是希望国产游戏多研究研究手感,细节,打击感等等,不要玩起来就感觉很廉价,这算是祝福吧。
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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