
Experience the most addictive retro block game like never before. With 12 all-new levels, you must use your skill to win. Can you beat the game, or will you suffer from block shock?
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
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Let me first just say that level doesn't end when you break all blocks, it just continues indefinitely until you die, then restarts! Also pad doesn't act like it should be, seems like dev have never played Block Breaker... [i]#smh[/i] This could be a great time waster...
(Got this game courtesy of the developer's submission to SteadyGiveaways! Thanks!) [h1]The only shock I got is that it's poorly developed and broken.[/h1] [i]Blockshock[/i] is your typical [i]Super Breakout[/i] clone with nothing new to offer. It's difficult to change the directory of the ball without either a slim corner of your paddle or the luck of the ball hitting a block in a certain way. Basically, it's an even more dumbed down version of [i]CRACKHEAD[/i]. So, what makes this game broken, exactly? Well, you're given a few lives and your goal is to clear the screen of blocks with your ball without the ball missing your paddle. Simple enough, yes? Unfortunately, given its current state, level progression will be LOCKED if you miss the ball even once. The stage will reset and even if you empty the stage on your second life, you'll be stuck in an eternal limbo of emptiness, smacking your ball against the walls. So if you want to beat the game? You guessed it...you have to do the whole game in a single life! In the end, is it worth your money? Nope! I would rather be playing [i]CRACKHEAD[/i] over this...scratch that, I'd rather be playing [i]Super Breakout[/i]. The asking price is $1, but given it's current broken state, I can't recommend you paying a single penny for it. You'll find the same game online for free somewhere and find that it's fully functional. Keep on looking elsewhere for a good game, because you won't find it here. 0/10 The Shock was real...
I love brick breakers/arkanoids and this one even as simple as it's made could have been an ok timewaster but unfortunately it has a bug that still hasnt been fixed since the release a year ago. Before mentioned bug forces the player to complete the entire game with one ball because if you die you will have to restart the game from scratch because even if you smash all the bricks with the next one the game will get stuck. Its propably doable to complete the game as i reached level 7 but i'll argue that its propably only a very small minority that would be able to do that. My advice stay far away from this game and propably the developers games as well because if he cant take the time to fix what seems like a pretty simple bug he doesnt really desserve to get paid either.
[h1]"Would you like to play again?"[/h1] "Хотели бы вы сыграть снова?" - такой вот издевательский вопрос игроку зададут в конце прохождения. Разработчик, ты сам-то играл в свой кусок кода? Игра же не играбельна от слова совсем. Выпустить арканоид в подобном состоянии - это плюнуть на всю пятидесятилетнюю историю жанра. Blockshock имеет 12 уровней, которые пройти в текущем состоянии почти невозможно, потому что уровень не переключится на следующий, если вы пропустите шарик мимо платформы хотя бы раз. По замыслу у вас три жизни, но по факту лишь одна. Таким образом, чтобы пройти игру, необходимо пройти все уровни ни разу не упустив шарик вниз. Помимо этой ошибки, в игре очень сложно влиять на траекторию полёта шарика, что делает прохождение игры еще более затруднительным.
[code] *中国鉴赏家同好会[开发者要请]评测 *开发者要请评测由开发者邀请同好会成员免费测试游戏的方式,最终产生的玩家评测,故该评测仅作为参考,望读者理性阅读,谨慎购买。 [/code] [h1] 这不是一个合格的打砖块游戏,并不推荐购买 [/h1] [h1] 什么样的打砖块游戏算是合格的? [/h1] 这个问题的答案是我个人的主观回答,来自于零几年时塞班系统智能手机之前的打砖块游戏体验,我对于新型的打砖块游戏的评价也是基于与之对比 [b] 打砖块就像打乒乓球 [/b] 不但可以静止不动让球自己弹射,也可以在球要接触到弹板是移动板子打出“旋球”改变球的运动轨迹,还可以调整位置让球刚好碰到板子的边缘打出“擦边球” [b] 不只是单纯的打砖块 [/b] 打砖块后期提升难度并不是单纯的累计击碎方块需要的次数,而是有着各种各样的道具系统 比如暂时加速,暂时减速,增加球的数量,增加弹板的长度,减小弹板的长度等等 [h1] 在此缅怀我死的不能再死的旧手机和从此离我而去的陪我度过不知道多少个夜晚的打砖块神作 [/h1] [h1] 而这个游戏呢? [/h1] 这个游戏的弹板只是一个弹板,而不是一个乒乓球板 这个游戏完全的遵循反射定律(除了有时球角度过小近乎水平时会出现下坠情况) 这意味着什么呢? 球弹射默认是朝偏右一点的方向,没有办法改变 如果游戏有暂停的话,你完全可以根据反射定律画出到这关结束时的所有轨迹 意味着你无法通过“旋球”这个方法改变球的轨迹 哪怕右半边是完全清空了的,你也要看着球一上一下弹到最右端,再一上一下的回到左边去,还不一定能打到 这个游戏是有“擦边球”这个东西的,弹板不是一个长方形,在四个角上分别削掉一块,在商店图里放大可以看到 这确实可以作为改变球方向的方法,但是风险极高,球靠下一点就会严谨的依据反射定律直接弹下去 [b] 最后也是最重要的,这个游戏有bug:这个游戏有三条命,但是如果你失误一次,再打掉所有砖块的话,是不会进入下一关的,而会在此无限继续下去。所以这个游戏只能一命通关。[/b] [h1] There is a BUG: the game has three lives, but if you fail one time, the level won't over after removing all squares. So I can't pass the game in just one life, I only passed 11 levels [/h1] 这个游戏在目前没有售价的情况下,我是不推荐购买的 如果价格很低,而且很喜欢打砖块游戏的情况下,也可以喜加一购买 -------------------------------------- 2月7日发售后补充 以上部分写于发售前九天,到目前发售为止我继续进行游戏,作者依旧没有修复必须一命通关的bug 我有理由怀疑作者制作完成后是否有关注过自己的游戏 有朋友告诉我最早的打砖块游戏确实如此简单完全遵循反射定律,这我是知道的 把它作为最早的经典版本来玩很怀旧也很有挑战性 但是是在修复bug以后
I stupidly didn't read the reviews before buying this game for 0,39 euro. Its so bugged and uncontrollable, that its impossible to play. You can change directions, next level won't load if you die even once and you often get stuck in a loop that's almost impossible to get out of. Stay away from this game. Only reason I keep playing, is to try and save my avg. completion rate.
So... I was so excited then I saw this on steam because I loved DXball when I was a kid. But this is so bad I would'nt recommend this to any1 I like. First of all you cant change the direction of the ball what so ever. And sometimes it will be caught in a loop and continue for ages and there is nothing you can do to change it except to catch it. Second thing is when you finally beat a level it could continue with a black screen and a bouncing ball forever (happend to me twice during the little time I played). When that happens you cant just restart that one level you have to start the whole game over, which sucks. Too bad, love the idea but its very poorly executed..
Getting a solid 60 FPS on my Ryzen1700/1080GTX with 16 GB ram. This game lives up to its claims. I haven't had any addictions before so I can't say what that feels like, but I do feel some kind of emotion while playing this game. Maybe this is what addiction feels like. It's also true I have never experienced a block game like this before, and thats saying a lot coming from a gamer who started back in the DOS days. Unfortunetly I could not beat the game tonight, thus I believe I am now a carrier of 'block shock'. I am not sure what symptoms I'm about to experience, but I take this wording to mean I will have to beat the game to cure myself of 'block shock'. The suffering mentioned in the game's description is a little scary still. So since I'll be back playing, I am excited about getting all the achievements. I have never got all the achievements in a game before. So that will be a pretty awesome experience.
A game-breaking bug results in levels not progressing even after completion. This was reported in the discussions over a year ago, and there has been absolutely no developer contact.
You can not change the direction the ball is going ever. Sometimes you destroy all the blocks and it will not register so you are left bouncing the ball for the rest of your life.
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