
Test your limits in this hardcore, cyber-samurai game set in post-apocalyptic Japan. Parry your foes’ blows with your weapon of choice and use implants to attack the weaknesses of unstoppable bosses from Japanese folklore!
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Simplified Chinese, Korean, Russian*, Japanese*, Italian, Spanish - Spain, Catalan*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Terrible platforming kills the game, makes certain bosses basically unplayable. Too basic, albeit with an interesting premise.
https://youtu.be/6xmmEAegiDg Working an uncommon sense base mechanic has potential but it falls apart when the crux of the formula is that some enemies are stinky and others are warm.
qte,qte,还是qte,无论是小怪还是boss都是用qte战斗,不论是战斗还是跳跃还是冲刺那个手感就跟一个全身关节生锈的机器人一样僵硬
Gioco con combattimento molto semplice, fatto da corridoi molto lunghi con alla fine 2 nemici, e battaglie contro i boss con brutte meccaniche.
4/10 don't like the pc controls. Runs and looks good though.
7/10
Game plays great at the beginning, starting to disintegrate/distracting and get boring mid way....
the weak spot attack & the 3 senses concept is fun, but the stiff control in combat makes it really hard to enjoy, moreover, the attack doesnt feel satisfying at all, mainly due to lack of sound design and attention to attack/execute animation. As a hack and slash game, the stamina bar is the worst mechanic that constantly breaking combat flow. the story also suffered badly, the cutscene cut in an absurd way that left me ??? most of the time, like u'll expect the cutscene to continue but then thats it???
个人评分:⭐⭐,7.4/10。 QTE动画过太长,还没有办法一次处决,中间没找到下一个任务地点,森林地图开始无聊。
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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