
A grim medieval deckbuilder where you use your dubious healing methods to protect bizarre villagers from the corrupting influence of ancient evils.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Aug 17 → 10.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Take up the mantle of a medieval barber surgeon in BLOODLETTER, a deckbuilder inspired by the arcane art of tarot, ancient remedies of the flesh, and the surrounding superstitions.
4 Dreadful entities, each a foul spirit with its own wicked win condition and design
Each entity to be cleansed on three different difficulties
Unlock new content after a successful cleanse
80+ Cards bearing unique incantations, illustrations and titles
6 Blessing and curse cards capable of turning fate itself upon its head
11 Villager abilities letting you upgrade your deck and influence your run
10+ Transmuters changing the usability of your cards in the context of the active transmuter
1 Fantastical realm, steeped in medieval myth, mystery, and dread
100+ Story snippets welcoming you into the eerie world of BLOODLETTER
Take heed, barber-surgeon: the path of the bloodletter is not for the faint of heart. Salvation or damnation await.
Genres
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $15.49 | 254reviews | 80% | — | $100.9K |
| $15.49 | 1ratings | 100% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 164 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
游戏美术画风,玩法独具风格,这是我买他的原因 但是描述挺差的,以为指定顺序我以为是指定卡牌顺序,后来第二关随便点了一下才知道是可以指定角色上朝顺序的,nmd,之前眼睁睁看着村名死去的我像个小丑🤡。。。。
有认真测试嘛。。一大堆BUG? 画面动画有问题我都能勉强接受,但连弃牌这种基础操作都做不好,实在太离谱了。点弃牌没反应,完全没法正常操作。。还不是偶发现象。 然后你点击退出想刷新试试,游戏就彻底卡死了,这BUG能出现的?好不容易强行关掉重开,结果还是不让弃牌,根本没修复? 麻烦上架前先把基础逻辑做完善吧。很难不怀疑你们根本没有好好做测试,难道产品只要勉强能运行就仓促发售了? 我实在很困惑,为什么对自己的代码如此不上心?
美术优秀,游戏性差。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, French, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 164 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
我觉得,内容还是少了点吧,也比较找到套路。 基本上就是看开局能不能拿到顺利,比如开局拿到一次拿两张牌或者奖励牌带升级的宝器。 后期难度就是堆数值。破局无非就是堆高牌效或者拿到大数值的牌。 我感觉还是挺有想法,但是希望以后能够再更丰富内容,如果有的话。 还有一个大概可能也许应该是BUG的,手牌多了以后,就选不中右数第一张牌
美术很可以 玩法也不错 。快点加上成就系统吧更有动力玩下去
很不错的游戏,背景/画风/玩法都算是我比较中意的。 有点中世纪克系的氛围,沉浸感不错,这次更新修复了之前遇到的一些选牌交互上的bug,似乎还做出了部分数值上的调整,ui界面也有优化,很不错。但是游戏深度还是有些匮乏,至少应该有些零零碎碎对背景的补充可以让玩家慢慢收集,不然还是有些单薄。 体量上比较小,我个人33小时把2种boss的3个阶段打完了,流程很快,节奏也很快。从我个人的角度来说,48块钱的独立小作品能让我玩30个小时不会觉得腻已经合格了。 难度设计上存在一定的不合理。第一二阶段难度较低,只是初见光凭rogue卡牌类的游戏直觉都可以战胜。但到了第三阶段boss的难度提升巨大,画风突变。夜晚疾病和猜忌散播的非常快,而初始卡牌信任和疾病又都需要扣减生命值和理智值,运营起来非常吃力。这种情况下开局的选牌拿不到疾病和信任基本只能remake,颇有roll种的味道,但偏偏这种经验的积累仅靠一二阶段完全是不够的,这是我不喜欢也认为很不好的地方,基础牌可以不好用,但不能“在很多情况下无法出手”。 对后续的更新个人比较期待,毕竟做了很多机制但内容有限,希望制作组继续努力
有BUG
쉬움난이도 악령 5마리 잡고 보통 난이도로 진입하는 중인 일단은 전부 깰 때까지 할 거같음 그때는 내 마음이 뭔지 알 수 있지 않을까? 일러스트는 너무 출중하고 마음에 듦 플레이 방법 자체가 불만인 것도 아님 재밌는데 뭔가 애매함 왜 애매함을 느끼는지 모르겠음...
mag ich
挺有意思的 就是出牌有点慢
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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