
Bloodlust is a dungeon crawling / action RPG experience that will allow players to explore the dark underworld of a forgotten society of Vampires and their disciplines, all while trying to battle for hierarchy among the clans in search of their sire.
Modeled estimate, not a reported figure. How we estimate →
Media

About

Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
It's got real VTM: Bloodlines vibes. It's low budget, low production value but it has a LOT of heart. If you want to experience a world inspired by Bloodlines I STRONGLY recommend it. If "low budget and low production value" is something that bugs you then please avoid (sadly.) You have to get used to the jank and accept it to have a good time.
A spooky and original rpg-style vampire game. If you enjoyed VtM: Bloodlines, this is a little more action/dungeon-crawler and a little less story. A great game for playing around Halloween!
I want to hate and love this game at the same time. It can be really obtuse and frustrating but that can be said for a lot of my favorite games over the years. It's not good but if you enjoy dungeon crawling character building games you might find a little entertainment. Whatever problems I have with the game have not stopped me from picking up the other games from this developer.
I wish I could be more positive about this purchase, but I can't give it anything but a negative review. As others have mentioned, this game is something which will give you the same sort of vibe as an early 2000s game, visually and in terms of jank. This is something I very much welcomed, and I was further pleasantly surprised by the degree of depth the game had. Massive equipment system where the sky is the limit, reputation systems for the various vampire clans, huge selection of skills and talents, a bunch of minigames such as lockpicking, trap disarming, safe cracking, etc. There's a lot of work put into this game, and it's easy to see. But the truth is, there's is only so much jank that one can take, and after a certain point, that jank starts eating into what's enjoyable about the gameplay loop. I will try to detail some of which I've encountered on my (relatively) short experience. As the description mentions, the meat of the game is undeniably dungeon delving. Explore a level, kill enemies, level up, loot good stuff and sell/leave behind the extras, and go down to the next one. However, the amount of issues plaguing this part of the game is downright tragic. There are trackers for each level of the dungeon: % of current dungeon level explored, % of containers on current level opened, % of secrets on current level found. The first is accurate and might be slightly useful sometimes when you miss a tile on a big level, which would otherwise go unnoticed. The other two never display the correct values; and I don't mean "they're slightly off", I mean they almost seem to be randomly generated numbers with absolutely no connection to what's actually happening in game, and I can only assume this is some issue to do with level generation as a whole, as other bugs encountered point in the same direction. Basically, you might find 3 secrets only for it to show a 100% secret completion rate, and then still find 12 secrets more. You might meticulously comb through the entire dungeon and find absolutely everything that exists in the level, and it'll claim you've found only 32% of containers and 64% of secrets. They're absolutely meaningless numbers, and will actively hinder your dungeon crawling experience until you realise this. Still on dungeon crawling and level generation, there are sometimes pedestal chests which cannot be opened without first interacting with a power switch minigame. The generation of one such chest in a level will necessarily mean one of those switches will be close by. Only, it doesn't. I've found about the same number of chest/switch pairs as I have found switches randomly lying about connected to nothing, and they'll say as much when you try to interact with them, meaning the chest itself apparently failed to generate. Not the end of the world, but very annoying as these chests generally have better loot than other containers. There are also a lot of issues which are inline with what's generally expected of "jank", but still terribly frustrating when they pile up. One good example of this is the golem category of enemy: they have a ground slam attack which generates a ground fissure, which deals damage and knocks you down when it hits you. Try to avoid it? Nope, as it turns out the ground fissure has HOMING properties and will track you down. Jump? Nope, it hits you even when you're airborne. Try to roll/dash away? Still nope, it's faster than you and the dodges provide no i-frames, so it will hit you no matter what. If you're anywhere near a golem when he does this attack, you are getting damaged and you are getting knocked down, period. And the cherry on top is, if you try to use ranged attacks instead, you'll find this groundstrike attack actually has massive range and the golem will bring it out more often when you attack him from outside of melee range. Note, this is ONE example out of many; immediately the hairy spider comes to mind with its "web" laser attack which is unavoidable, long range, and which both damages you and binds you in place. A non-insignificant number of enemies have these kinds of attacks where your only defense is "pray it doesn't decide to spam this attack repeatedly". And then, earlier today, a string of events happened to me which just broke my will to keep going. My session was already not going particularly well, after losing 2 items which simply vanished from my inventory (possibly something about unequipping them while the inventory was nearly full? Who the hell knows at this point, but there was definitely still an open slot for them, and since the game works on a single-file autosave basis, they were just gone). I was trying to increase the resolution a bit and the game window vanished from the windows taskbar. Note, the window was still visible, but it could not be clicked or interacted with, so I closed the game through the task manager, no big deal. I started it up again, and alt-tabbed during the intro to check on some stuff. The game simply froze, while also blocking the entirety of the screen and allowing for nothing else to show aside from the taskbar. Couldn't switch to other windows, couldn't close it by right-clicking it on the taskbar, couldn't even see the task manager to force close it. Only option was to ctrl+alt+del and sign out entirely. Fine. Very, very annoying, and the annoyance was further compounded by the rest of the previous annoyances, but I did it and restarted the programs that needed restarting, and hopped back in. And then, I was exploring a dungeon and found an "empty magic flask". By its description, it seems like it was a reusable potion flask which filled up by killing enemies. Very cool! Once again the wealth of gear and neat consumables was evident. It stated in its description that it needed to be in the hotbar for the refilling to work, so I placed it there. Or tried, anyway. What I got instead was a "can't place this item here" message. Tried it with regular potions, and there was no issue placing them on the hotbar. So I looked it up, and there was no mention of any such thing except on an update post from 2015 which stated "flasks can now be placed on the hotbar". So here I was, in 2025, dealing with an issue which was supposedly fixed 10 entire years earlier, while the last (very minor) update to the game happened about 3 years ago. My neat little new reusable flask was actually complete dead weight, and at that point I just thought "what the hell am I even doing here?", quit, and uninstalled the game. I really wish I could give this game a positive review, truly. I wanted it to be a good find, and to be happy that I purchased it. But I cannot recommend it in any way, as I can't imagine anyone would be happy to drop money on a game, only to have to deal with similar strings of disappointments and annoyances. And in fact, even had it been a free game, I still would have regretted investing time into it at all.
I was very, VERY close to rage-quitting this one but after actually taking the time to understand the mechanics and learning through trial and error I found the game to be pretty enjoyable! I stopped getting my a$$ beat once I started attacking from a FAR distance. Like, FARRR far. ( It's even recommended as a tip to new players but I didn't realize just HOW far haha. ) Things get better after escaping the ruins your first time! :D I adore the dungeon aspect and am grateful that the player character's appearance is slightly adjustable, but I'm left wishing there was a liiitle bit more roleplaying / story here.
This is the closest game to "Vampire: The Masquerade – Bloodlines" that I've ever played. Imagine a charming, Indie, shorter Bloodlines with ARPG elements. The only thing that I would complain is that I wish there was more Roleplaying aspects to the game. If it had just a little more quests, NPCs to talk, decisions to make etc. It would've been perfect, but I still enjoyed a lot.
So far, it plays like if Vampire the masquerade bloodlines focused more on RPG systems, exploration, and dungeons instead of dialogue heavy narrative. The story so far is good enough to immerse you in. The only thing I really don't like is the warning when you get in a higher level than your current one, it always breaks my immersion. Overall, it’s a great game with some janky combat, but the music and atmosphere are top notch. There are some glitches but it's one of those game that you'll get addicted to no matter how many glitches you got.
Review from one of the 2.7% of players who completed the main story. This is a flawed experience that's for sure, but the game does have a charm to it. I've seen a few reviews compare the game to Diablo. I would say it's closer to Hellgate London. I did have to use the Steam discussions a few times for help with locating certain items and locations. As the game does not hold you, that's a good thing and bad; for example, in one area, you need to use your "orb form" and fly through a fan vent to open a locked door. I needed to look for help on the forums for that puzzle. As I thought, the fan was just background. The loot is uninteresting and only hats, glasses and priecings show up on your character. I understand this was made by one person, but that would help massively for making the loot enjoyable in a future game. I made a crossbow user and only picked up two crossbows in my whole playthrough. With all that being said, I will recommend this game. It tried to do something different with the setting, not just sci-fi or medieval. Level design and puzzles were difficult (good/bad). Made by a solo dev/indie. I did pick up both games on sale, so hopefully most of the issues I had have been fixed in the second game. And with a very low percentage of players finishing the game (2.7%), I am happy with my purchase and the weekend of gaming it gave me.
Pretty amazing game, especially if you take into consideration one guy made it. I don't know where I'm supposed to go half of the time, but it scratches that VtMB itch I get every few months. The story isn't as fleshed out here, but the gameplay and atmosphere make up for it. They way he did stores though, so you don't get rich, is infuriating. Basically you can't sell all your junk to stores they have inventory slots that seem to empty....never. It's lazy is what it is. Anyways...
I should probably start this by saying that I do not normally play dungeon crawlers or hack-n-slash games. I was looking for something to scratch that grungrey-vampy itch, and I stumbled across this game. I went in with an open mind and decided to give this indie game a chance. And I am so glad that I did. This is a great game. I loved the Gothic world with its nods to the grunge-aesthetic of the early 2000s. I enjoyed the somewhat-clunky combat, liking that it was forgiving for newbies like me but varied enough so as not to be boring. It is a bit rough around the edges but I found that merely to be in terms of the UI, but I never had any crashes and I had no issues running the game. I like that this game doesn't take itself too seriously. It is refreshing to play a game with a bit of self-awareness.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Pharaoh Rebirth+ | $84.2K | 356 | 92% | $9.99 |
| The Bibites: Digital Life | $84.2K | 236 | 97% | $9.99 |
| Goliath | $84.2K | 278 | 67% | $11.99 |
| Driven Out | $84.3K | 273 | 84% | $14.99 |
| The Eastern Sacrifice | $84.2K | 407 | 60% | $5.79 |
| Far Beyond: A space odyssey VR | $84.2K | 171 | 69% | $12.99 |
Related
| 7 Days to Die | $425.3M | 403.5K | 87% | $44.99 |
| Mount & Blade II: Bannerlord | $309.8M | 293.9K | 88% | $49.99 |
| Palworld | $279.6M | 445.8K | 94% | $20.99 |
| Clair Obscur: Expedition 33 | $243.3M | 273.2K | 95% | $47.99 |
| Terraria | $187.5M | 1.5M | 97% | $9.99 |
| Don't Starve Together | $164.6M | 539.5K | 95% | $14.99 |