
An immersive FPS adventure set in a dark and surreal sci-fi world
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About
Blood Facsimile is a tactical first person shooter set in a dark and surreal sci-fi universe. You're a contestant being forced to participate in a violent and bizarre television program. Taking to NPCs will unveil the secrets of the world as you explore liminal environments to find tokens that will grant your escape.
Tactical gunplay including leaning, weapon sway, high recoil sensitivity, and a variety of weapons such as a stealthy silenced pistol, an explosive laser gun, a suppressed shotgun equipped with an x-ray screen and many more.
All levels can be approached using many different play styles. Choose between lethal and non-lethal options.
Explore and make your way through metro stations, clandestine laboratories, shopping malls and many other environments. Discover collectable stars hidden throughout levels to unlock passageways to new areas.
Challenging enemy encounters. Enemies have quick reaction times and are unforgiving.
Levels are open-ended and interconnected to reward exploring. Multiple routes and creative ways to approach objectives.
Find and unlock gameplay upgrades hidden throughout the levels.
Revisit earlier areas to collect newly accessible items and see changes in the game world.
Talk to NPCs and learn about the world they inhabit.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
an imsim with a super mario 64 hub. incredible. explore levels for upgrades, weapons, and stars, pushing you to search each nook and cranny and get very creative with how you traverse. tons of atmosphere, guns feel good and weapons are distinct with unique purposes. I love the sniper rifle with its heat seeking scope that both makes it easier and more difficult to take on targets (and is ineffective on a certain enemy that is not warm). can certainly prevent some surprises tho. the death system is forgiving while still making you feel like you need to stay sharp; you reset back to base ammo and the weapons you first started the level with, along with all enemies and obstacles reset, and there's no quick saving so you'll have to roll with the punches more than you would otherwise. definitely feels like Cruelty Squad, but the addition of a proper hub adds a lot. the fact though that the mission areas are, in addition to being accessible through the hub, all interlinked is really cool! in all, very good time if you like games anything like this. excited to see how it evolves. anyone manage to find a consistent way to deal with hornets? for reference in this time I completed the available levels, all the zone tokens, 3/15 stars in the hub, angels landing I didn't find the angel key, didn't grab the star that's behind a locked door on the main level, and never found out how to get the gun behind the bars in the bottom area. pont des vents I'm missing 2 stars, one on top of the building by the parking lot (did manage to get up to the one at the top of the building next to it, without even using the hospital exit to get there, traffic pylons, finicky as they are, are your most consistent bet for prop stacking ime), and the other I haven't found at all. rest of the levels I found all the stars.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Vapourwave backrooms Deus Ex!
Ничего не понял, но очень интересно. Ждём полный релиз.
Boneworks x Cruelty Squad (please let me tame a flesh wasp by bringing a gore chunk to it)
Rad. See you again when it's finished.
Been following this game since its very early inception. I’m a bit biased because the developer is a friend of mine, but to see him pull off such a distinct artistic vision that manages to pull from other games and genres while still maintaining its own unique vibe isn’t an easy thing and this game manages to pull it off in a weird, surreal version of the modern day. Support indie devs!
gem alarm
its inspirations are clear but it does feel fundamentally different and unique. exploring feels central, but it'd be nice to have more reasons to want to engage with the immsim aspects. it has good bones and i hope it is able to be fleshed out.
deus ex meets cruelty squad
There's not a whole lot of content yet but what's here is immaculate. This game exudes a certain aura I can't really describe. The atmospheric synth tracks and gorgeous art style really sell this game for me. If you played Cruelty Squad, this game is definitely inspired by it but has it's own vision. It's closer to an open world collectathon with immersive sim elements. You don't get targets to kill and you're encouraged to explore every nook of the world. This gameplay loop may not be what most immersive sim enjoyers are looking for but if it vibes with you, it'll really click. I love this game so far and I can't wait to see what's in store in the future. Good stuff.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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