
Bloodlust is a dungeon crawling / action RPG experience that will allow players to explore the dark underworld of a forgotten society of Vampires and their disciplines, all while trying to battle for hierarchy among the clans in search of their sire.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Little gem. You'll have to invest some time to get a grip on the game. With a dock it is very playable on Steamdeck.
спустя 10 лет, перевод так и не добавили(
Love, love, LOVE this game!!! Discovered this brilliant gem while watching Jim Stirling doing reviews and gave it a shot. Never regretted it!. It's depth and story are interesting and the ever-deepening dungeon mode is innovative and sooo worth the dive! As for the followup game... let's just say i was never able to make the UI work properly, not sure why. Should have a wiki built in just on how to operate it. But this game the UI is a dream to use. 10/10 would buy again if I hadn't already purchased it on Steam! LOL
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
TLDR: Its buggy, the story is weak, there are better vampire games, there are much better dungeon crawlers.
BloodLust: Shadowhunter, developed and published by WRF Studios, is a dark, atmospheric action RPG that blends dungeon crawling, exploration, and vampire mythology into an ambitious, deeply layered indie experience. It’s the kind of game that clearly aims higher than its modest production values would suggest, seeking to immerse players in a world of bloodlines, clans, and supernatural politics. The premise is immediately intriguing—you awaken as one of the last ShadowHunters, a resurrected being thrust into a decaying world where vampire clans wage an endless struggle for dominance. From the moment the game begins, it establishes an eerie tone, immersing you in a labyrinthine underworld filled with danger, mystery, and moral ambiguity. Beneath its rough edges lies a game that’s surprisingly intricate, rich with systems and secrets that reward patience and curiosity. At its core, BloodLust: Shadowhunter is an exploration-driven RPG that combines hack-and-slash combat with a strong focus on progression and discovery. The game alternates between navigating the surface world—where you interact with factions, NPCs, and quests—and descending into randomly generated dungeon layers that serve as the heart of its gameplay. The city acts as a hub, hosting clan strongholds, shops, and story-driven encounters, while the dungeons offer endless opportunities for loot and combat. This dual structure keeps the experience dynamic, allowing you to shift between role-playing choices and raw, mechanical action. The procedural dungeon generation ensures that no two runs feel identical, creating an almost roguelike rhythm of tension and reward as you delve deeper into the unknown. Each descent brings tougher enemies, deadlier traps, and more powerful treasures, while the claustrophobic level design enhances the game’s sense of unease. One of BloodLust’s standout features is its deep and surprisingly nuanced clan system. The game’s world is governed by vampire factions, each with distinct philosophies, powers, and hierarchies. You can choose to align with one of these clans—such as the Vangres or the Shadistin—and your reputation within them affects everything from quest availability to special abilities. The clan mechanics give a sense of belonging and purpose, as your choices and loyalties can influence both your character’s development and the world’s reactions to you. You can even sire and recruit your own vampire minions, turning ordinary NPCs into loyal servants who fight alongside you or carry out tasks. This mechanic adds an unexpected strategic element to the gameplay, as managing your “family” becomes part of your journey toward power. It’s clear that the developers wanted to capture the political intrigue of vampire lore, giving the player agency not just in combat but in shaping their role within an ancient and dangerous society. Combat in BloodLust: Shadowhunter is straightforward but satisfying once you adjust to its rhythm. Battles are fought in real time, with players relying on melee weapons, spells, or vampire abilities to dispatch enemies. Each encounter requires a degree of resource management—you must balance your blood consumption, maintain your health, and exploit weaknesses in enemy behavior. While combat can feel clunky at times, it’s buoyed by the sheer variety of abilities and equipment at your disposal. Loot is plentiful and diverse, ranging from common trinkets to rare relics that grant powerful effects. The randomization system ensures that treasure-hunting remains exciting even hours into the game, with the constant temptation to dive deeper for better gear. The dungeon designs themselves are full of secrets—hidden passages, locked doors, and environmental puzzles that reward keen observation. The inclusion of traps and switches, though occasionally frustrating due to inconsistent placement, adds an extra layer of tension to exploration. Where BloodLust shows both its ambition and its limitations most clearly is in its presentation. The visuals are dated and unpolished, leaning heavily on reused assets and dark, repetitive dungeon textures. However, what the graphics lack in refinement, they make up for in atmosphere. The lighting and environmental effects create a moody, oppressive tone that suits the game’s gothic subject matter. The soundtrack is minimal but effective, with ambient echoes and eerie melodies that enhance the feeling of isolation and danger. Voice acting and dialogue are uneven—some characters sound detached or robotic—but they contribute to the game’s offbeat charm, reflecting its indie roots. The interface, while functional, can occasionally feel cluttered, especially during inventory management or when juggling quest objectives. Still, the game’s sense of immersion and its commitment to its own world outweigh these technical shortcomings. Narratively, BloodLust: Shadowhunter weaves a tale of resurrection, power, and corruption that fits well within its vampiric framework. You begin as a newly awakened ShadowHunter, uncertain of your origins and torn between the human and vampire sides of your nature. As you progress, you uncover more about your role in the ongoing struggle between clans and the dark forces manipulating them. While the main storyline is somewhat fragmented and not always clearly conveyed, the world itself tells its story through environmental clues, cryptic dialogue, and the choices you make along the way. Some quests delve into intriguing territory, exploring themes of loyalty, betrayal, and immortality, though others fall into more repetitive patterns of fetching items or slaying specific enemies. Despite this unevenness, the overarching narrative succeeds in maintaining a sense of mystery and ancient dread, inviting players to piece together the lore on their own terms. As an RPG, BloodLust offers impressive depth for its scale. Character progression is flexible, allowing players to allocate skill points, enhance abilities, and specialize in different combat or magic disciplines. The inclusion of vampire-specific skills—such as hypnotism, blood drain, and shadow manipulation—adds flavor to the character-building process. Players who invest in exploration and experimentation will discover hidden shrines, secret clan areas, and unique equipment that can dramatically alter their playstyle. This freedom of customization, combined with procedural environments, gives the game strong replay value. Even after finishing the main story, there’s always another dungeon to explore or faction to manipulate. For an indie title, the sheer scope of its systems is impressive, though it occasionally spreads itself thin in execution. In the end, BloodLust: Shadowhunter is a fascinating blend of ideas that occasionally stumbles but never loses its identity. It’s rough, awkward, and clearly made on a small budget, yet it exudes a kind of old-school charm that’s hard to find in modern RPGs. Its combination of clan politics, dungeon crawling, and vampiric role-playing makes it stand out as a cult gem for those who can look past its imperfections. While it may not compete visually or mechanically with big-budget RPGs, it offers something they often lack—a sense of mystery, atmosphere, and creative daring. For players drawn to gothic settings, supernatural lore, and deep character systems, BloodLust: Shadowhunter delivers an experience that feels both personal and ambitious. It’s a game that rewards patience and curiosity, proving that even in the shadows of the indie scene, there are worlds worth exploring. Rating: 7/10
"BloodLust: Shadowhunter", або спроба відтворити атмосферку Ігор VtM. Розроблена компанією "WRF Studios", це така інді-грулічка, де ми берем на себе роль вампіра, що прокинувся від довгого сну і йому потрібно знайти подібних собі створінь, відтворити свою родословну та і просто виконувати квести (Які не будуть унікальними), там щось є і про велику небезпеку, але один баг зламав мені можливість пройти гру до кінця. Графічно гра нагадує старе покоління, на кшталт "Lineage" або "WOW" з подібними механіками і наближеним сетінгом "VtM". Прокачка не збалансована, під час проходження губиться сенс гри. Квести банальні (Принеси, подай, йди на хYй і не мішай), часто може забагуватись і портібн перезапуск. Зброя є як і для ближнього бою так і дальнього, але зроблено все, як в 2000 х роках. Сюжет атмосферно відштовхує, як і певні дизайнерські рішення та механіки. Тут відкритий світ (За це можна похвалити, є цікаві локації, та одразу видно якими іграми надихались розробники), однак Новий Орлиан мертвий, баги дратують, а по механіці це грінділка. В певний момент ти просто виключаєш гру і забуваєш про неї назавжди.
[h1]🧛Honest Trailers Parody[/h1] Honest Trailer Guy (Deep, Sarcastic Voice): From a small, independent studio with a development ambition that wildly outpaces its budget, comes a dark action role-playing game that promises you the eternal, gritty night of your dreams. This game's code is less stable than the timeline of this manga. Natsu Dragneel (Yelling over the Honest Trailer Guy): It has FIRE MAGIC! You forgot to mention the fire! I saw it! And a scary-looking cat! Happy (Swooping across the screen): Aye, sir! Honest Trailer Guy: (Sighing, trying to maintain composure) A game where the moral dilemmas are as dark and murky as the perpetually brown and grey sewer tunnels you will be spending most of your... Lucy Heartfilia (Interrupting, Enthusiastic): The non-linear narrative lets you forge your own path! It is an inspiring tale of a character fighting against fate and their own dark nature! Also, I hope they have constellations in their skybox! Honest Trailer Guy: I am trying to inject a little comedic cynicism here! Introducing BLOODLUST: SHADOWHUNTER! Exploration and Grinding (Footage shows awkward combat followed by a repetitive shot of a tunnel entrance.) Honest Trailer Guy: Enter a lost, shadow-veiled city terrorized by a powerful, yet somehow generic, vampire Emperor. This world is a huge, ambitious sandbox that feels vast, allowing you to explore the mysteriously deserted streets and... Gajeel Redfox (Gruffly, right next to the mic): I do not care about streets! Where is the metal? The character is a warrior, right? Where is the Iron Dragon Slayer Magic? If the weapons break, I will just eat them. Gehee. Levy McGarden (Poking Gajeel): The game has procedurally generated areas, which means infinite replayability! That is fantastic for lore discovery! I want to read the vampire constitution! Jet: It takes too long to load the next area! I would have already run through ten dungeons! Droy (Chewing loudly): What about the food drops? Do the rats drop good roast? Ichiya Vandalay Kotobuki (Appearing with a flourish): One must seek the rare, velvety aroma of V A M P I R E M E N! I have bottled the essence of Ambition, a powerful P A R F U M! Bisca Connell (Whispering to Alzack): The constant running back and forth for materials is exactly why we need a proper teleportation Lacrima in this game. Honest Trailer Guy: (Whispering) Please stop asking about food and metal. It is primarily a blood magic game. Honest Trailer Guy: Your perseverance is rewarded with slightly higher numbers on your gear! Erza Scarlet (Appearing, fully armored): The ability to constantly re-equip and swap skills is excellent for adaptability. However, the breastplate clipping through the cape is a serious discipline issue. Evergreen (Flipping her hair): And the lighting is appalling! I cannot even see the character's gorgeous features! The shadow rendering makes every character model look like a blurry green goblin, not a dignified vampire! This needs fairy glitter! The Kindred Family and Control (The screen shows the "Sire Others" feature being used on a new minion.) Honest Trailer Guy: But the game's true unique selling point is the Embrace mechanic—biting your victims to build your own private family! This is a vampire curse, not a friendship bracelet! Juvia Lockser (Shrieking with Joy): It is a game about FAMILY and devotion! Juvia would make Gray Fullbuster her first Kindred! Gray Fullbuster (Muffled, from off-camera): Juvia, stop! That is the evil path! Zeref Dragneel (Appearing, calm and tragic): The protagonist should not seek power; they should seek freedom from the burden of their immortality. Mavis Vermillion (Floating in, ethereal and worried): But you must guide them with love! The guild is built on friendship, not fear! This 'Embrace' should be a choice of free will! Honest Trailer Guy: (Rubbing his temples so hard they might bleed) Stop making it about friendship! It is about telepathically controlling your family, cementing your rise through the vampire hierarchy against the powerful Emperor... Lyon Vastia (Stepping in dramatically): Gray, you fool! You must embrace this dark destiny! Only by becoming a creature of the night can you truly appreciate the pure, crystalline beauty of ice! And I will be the one to stop you... in the most tragic, loving way possible! Sherry Blendy (Crying dramatically): Oh, Lyon! This is the fate we were destined for! Everything in the world is moved by the strings of LOVE! I hope the emperor falls madly in love with the protagonist! Ichiya Vandalay Kotobuki (Sniffing the air mysteriously): The telepathic control has a distinct, loyal M E N—a scent of devotion that even Juvia could appreciate! I call this one 'Obsession'! The Alliance Overload and Ultimate Power (Quick cuts of generic vampire guards being fought.) Honest Trailer Guy: So, you will have to navigate a complex set of alliances with the different vampire clans: Vurkas, Scades, and Furlores. It is not that complicated! Irene Belserion (Smooth, Arrogant): The system encourages players to embrace their superior nature and amass power through manipulation. It is simply the natural order. August (Standing regal and distant): Does the ShadowHunter understand the weight of their own history? August (Sighing): The Emperor's lack of respect for fundamental historical magic makes his downfall inevitable, regardless of the protagonist's path. Hades (Laughing maniacally): The Emperor Ranior is a foolish boy! True dark power requires absolute neglect of the rules! He needs more cannons! Ichiya Vandalay Kotobuki (A sudden, loud whisper): The political intrigue is rich with M E N! The Furlores, the criminal clan, their scent is rough! This is my newest P A R F U M: 'Rebellion'! Mirajane Strauss (Sweetly, then with a sudden demonic edge): The ability to swap loyalties is fantastic; it reminds me of the lengths one must go to protect friends. Lisanna Strauss: Or you could just use Take Over Magic and become all the clans! No more political problems! Bisca Connell and Alzack Connell (Speaking at once, with a Western drawl): Bisca: If we join the ShadowHunter, we can protect the family! Alzack: I hope we can find more powerful guns! You mainly use swords, claws, and blood magic! A proper rifle is needed! Not these tiny, low-damage pistols! Kagura Mikazuchi (Serious): The sword is the only weapon needed for true justice. If you are a ShadowHunter, you must fulfill your duty with honor. Do not falter for power. Carla (Fussing): Why is everyone so enthusiastic about such a glitchy looking endeavor? Laxus Dreyar (Booming, off-camera): If he is an Emperor, he is weak. I will judge his power after I strike him with lightning. The Final Verdict (Overwhelmed) (The screen shows the main antagonist. The Fairy Tail members start talking over each other.) Honest Trailer Guy: (His voice is now a high-pitched, desperate whine) This is a good game! I promise! I am calling the Magical Council to end this file, this game, and possibly my entire career! So, get ready for a dark, ambitious, and wildly inconsistent action role-playing game that feels like it was lovingly developed in a garage. Honest Trailer Guy: (Slamming his fist on his studio desk) I have a master's degree in dramatic literature! Why am I being forced to endure this! Makarov Dreyar (Final booming voice, completely overriding the trailer): THE BONDS YOU MAKE ARE WHAT TRULY MATTER! GO FORTH, SHADOWHUNTER, AND FIND YOUR TRUE GUILD! Natsu, Gajeel, and Romeo (All at once): LET'S GO! LET'S FIND THAT GUILD! Juvia Lockser (Over the noise): Juvia will be the strongest minion for Gray Fullbuster! Honest Trailer Guy: (Screaming into the void) STOP INTERRUPTING ME! I AM THE NARRATOR! Ichiya Vandalay Kotobuki (A final, soft whisper): M E N. Always M E N!
Very good! Played it first like 10 years ago. Still a charming game. Kinda scary, kinda funny, love it 😆 A guilty pleasure.
juego mediocre
Eu tentei E MUITO gostar desse jogo. O ritmo arrastado e a história desinteressante me tiram um pouco a vontade, mas a jogabilidade é bem ok e a ambientação é bem legal. Tem muito potencial, mas peca muito em aspectos importantes pra longevidade do jogo. De todo modo, pra quem gosta do gênero de vampiros é válido!
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Players by region
Where this game's players are, estimated from review languages.
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