
A massive RuneScape-inspired idle RPG built for long-term progression. Train 24 skills, defeat bosses, collect over 500 souls, and bank offline time to accelerate your progress whenever you choose.
Modeled estimate, not a reported figure. How we estimate →
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Train 24 interconnected skills, defeat powerful bosses, collect over 500 souls, complete thousands of challenges, and scale your character through a deep prestige system designed for hundreds — and eventually thousands — of hours of progression.
Whether actively managing your build or progressing while offline, every action pushes your account further toward true endgame power.
Train 24 unique skills — including Woodcutting, Mining, Fishing, Cooking, Magic, Thieving, BeastMastery, and more.
Skills feed into one another through layered progression systems where every upgrade strengthens your entire account. Gather resources, craft stronger equipment, unlock new systems, and push deeper into increasingly rewarding content.
Prestige skills to gain permanent bonuses, accelerate future progression, and continue scaling far beyond the early game.
Combat is automated — but power is earned.
Build your character, craft stronger gear, optimize your progression, and challenge increasingly dangerous bosses designed to test your stats, equipment, and preparation.
Rare drops, unique equipment, soul collection, and permanent progression systems create an endless climb toward greater power.
The stronger your account becomes, the faster the world opens around you.
Bloobs Adventure Idle is built for players who love long-term progression and meaningful discovery.
Complete thousands of challenges across combat, skilling, exploration, progression, and collection systems to unlock milestone rewards, permanent upgrades, and hidden memories scattered throughout the world.
Track your journey through the Beastiary, Item Compendium, Thief’s Log, Achievements, and Souldex — featuring over 500 collectible souls with unique variations and bonuses.
Recover lost memories to expand the Lore Book and uncover fragments of the world hidden behind your progression.
There is always another goal to chase, another reward to unlock, and another mystery waiting to be discovered.
Progress on your schedule.
Store up to 36 hours of offline time and spend it whenever you choose to accelerate skills, combat, crafting, and progression. Dexterity Prestige increases the cap by 6 hours per level, up to a maximum of 96 hours.
You don’t just idle.
You control when progression accelerates.
Bloobs Adventure Idle combines familiar RuneScape-inspired skilling with layered systems designed for long-term progression. Prestige, skill synergy, and exploration come together in a steady loop that continues to grow with you.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 54 reviews with recorded playtime.
Reviews
Themes across 54 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Did you have a life? Well now you dont! Your time is bloob's time. Did you transcend the laws of spacetime and miss the tutorial button? Click the discord button in the settings the community is lovely. WHAT YOU DO HAVE A LIFE?¿!? Well good thing theres a turbo mode. Beyond a beautiful shiny loot encumbered, number bursting, pet having time sink what is this game? Did you like the idea of runescape but found the execution boring and repetitive? In my opinion bloobs solves all of runescape's problems, and avoids a heavty few outright by being singleplayer. In the end if you are trying to kill time or watch numbers go up. This has to be one of if not THE BEST games for it
Keep up the game development journey... Pacing doesn't feel great, and would love to see the gameplay evolve. Its nice to take inspiration from other games, but finding your own evolution of what you enjoyed from another game is important. Example would be all the Souls-like games that started coming out after "Dark Souls 1-3" and similar where they just tried copying the game. Lots of the MMORPG games are paced in a way where they want recuring revenue from users so everything is stretched out to take longer than it really "should". Finding a balance between progression and effort is a tough balance. Kill X number of Y to get Z is simple, but how long does it take to achieve that as optimized user vs unoptimized users how well am I communicating ways a player can improve themself Am I putting things that are important to the player up front or are they hidden in menus or at the bottom of screens.
There is a feature inside the game that you can buy that makes challenges autocomplete but even if you spend all your hard earned points to buy this you STILL NEED TO MANUALLY SELECT IT AS A CHALLENGE, even with it bought it does not auto complete without you selecting the challenge first.
Niceeeee idle scapelike game. Community discord and dev are awesome tho ;D
I like it. The whole time bank/speedup mechanic is an inventive way to get around there not being any offline gains, but I think offline gains should still be included. The art style is charming, and the game systems are fun.
many hrs of fun and realy helpfull support if you get any issues :)
fun good
Quick Review: Very fun game for scratching the runescape itch. Lots to do currently with skills as they work between each other especially later on in the game. With games like this, obviously you're going to out level certain items and they won't have a use a then. As it stands, most if not all items do have a use in cross skill training. I'm fine with a few "junk" items right now, there is like 5 of them. Appreciate the dev being active with updates and on discord. For $6 on sale this is a great game, even just for the first run without using the prestige system.
ever wondered what it would feel like to be a botter in RS? find out now! I'm enjoying it a lot, just got into it and already extremely happy that i do not have to manually click every mining node, tree, craft, whatever . such a cozy idle game, loving it.
I like it, it's good.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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