
A massive RuneScape-inspired idle RPG built for long-term progression. Train 24 skills, defeat bosses, collect over 500 souls, and bank offline time to accelerate your progress whenever you choose.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Sep 7 → 1.43/day in the week after.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Jul 21 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Train 24 interconnected skills, defeat powerful bosses, collect over 500 souls, complete thousands of challenges, and scale your character through a deep prestige system designed for hundreds — and eventually thousands — of hours of progression.
Whether actively managing your build or progressing while offline, every action pushes your account further toward true endgame power.
Train 24 unique skills — including Woodcutting, Mining, Fishing, Cooking, Magic, Thieving, BeastMastery, and more.
Skills feed into one another through layered progression systems where every upgrade strengthens your entire account. Gather resources, craft stronger equipment, unlock new systems, and push deeper into increasingly rewarding content.
Prestige skills to gain permanent bonuses, accelerate future progression, and continue scaling far beyond the early game.
Combat is automated — but power is earned.
Build your character, craft stronger gear, optimize your progression, and challenge increasingly dangerous bosses designed to test your stats, equipment, and preparation.
Rare drops, unique equipment, soul collection, and permanent progression systems create an endless climb toward greater power.
The stronger your account becomes, the faster the world opens around you.
Bloobs Adventure Idle is built for players who love long-term progression and meaningful discovery.
Complete thousands of challenges across combat, skilling, exploration, progression, and collection systems to unlock milestone rewards, permanent upgrades, and hidden memories scattered throughout the world.
Track your journey through the Beastiary, Item Compendium, Thief’s Log, Achievements, and Souldex — featuring over 500 collectible souls with unique variations and bonuses.
Recover lost memories to expand the Lore Book and uncover fragments of the world hidden behind your progression.
There is always another goal to chase, another reward to unlock, and another mystery waiting to be discovered.
Progress on your schedule.
Store up to 36 hours of offline time and spend it whenever you choose to accelerate skills, combat, crafting, and progression. Dexterity Prestige increases the cap by 6 hours per level, up to a maximum of 96 hours.
You don’t just idle.
You control when progression accelerates.
Bloobs Adventure Idle combines familiar RuneScape-inspired skilling with layered systems designed for long-term progression. Prestige, skill synergy, and exploration come together in a steady loop that continues to grow with you.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 102 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Better than crapscape
It's a good Runescape-like idle game and I love how there's actual visuals compared to other similar games such as Melvor Idle. My only issues is the kinda clunky UI, and much needed automation being locked behind challenge points. For the UI, it'd be nice if the skills and their respective challenges either had shortcuts to each other, or you start working on whatever skill you have an active challenge for just by clicking on said challenge. As for the automation, as some other reviews have pointed out, it's really grindy to automate challenge completions. Perhaps lower the cost a bit, at least for the first 1-3 unlocks? And a suggestion: A sort of queue and/or loop system would be a nice addition. Such as: Mine # iron, then smelt # arrow tips. Overall, still a good idle game.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 102 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
so far it's one of the best "runescape but not runescape" games i've played, and that includes melvor idle. It effectively plays like an automated OSRS, you set yourself up, pick the activity you want to do, then your guy just does it. No manually clicking the agility obstacles for 500 hours, banking resources, etc. Literally everything stacks seemingly infinitely so you can set your character to fish food for healing and come back a few hours later to thousands of fish to then cook automatically too. The pvm is also automated which for some is cool but I would've loved if they could recreate the bossing in OSRS. Maybe in a sequel lol. to me I always loved bossing and raiding but hated skilling. The progression is also near infinite and probably is longer to max in this game than an osrs ultimate ironman, and with prestiges all skills go up to level 1000 eventually (requiring BILLIONS of xp per skill), if you get invested you can probably put 20,000+ hours into this game especially with future content updates. The game also requires basically nothing to run, I know my pc is far above average but I keep this on the side while playing wardogs and there's basically no frame drops, this game even runs on my s23 ultra through gamenative fairly okay (24-36 fps which isn't perfect but i keep it locked to 30 fps on my pc anyways to take up less resources) Overall if you love osrs and want more, or something like it to play on the side of other games (including osrs), this is a great choice.
Pretty fun idle game! The grinds are long, but perfectly afk-able and it's a nice thing to have in the background while you're doing other work. I especially like that it has a charming "world" you can explore. It's small, but it matters to me that I'm not just playing on a spreadsheet. The challenge system is a great way of getting extra time/bonuses by just doing tasks in the game, and I wish more idle games implemented an achievement system similar to it. Overall, I'd recommend Bloobs. You can do all kinds of stuff, and it even has a Turbo Mode if you want shorter grinds.
Actually really fun! If you like game such as melvor idle or certain incremental games you'd love this! You can play it idle or quite active as leveling can be quite fast. Discord is super active with a dev that's very responsive. Would suggest this to anyone that loves a good idle game. Or has RuneScape nostalgia but can't bring up the time to max a account.
I wish rust was more like this game. Seriously so much better. It's like a 2D version of Melvor Idle
fun good
Super fun little idler, really enjoying it!
Niceeeee idle scapelike game. Community discord and dev are awesome tho ;D
many hrs of fun and realy helpfull support if you get any issues :)
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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