
A massive RuneScape-inspired idle RPG built for long-term progression. Train 24 skills, defeat bosses, collect over 500 souls, and bank offline time to accelerate your progress whenever you choose.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Sep 7 → 1.43/day in the week after.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Jul 21 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Train 24 interconnected skills, defeat powerful bosses, collect over 500 souls, complete thousands of challenges, and scale your character through a deep prestige system designed for hundreds — and eventually thousands — of hours of progression.
Whether actively managing your build or progressing while offline, every action pushes your account further toward true endgame power.
Train 24 unique skills — including Woodcutting, Mining, Fishing, Cooking, Magic, Thieving, BeastMastery, and more.
Skills feed into one another through layered progression systems where every upgrade strengthens your entire account. Gather resources, craft stronger equipment, unlock new systems, and push deeper into increasingly rewarding content.
Prestige skills to gain permanent bonuses, accelerate future progression, and continue scaling far beyond the early game.
Combat is automated — but power is earned.
Build your character, craft stronger gear, optimize your progression, and challenge increasingly dangerous bosses designed to test your stats, equipment, and preparation.
Rare drops, unique equipment, soul collection, and permanent progression systems create an endless climb toward greater power.
The stronger your account becomes, the faster the world opens around you.
Bloobs Adventure Idle is built for players who love long-term progression and meaningful discovery.
Complete thousands of challenges across combat, skilling, exploration, progression, and collection systems to unlock milestone rewards, permanent upgrades, and hidden memories scattered throughout the world.
Track your journey through the Beastiary, Item Compendium, Thief’s Log, Achievements, and Souldex — featuring over 500 collectible souls with unique variations and bonuses.
Recover lost memories to expand the Lore Book and uncover fragments of the world hidden behind your progression.
There is always another goal to chase, another reward to unlock, and another mystery waiting to be discovered.
Progress on your schedule.
Store up to 36 hours of offline time and spend it whenever you choose to accelerate skills, combat, crafting, and progression. Dexterity Prestige increases the cap by 6 hours per level, up to a maximum of 96 hours.
You don’t just idle.
You control when progression accelerates.
Bloobs Adventure Idle combines familiar RuneScape-inspired skilling with layered systems designed for long-term progression. Prestige, skill synergy, and exploration come together in a steady loop that continues to grow with you.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 101 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
👍🏼
The game just deleted all my house progress. The save system should be solid before 1.0, losing progress to a bug is unacceptable. The dev helped me fix it and supposedly it will happen less with next patch.
There is a feature inside the game that you can buy that makes challenges autocomplete but even if you spend all your hard earned points to buy this you STILL NEED TO MANUALLY SELECT IT AS A CHALLENGE, even with it bought it does not auto complete without you selecting the challenge first.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 101 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
addicting
Challenge system turns this idle game into a tedious micromanaging babysitting job. There is no reason why this entire thing shouldn't be automated from the start. It should act like normal achievement systems that just passively work in the background with no interaction. It appears there is a way to (mostly) automate it but it is done through the challenge system and it is so expensive that by the time you get it i'm pretty sure it will no longer be necessary. Until this is fully automated from the start I can't in good faith recommend an idle game that requires this amount of micromanaging and defeats the purpose of it being an idle game. Fix this and i'll glady change my review and repurchase.
Best Idle game out there <3
Instantly brought me back to the old day of 2004 RuneScape. Game gets frequent updates with a developer who listens to the community and their feedback.
Very much a passion project in the spirit of Runescape. The dev is very responsive on Discord, especially to the current issue of manually setting challenges. The developer is currently working on a middle ground solution. I recommend as it rewards both active and AFK play.
Very nice idle game with hundreds to thousands of hours to proggress, constantly getting better improvements and players can offer feedback/suggestions which are taken into consideration.
Didnt click with me, thus I can not recommend it, but I appreciate the work the dev has put, its just that the core gamplay loop, at least at the beginning, has me getting into menus every 10 minutes to change challenges and I have not enjoyed that. Its clearly a work of passion, the art is cute, it has a lot of variety in skills, lore etc. But as I said, I could not find the loop satisfying, whilst recognizing I didnt get past the early game, maybe some perks later made the game more satisfying. Id say that this is a case where the first 2 hours will show you at least the gameplay loop you will be following for a few days / dozen hours, so feel free to try it out in that sense and see if you like that part, dont know if later the game changes.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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